Searched refs:GENERIC_FLASH_LIGHT (Results 1 – 3 of 3) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Globals.c | 719 {DOOR, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT}, 720 {GAS_TRAP_POISON, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT}, 721 {GAS_TRAP_PARALYSIS, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT}, 722 {CHASM_EDGE, LIQUID, 100, 100, 0, "", GENERIC_FLASH_LIGHT}, 724 {GAS_TRAP_CONFUSION, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT}, 725 {FLAMETHROWER, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT}, 726 {FLOOD_TRAP, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT}, 727 {NET_TRAP, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT}, 728 {ALARM_TRAP, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT}, 815 {OPEN_IRON_DOOR_INERT, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT}, [all …]
|
H A D | Rogue.h | 674 GENERIC_FLASH_LIGHT, enumerator
|
H A D | Time.c | 1015 createFlare(player.xLoc, player.yLoc, GENERIC_FLASH_LIGHT); in playerFalls()
|