/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | msg.cpp | 858 { NETF(owner), GENTITYNUM_BITS }, 895 { NETF(bolt2), GENTITYNUM_BITS }, 955 { NETF(ragAttach), GENTITYNUM_BITS }, 1317 { PSF(clientNum), GENTITYNUM_BITS }, 1318 { PSF(duelIndex), GENTITYNUM_BITS }, 1409 { PSF(ragAttach), GENTITYNUM_BITS }, 1449 { PSF(clientNum), GENTITYNUM_BITS }, 1511 { PSF(duelIndex), GENTITYNUM_BITS }, 1561 { PSF(ragAttach), GENTITYNUM_BITS }, 1626 { PSF(clientNum), GENTITYNUM_BITS }, [all …]
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | msg.cpp | 562 { NETF(otherEntityNum), GENTITYNUM_BITS }, 564 { NETF(groundEntityNum), GENTITYNUM_BITS }, 770 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); 797 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); 812 MSG_WriteBits(msg, removeNum, GENTITYNUM_BITS); in MSG_WriteEntity() 816 MSG_WriteBits(msg, to->number, GENTITYNUM_BITS); in MSG_WriteEntity() 869 startBit = msg->readcount * 8 - GENTITYNUM_BITS; 927 endBit = msg->readcount * 8 - GENTITYNUM_BITS; 979 { PSF(groundEntityNum), GENTITYNUM_BITS }, 1192 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaPlayerstate() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/ |
H A D | msg.c | 935 { NETF( otherEntityNum ), GENTITYNUM_BITS }, 936 { NETF( otherEntityNum2 ), GENTITYNUM_BITS }, 937 { NETF( groundEntityNum ), GENTITYNUM_BITS }, 1010 startBit = msg->cursize * 8 - GENTITYNUM_BITS; in MSG_WriteDeltaEntity() 1160 endBit = msg->cursize * 8 - GENTITYNUM_BITS; in MSG_WriteDeltaEntity() 1198 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1305 endBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1347 { PSF( groundEntityNum ), GENTITYNUM_BITS }, 1436 startBit = msg->cursize * 8 - GENTITYNUM_BITS; in MSG_WriteDeltaPlayerstate() 1720 endBit = msg->cursize * 8 - GENTITYNUM_BITS; in MSG_WriteDeltaPlayerstate() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | msg.c | 806 { NETF( otherEntityNum ), GENTITYNUM_BITS }, 807 { NETF( otherEntityNum2 ), GENTITYNUM_BITS }, 808 { NETF( groundEntityNum ), GENTITYNUM_BITS }, 918 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 1019 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1112 endBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1154 { PSF( groundEntityNum ), GENTITYNUM_BITS }, 1242 startBit = msg->cursize * 8 - GENTITYNUM_BITS; in MSG_WriteDeltaPlayerstate() 1540 endBit = msg->cursize * 8 - GENTITYNUM_BITS; in MSG_WriteDeltaPlayerstate() 1573 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaPlayerstate() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | GameBase.h | 53 #define GENTITYNUM_BITS 12 macro 54 #define MAX_GENTITIES (1<<GENTITYNUM_BITS)
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H A D | Game_local.h | 592 spawnId = ( gameLocal.spawnIds[ent->entityNumber] << GENTITYNUM_BITS ) | ent->entityNumber; 604 if ( ( id >> GENTITYNUM_BITS ) == gameLocal.spawnIds[ id & ( ( 1 << GENTITYNUM_BITS ) - 1 ) ] ) { in SetSpawnId() 613 …return ( gameLocal.spawnIds[ spawnId & ( ( 1 << GENTITYNUM_BITS ) - 1 ) ] == ( spawnId >> GENTITYN… in IsValid() 618 int entityNum = spawnId & ( ( 1 << GENTITYNUM_BITS ) - 1 ); in GetEntity() 619 if ( gameLocal.spawnIds[ entityNum ] == ( spawnId >> GENTITYNUM_BITS ) ) { in GetEntity() 627 return ( spawnId & ( ( 1 << GENTITYNUM_BITS ) - 1 ) ); in GetEntityNum()
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H A D | Game_network.cpp | 353 outMsg.WriteBits( ( spawnIds[ clientNum ] << GENTITYNUM_BITS ) | clientNum, 32 ); // see GetSpawnId in ServerClientDisconnect() 618 msg.WriteBits( ent->entityNumber, GENTITYNUM_BITS ); in ServerWriteSnapshot() 631 deltaMsg.WriteBits( spawnIds[ ent->entityNumber ], 32 - GENTITYNUM_BITS ); in ServerWriteSnapshot() 651 msg.WriteBits( ENTITYNUM_NONE, GENTITYNUM_BITS ); in ServerWriteSnapshot() 714 int entityNum = event->spawnId & ( ( 1 << GENTITYNUM_BITS ) - 1 ); in NetworkEventWarning() 715 int id = event->spawnId >> GENTITYNUM_BITS; in NetworkEventWarning() 1018 …for ( i = msg.ReadBits( GENTITYNUM_BITS ); i != ENTITYNUM_NONE; i = msg.ReadBits( GENTITYNUM_BITS … in ClientReadSnapshot() 1035 spawnId = deltaMsg.ReadBits( 32 - GENTITYNUM_BITS ); in ClientReadSnapshot() 1191 spawnId = deltaMsg.ReadBits( 32 - GENTITYNUM_BITS ); in ClientReadSnapshot() 1273 if( !gameLocal.entities[ event->spawnId & ( ( 1 << GENTITYNUM_BITS ) - 1 ) ] ) { in ClientProcessEntityNetworkEventQueue()
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H A D | Entity.cpp | 4600 bindInfo |= ( fl.bindOrientated & 1 ) << GENTITYNUM_BITS; in WriteBindToSnapshot() 4602 bindInfo |= 1 << ( GENTITYNUM_BITS + 1 ); in WriteBindToSnapshot() 4603 bindInfo |= bindJoint << ( 3 + GENTITYNUM_BITS ); in WriteBindToSnapshot() 4605 bindInfo |= 2 << ( GENTITYNUM_BITS + 1 ); in WriteBindToSnapshot() 4606 bindInfo |= bindBody << ( 3 + GENTITYNUM_BITS ); in WriteBindToSnapshot() 4611 msg.WriteBits( bindInfo, GENTITYNUM_BITS + 3 + 9 ); in WriteBindToSnapshot() 4624 bindInfo = msg.ReadBits( GENTITYNUM_BITS + 3 + 9 ); in ReadBindFromSnapshot() 4625 bindEntityNum = bindInfo & ( ( 1 << GENTITYNUM_BITS ) - 1 ); in ReadBindFromSnapshot() 4630 bindOrientated = ( bindInfo >> GENTITYNUM_BITS ) & 1; in ReadBindFromSnapshot() 4631 bindPos = ( bindInfo >> ( GENTITYNUM_BITS + 3 ) ); in ReadBindFromSnapshot() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | GameBase.h | 56 #define GENTITYNUM_BITS 12 macro 57 #define MAX_GENTITIES (1<<GENTITYNUM_BITS)
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H A D | Game_local.h | 652 spawnId = ( gameLocal.spawnIds[ent->entityNumber] << GENTITYNUM_BITS ) | ent->entityNumber; 664 if ( ( id >> GENTITYNUM_BITS ) == gameLocal.spawnIds[ id & ( ( 1 << GENTITYNUM_BITS ) - 1 ) ] ) { in SetSpawnId() 673 …return ( gameLocal.spawnIds[ spawnId & ( ( 1 << GENTITYNUM_BITS ) - 1 ) ] == ( spawnId >> GENTITYN… in IsValid() 678 int entityNum = spawnId & ( ( 1 << GENTITYNUM_BITS ) - 1 ); in GetEntity() 679 if ( gameLocal.spawnIds[ entityNum ] == ( spawnId >> GENTITYNUM_BITS ) ) { in GetEntity() 687 return ( spawnId & ( ( 1 << GENTITYNUM_BITS ) - 1 ) ); in GetEntityNum()
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H A D | Game_network.cpp | 353 outMsg.WriteBits( ( spawnIds[ clientNum ] << GENTITYNUM_BITS ) | clientNum, 32 ); // see GetSpawnId in ServerClientDisconnect() 632 msg.WriteBits( ent->entityNumber, GENTITYNUM_BITS ); in ServerWriteSnapshot() 645 deltaMsg.WriteBits( spawnIds[ ent->entityNumber ], 32 - GENTITYNUM_BITS ); in ServerWriteSnapshot() 665 msg.WriteBits( ENTITYNUM_NONE, GENTITYNUM_BITS ); in ServerWriteSnapshot() 728 int entityNum = event->spawnId & ( ( 1 << GENTITYNUM_BITS ) - 1 ); in NetworkEventWarning() 729 int id = event->spawnId >> GENTITYNUM_BITS; in NetworkEventWarning() 1032 …for ( i = msg.ReadBits( GENTITYNUM_BITS ); i != ENTITYNUM_NONE; i = msg.ReadBits( GENTITYNUM_BITS … in ClientReadSnapshot() 1049 spawnId = deltaMsg.ReadBits( 32 - GENTITYNUM_BITS ); in ClientReadSnapshot() 1223 spawnId = deltaMsg.ReadBits( 32 - GENTITYNUM_BITS ); in ClientReadSnapshot() 1305 if( !gameLocal.entities[ event->spawnId & ( ( 1 << GENTITYNUM_BITS ) - 1 ) ] ) { in ClientProcessEntityNetworkEventQueue()
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H A D | Entity.cpp | 4774 bindInfo |= ( fl.bindOrientated & 1 ) << GENTITYNUM_BITS; in WriteBindToSnapshot() 4776 bindInfo |= 1 << ( GENTITYNUM_BITS + 1 ); in WriteBindToSnapshot() 4777 bindInfo |= bindJoint << ( 3 + GENTITYNUM_BITS ); in WriteBindToSnapshot() 4779 bindInfo |= 2 << ( GENTITYNUM_BITS + 1 ); in WriteBindToSnapshot() 4780 bindInfo |= bindBody << ( 3 + GENTITYNUM_BITS ); in WriteBindToSnapshot() 4785 msg.WriteBits( bindInfo, GENTITYNUM_BITS + 3 + 9 ); in WriteBindToSnapshot() 4798 bindInfo = msg.ReadBits( GENTITYNUM_BITS + 3 + 9 ); in ReadBindFromSnapshot() 4799 bindEntityNum = bindInfo & ( ( 1 << GENTITYNUM_BITS ) - 1 ); in ReadBindFromSnapshot() 4804 bindOrientated = ( bindInfo >> GENTITYNUM_BITS ) & 1; in ReadBindFromSnapshot() 4805 bindPos = ( bindInfo >> ( GENTITYNUM_BITS + 3 ) ); in ReadBindFromSnapshot() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | msg.c | 819 { NETF(groundEntityNum), GENTITYNUM_BITS }, 822 { NETF(otherEntityNum), GENTITYNUM_BITS }, 834 { NETF(otherEntityNum2), GENTITYNUM_BITS }, 896 MSG_WriteBits( msg, from->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 921 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 927 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 1006 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1095 endBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1137 { PSF(groundEntityNum), GENTITYNUM_BITS }, 1347 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaPlayerstate() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | msg.c | 819 { NETF(groundEntityNum), GENTITYNUM_BITS }, 822 { NETF(otherEntityNum), GENTITYNUM_BITS }, 834 { NETF(otherEntityNum2), GENTITYNUM_BITS }, 896 MSG_WriteBits( msg, from->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 921 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 927 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 1006 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1095 endBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1137 { PSF(groundEntityNum), GENTITYNUM_BITS }, 1347 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaPlayerstate() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | msg.c | 804 { NETF(groundEntityNum), GENTITYNUM_BITS }, 807 { NETF(otherEntityNum), GENTITYNUM_BITS }, 819 { NETF(otherEntityNum2), GENTITYNUM_BITS }, 881 MSG_WriteBits( msg, from->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 906 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 912 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 993 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1082 endBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1124 { PSF(groundEntityNum), GENTITYNUM_BITS }, 1334 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaPlayerstate() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | msg.c | 817 { NETF(groundEntityNum), GENTITYNUM_BITS }, 820 { NETF(otherEntityNum), GENTITYNUM_BITS }, 832 { NETF(otherEntityNum2), GENTITYNUM_BITS }, 894 MSG_WriteBits( msg, from->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 919 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 925 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 1006 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1095 endBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1137 { PSF(groundEntityNum), GENTITYNUM_BITS }, 1347 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaPlayerstate() [all …]
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | msg.c | 823 { NETF(groundEntityNum), GENTITYNUM_BITS }, 826 { NETF(otherEntityNum), GENTITYNUM_BITS }, 838 { NETF(otherEntityNum2), GENTITYNUM_BITS }, 900 MSG_WriteBits( msg, from->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 925 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 931 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 1012 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1101 endBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1143 { PSF(groundEntityNum), GENTITYNUM_BITS }, 1353 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaPlayerstate() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | msg.c | 834 { NETF(groundEntityNum), GENTITYNUM_BITS }, 837 { NETF(otherEntityNum), GENTITYNUM_BITS }, 849 { NETF(otherEntityNum2), GENTITYNUM_BITS }, 911 MSG_WriteBits( msg, from->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 936 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 942 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 1021 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1114 endBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1156 { PSF(groundEntityNum), GENTITYNUM_BITS }, 1366 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaPlayerstate() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | msg.c | 834 { NETF(groundEntityNum), GENTITYNUM_BITS }, 837 { NETF(otherEntityNum), GENTITYNUM_BITS }, 849 { NETF(otherEntityNum2), GENTITYNUM_BITS }, 911 MSG_WriteBits( msg, from->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 936 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 942 MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); in MSG_WriteDeltaEntity() 1021 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1114 endBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaEntity() 1156 { PSF(groundEntityNum), GENTITYNUM_BITS }, 1366 startBit = msg->readcount * 8 - GENTITYNUM_BITS; in MSG_ReadDeltaPlayerstate() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_parse.c | 114 newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); in CL_ParsePacketEntities() 434 newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); in CL_ParseGamestate()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_parse.c | 113 newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); in CL_ParsePacketEntities() 487 newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); in CL_ParseGamestate()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_parse.cpp | 130 newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); in CL_ParsePacketEntities() 585 newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); in CL_ParseGamestate()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_parse.c | 116 newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); in CL_ParsePacketEntities() 501 newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); in CL_ParseGamestate()
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/dports/games/iortcw/iortcw-1.51c/SP/code/client/ |
H A D | cl_parse.c | 123 newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); in CL_ParsePacketEntities() 511 newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); in CL_ParseGamestate()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_parse.c | 116 newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); in CL_ParsePacketEntities() 501 newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); in CL_ParseGamestate()
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