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Searched refs:GET_NEW_DROP_DELAY (Results 1 – 4 of 4) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dgame.c916 #define GET_NEW_DROP_DELAY(e) ( (element_info[e].drop_delay_fixed) + \ macro
15938 player->drop_delay = GET_NEW_DROP_DELAY(drop_element); in DropElement()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dgame.c876 #define GET_NEW_DROP_DELAY(e) ( (element_info[e].drop_delay_fixed) + \ macro
15829 player->drop_delay = GET_NEW_DROP_DELAY(drop_element); in DropElement()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dgame.c916 #define GET_NEW_DROP_DELAY(e) ( (element_info[e].drop_delay_fixed) + \ macro
15938 player->drop_delay = GET_NEW_DROP_DELAY(drop_element); in DropElement()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dgame.c876 #define GET_NEW_DROP_DELAY(e) ( (element_info[e].drop_delay_fixed) + \ macro
15829 player->drop_delay = GET_NEW_DROP_DELAY(drop_element); in DropElement()