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Searched refs:GFX_BOMB (Results 1 – 3 of 3) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dmain.h970 #define GFX_BOMB 37 macro
H A Dscreens.c398 GFX_BOMB,1,50, GFX_EXPLOSION_START,8,1, GFX_EMPTY,1,10, HA_NEXT,
H A Dtools.c1842 case EL_BOMB: return GFX_BOMB; in el2gfx()