Searched refs:GAUGE_INVULNERABLE (Results 1 – 2 of 2) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | gauges.c | 110 #define GAUGE_INVULNERABLE 10 //10..19 macro 2906 PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame ); in draw_invulnerable_ship() 2908 …SB_SHIELD_GAUGE_X, SB_SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable… in draw_invulnerable_ship() 2910 …SB_SHIELD_GAUGE_X, SB_SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable… in draw_invulnerable_ship() 2912 PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame ); in draw_invulnerable_ship() 2914 …mapm( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable… in draw_invulnerable_ship() 2916 …gr_ubitmapm( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invul… in draw_invulnerable_ship()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | gauges.cpp | 135 #define GAUGE_INVULNERABLE 10 //10..19 macro 3041 hud_gauge_bitblt(hudctx, x, y, GAUGE_INVULNERABLE + old_invulnerable_frame); in draw_invulnerable_ship()
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