Searched refs:GAUGE_RED_KEY_X (Results 1 – 2 of 2) sorted by relevance
214 #define GAUGE_RED_KEY_X (Current_display_mode?GAUGE_RED_KEY_X_H:GAUGE_RED_KEY_X_L) macro2359 gr_ubitmapm( GAUGE_RED_KEY_X, GAUGE_RED_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_RED_KEY) ] ); in draw_keys()2362 …gr_ubitmapm( GAUGE_RED_KEY_X, GAUGE_RED_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_RED_KEY_OFF) … in draw_keys()
200 #define GAUGE_RED_KEY_X ((multires_gauge_graphic.get(GAUGE_RED_KEY_X_H, GAUGE_RED_KEY_X_L))) macro2540 draw_one_key(GAUGE_RED_KEY_X, GAUGE_RED_KEY_Y, GAUGE_RED_KEY, PLAYER_FLAGS_RED_KEY); in draw_all_cockpit_keys()