Searched refs:GBAVideoGLBackground (Results 1 – 4 of 4) sorted by relevance
/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/ |
H A D | gl.c | 29 static void GBAVideoGLRendererWriteBGCNT(struct GBAVideoGLBackground* bg, uint16_t value); 30 static void GBAVideoGLRendererWriteBGX_LO(struct GBAVideoGLBackground* bg, uint16_t value); 31 static void GBAVideoGLRendererWriteBGX_HI(struct GBAVideoGLBackground* bg, uint16_t value); 32 static void GBAVideoGLRendererWriteBGY_LO(struct GBAVideoGLBackground* bg, uint16_t value); 33 static void GBAVideoGLRendererWriteBGY_HI(struct GBAVideoGLBackground* bg, uint16_t value); 764 struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; in _initFramebuffers() 796 struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; in GBAVideoGLRendererInit() 917 struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; in GBAVideoGLRendererDeinit() 1594 static void GBAVideoGLRendererWriteBGCNT(struct GBAVideoGLBackground* bg, uint16_t value) { in GBAVideoGLRendererWriteBGCNT() 1604 static void GBAVideoGLRendererWriteBGX_LO(struct GBAVideoGLBackground* bg, uint16_t value) { in GBAVideoGLRendererWriteBGX_LO() [all …]
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/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/ |
H A D | gl.c | 29 static void GBAVideoGLRendererWriteBGCNT(struct GBAVideoGLBackground* bg, uint16_t value); 30 static void GBAVideoGLRendererWriteBGX_LO(struct GBAVideoGLBackground* bg, uint16_t value); 31 static void GBAVideoGLRendererWriteBGX_HI(struct GBAVideoGLBackground* bg, uint16_t value); 32 static void GBAVideoGLRendererWriteBGY_LO(struct GBAVideoGLBackground* bg, uint16_t value); 33 static void GBAVideoGLRendererWriteBGY_HI(struct GBAVideoGLBackground* bg, uint16_t value); 779 struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; in _initFramebuffers() 806 struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; in GBAVideoGLRendererInit() 927 struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; in GBAVideoGLRendererDeinit() 1544 static void GBAVideoGLRendererWriteBGCNT(struct GBAVideoGLBackground* bg, uint16_t value) { in GBAVideoGLRendererWriteBGCNT() 1554 static void GBAVideoGLRendererWriteBGX_LO(struct GBAVideoGLBackground* bg, uint16_t value) { in GBAVideoGLRendererWriteBGX_LO() [all …]
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/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/renderers/ |
H A D | gl.h | 44 struct GBAVideoGLBackground { struct 140 struct GBAVideoGLBackground bg[4];
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/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/renderers/ |
H A D | gl.h | 44 struct GBAVideoGLBackground { struct 142 struct GBAVideoGLBackground bg[4];
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