Searched refs:GF_REVERSE_DOOR (Results 1 – 4 of 4) sorted by relevance
162 Flags = (Flags & ~DOOR_OPEN) | (State == !core->HasFeature(GF_REVERSE_DOOR) ); in ToggleTiles()193 if (core->HasFeature(GF_REVERSE_DOOR)) SetDoorOpen(false, playsound, 0); in SetDoorLocked()207 int ret = core->HasFeature(GF_REVERSE_DOOR); in IsOpen()310 if (!core->HasFeature(GF_REVERSE_DOOR)) { in SetDoorOpen()331 bool removekey = !core->HasFeature(GF_REVERSE_DOOR) && Flags&DOOR_KEY; in TryUnlock()
132 return core->HasFeature(GF_REVERSE_DOOR); in IsPortal()
105 GF_REVERSE_DOOR, //pst enumerator
979 if (core->HasFeature(GF_REVERSE_DOOR)) { in GetMap()