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Searched refs:GBAIOWrite32 (Results 1 – 6 of 6) sorted by relevance

/dports/emulators/mgba/mgba-0.9.2/src/gba/
H A Dio.c426 GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value); in GBAIOWrite()
433 GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16)); in GBAIOWrite()
438 GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value); in GBAIOWrite()
443 GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16)); in GBAIOWrite()
455 GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value); in GBAIOWrite()
466 GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16)); in GBAIOWrite()
624 void GBAIOWrite32(struct GBA* gba, uint32_t address, uint32_t value) { in GBAIOWrite32() function
H A Dmemory.c750 GBAIOWrite32(gba, address & (OFFSET_MASK - 3), value);
/dports/games/libretro-mgba/mgba-6186d45/src/gba/
H A Dio.c420 GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value); in GBAIOWrite()
427 GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16)); in GBAIOWrite()
432 GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value); in GBAIOWrite()
437 GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16)); in GBAIOWrite()
449 GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value); in GBAIOWrite()
460 GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16)); in GBAIOWrite()
616 void GBAIOWrite32(struct GBA* gba, uint32_t address, uint32_t value) { in GBAIOWrite32() function
H A Dmemory.c723 GBAIOWrite32(gba, address & (OFFSET_MASK - 3), value);
/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/
H A Dio.h170 void GBAIOWrite32(struct GBA* gba, uint32_t address, uint32_t value);
/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/
H A Dio.h170 void GBAIOWrite32(struct GBA* gba, uint32_t address, uint32_t value);