Searched refs:GET_ACTOR_DAMAGE (Results 1 – 2 of 2) sorted by relevance
/dports/games/el/Eternal-Lands-1.9.5.9-1/ | ||
H A D | client_serv.h | 782 #define GET_ACTOR_DAMAGE 47 macro |
H A D | multiplayer.c | 1724 case GET_ACTOR_DAMAGE: in process_message_from_server() |