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Searched refs:GBAVideoGLBackground (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/
H A Dgl.c29 static void GBAVideoGLRendererWriteBGCNT(struct GBAVideoGLBackground* bg, uint16_t value);
30 static void GBAVideoGLRendererWriteBGX_LO(struct GBAVideoGLBackground* bg, uint16_t value);
31 static void GBAVideoGLRendererWriteBGX_HI(struct GBAVideoGLBackground* bg, uint16_t value);
32 static void GBAVideoGLRendererWriteBGY_LO(struct GBAVideoGLBackground* bg, uint16_t value);
33 static void GBAVideoGLRendererWriteBGY_HI(struct GBAVideoGLBackground* bg, uint16_t value);
764 struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; in _initFramebuffers()
796 struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; in GBAVideoGLRendererInit()
917 struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; in GBAVideoGLRendererDeinit()
1594 static void GBAVideoGLRendererWriteBGCNT(struct GBAVideoGLBackground* bg, uint16_t value) { in GBAVideoGLRendererWriteBGCNT()
1604 static void GBAVideoGLRendererWriteBGX_LO(struct GBAVideoGLBackground* bg, uint16_t value) { in GBAVideoGLRendererWriteBGX_LO()
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/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/
H A Dgl.c29 static void GBAVideoGLRendererWriteBGCNT(struct GBAVideoGLBackground* bg, uint16_t value);
30 static void GBAVideoGLRendererWriteBGX_LO(struct GBAVideoGLBackground* bg, uint16_t value);
31 static void GBAVideoGLRendererWriteBGX_HI(struct GBAVideoGLBackground* bg, uint16_t value);
32 static void GBAVideoGLRendererWriteBGY_LO(struct GBAVideoGLBackground* bg, uint16_t value);
33 static void GBAVideoGLRendererWriteBGY_HI(struct GBAVideoGLBackground* bg, uint16_t value);
779 struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; in _initFramebuffers()
806 struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; in GBAVideoGLRendererInit()
927 struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; in GBAVideoGLRendererDeinit()
1544 static void GBAVideoGLRendererWriteBGCNT(struct GBAVideoGLBackground* bg, uint16_t value) { in GBAVideoGLRendererWriteBGCNT()
1554 static void GBAVideoGLRendererWriteBGX_LO(struct GBAVideoGLBackground* bg, uint16_t value) { in GBAVideoGLRendererWriteBGX_LO()
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/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/renderers/
H A Dgl.h44 struct GBAVideoGLBackground { struct
140 struct GBAVideoGLBackground bg[4];
/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/renderers/
H A Dgl.h44 struct GBAVideoGLBackground { struct
142 struct GBAVideoGLBackground bg[4];