Searched refs:GB_DIVLOAD (Results 1 – 2 of 2) sorted by relevance
25 #define GB_DIVLOAD 256 /* 16384 Hz */ macro
367 DIV=0;dividerclks=GB_DIVLOAD; in IOOut()1290 dividerclks=GB_DIVLOAD; in initcart()2781 dividerclks+=GB_DIVLOAD; in gameboyspecifics()