Searched refs:GBA_GL_TEX_OBJ_FLAGS (Results 1 – 4 of 4) sorted by relevance
/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/renderers/ |
H A D | gl.h | 80 GBA_GL_TEX_OBJ_FLAGS, enumerator
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/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/renderers/ |
H A D | gl.h | 81 GBA_GL_TEX_OBJ_FLAGS, enumerator
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/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/ |
H A D | gl.c | 749 …_initFramebufferTextureEx(glRenderer->layers[GBA_GL_TEX_OBJ_FLAGS], GL_RGBA8I, GL_RGBA_INTEGER, GL… in _initFramebuffers() 1661 glBindTexture(GL_TEXTURE_2D, renderer->layers[GBA_GL_TEX_OBJ_FLAGS]); in _finalizeLayers()
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/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/ |
H A D | gl.c | 763 …_initFramebufferTextureEx(glRenderer->layers[GBA_GL_TEX_OBJ_FLAGS], GL_RGBA8I, GL_RGBA_INTEGER, GL… in _initFramebuffers() 1611 glBindTexture(GL_TEXTURE_2D, renderer->layers[GBA_GL_TEX_OBJ_FLAGS]); in _finalizeLayers()
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