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Searched refs:GBA_GL_TEX_OBJ_FLAGS (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/renderers/
H A Dgl.h80 GBA_GL_TEX_OBJ_FLAGS, enumerator
/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/renderers/
H A Dgl.h81 GBA_GL_TEX_OBJ_FLAGS, enumerator
/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/
H A Dgl.c749 …_initFramebufferTextureEx(glRenderer->layers[GBA_GL_TEX_OBJ_FLAGS], GL_RGBA8I, GL_RGBA_INTEGER, GL… in _initFramebuffers()
1661 glBindTexture(GL_TEXTURE_2D, renderer->layers[GBA_GL_TEX_OBJ_FLAGS]); in _finalizeLayers()
/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/
H A Dgl.c763 …_initFramebufferTextureEx(glRenderer->layers[GBA_GL_TEX_OBJ_FLAGS], GL_RGBA8I, GL_RGBA_INTEGER, GL… in _initFramebuffers()
1611 glBindTexture(GL_TEXTURE_2D, renderer->layers[GBA_GL_TEX_OBJ_FLAGS]); in _finalizeLayers()