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Searched refs:GENERIC_FLASH_LIGHT (Results 1 – 3 of 3) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DGlobals.c719 {DOOR, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT},
720 {GAS_TRAP_POISON, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT},
721 {GAS_TRAP_PARALYSIS, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT},
722 {CHASM_EDGE, LIQUID, 100, 100, 0, "", GENERIC_FLASH_LIGHT},
724 {GAS_TRAP_CONFUSION, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT},
725 {FLAMETHROWER, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT},
726 {FLOOD_TRAP, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT},
727 {NET_TRAP, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT},
728 {ALARM_TRAP, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT},
815 {OPEN_IRON_DOOR_INERT, DUNGEON, 0, 0, 0, "", GENERIC_FLASH_LIGHT},
[all …]
H A DRogue.h674 GENERIC_FLASH_LIGHT, enumerator
H A DTime.c1015 createFlare(player.xLoc, player.yLoc, GENERIC_FLASH_LIGHT); in playerFalls()