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Searched refs:GAUGE_INVULNERABLE (Results 1 – 2 of 2) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dgauges.c110 #define GAUGE_INVULNERABLE 10 //10..19 macro
2906 PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame ); in draw_invulnerable_ship()
2908 …SB_SHIELD_GAUGE_X, SB_SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable… in draw_invulnerable_ship()
2910 …SB_SHIELD_GAUGE_X, SB_SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable… in draw_invulnerable_ship()
2912 PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame ); in draw_invulnerable_ship()
2914 …mapm( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable… in draw_invulnerable_ship()
2916 …gr_ubitmapm( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invul… in draw_invulnerable_ship()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgauges.cpp135 #define GAUGE_INVULNERABLE 10 //10..19 macro
3041 hud_gauge_bitblt(hudctx, x, y, GAUGE_INVULNERABLE + old_invulnerable_frame); in draw_invulnerable_ship()