/dports/devel/bullet/bullet3-3.21/src/BulletCollision/Gimpact/ |
H A D | gim_math.h | 86 #define GIM_MIN(a, b) (a > b ? b : a) macro 89 #define GIM_MIN3(a, b, c) GIM_MIN(a, GIM_MIN(b, c))
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H A D | gim_box_collision.h | 340 m_min[0] = GIM_MIN(m_min[0], box.m_min[0]); in merge() 341 m_min[1] = GIM_MIN(m_min[1], box.m_min[1]); in merge() 342 m_min[2] = GIM_MIN(m_min[2], box.m_min[2]); in merge() 353 m_min[0] = GIM_MIN(m_min[0], point[0]); in merge_point() 354 m_min[1] = GIM_MIN(m_min[1], point[1]); in merge_point() 355 m_min[2] = GIM_MIN(m_min[2], point[2]); in merge_point() 376 intersection.m_max[0] = GIM_MIN(other.m_max[0], m_max[0]); in find_intersection() 377 intersection.m_max[1] = GIM_MIN(other.m_max[1], m_max[1]); in find_intersection() 378 intersection.m_max[2] = GIM_MIN(other.m_max[2], m_max[2]); in find_intersection()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/Gimpact/ |
H A D | gim_math.h | 86 #define GIM_MIN(a, b) (a > b ? b : a) macro 89 #define GIM_MIN3(a, b, c) GIM_MIN(a, GIM_MIN(b, c))
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H A D | gim_box_collision.h | 340 m_min[0] = GIM_MIN(m_min[0], box.m_min[0]); in merge() 341 m_min[1] = GIM_MIN(m_min[1], box.m_min[1]); in merge() 342 m_min[2] = GIM_MIN(m_min[2], box.m_min[2]); in merge() 353 m_min[0] = GIM_MIN(m_min[0], point[0]); in merge_point() 354 m_min[1] = GIM_MIN(m_min[1], point[1]); in merge_point() 355 m_min[2] = GIM_MIN(m_min[2], point[2]); in merge_point() 376 intersection.m_max[0] = GIM_MIN(other.m_max[0], m_max[0]); in find_intersection() 377 intersection.m_max[1] = GIM_MIN(other.m_max[1], m_max[1]); in find_intersection() 378 intersection.m_max[2] = GIM_MIN(other.m_max[2], m_max[2]); in find_intersection()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/Gimpact/ |
H A D | gim_math.h | 94 #define GIM_MIN(a,b) (a>b?b:a) macro 97 #define GIM_MIN3(a,b,c) GIM_MIN(a,GIM_MIN(b,c))
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H A D | gim_box_collision.h | 346 m_min[0] = GIM_MIN(m_min[0],box.m_min[0]); in merge() 347 m_min[1] = GIM_MIN(m_min[1],box.m_min[1]); in merge() 348 m_min[2] = GIM_MIN(m_min[2],box.m_min[2]); in merge() 359 m_min[0] = GIM_MIN(m_min[0],point[0]); in merge_point() 360 m_min[1] = GIM_MIN(m_min[1],point[1]); in merge_point() 361 m_min[2] = GIM_MIN(m_min[2],point[2]); in merge_point() 382 intersection.m_max[0] = GIM_MIN(other.m_max[0],m_max[0]); in find_intersection() 383 intersection.m_max[1] = GIM_MIN(other.m_max[1],m_max[1]); in find_intersection() 384 intersection.m_max[2] = GIM_MIN(other.m_max[2],m_max[2]); in find_intersection()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/Gimpact/ |
H A D | gim_math.h | 94 #define GIM_MIN(a,b) (a>b?b:a) macro 97 #define GIM_MIN3(a,b,c) GIM_MIN(a,GIM_MIN(b,c))
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H A D | gim_box_collision.h | 346 m_min[0] = GIM_MIN(m_min[0],box.m_min[0]); in merge() 347 m_min[1] = GIM_MIN(m_min[1],box.m_min[1]); in merge() 348 m_min[2] = GIM_MIN(m_min[2],box.m_min[2]); in merge() 359 m_min[0] = GIM_MIN(m_min[0],point[0]); in merge_point() 360 m_min[1] = GIM_MIN(m_min[1],point[1]); in merge_point() 361 m_min[2] = GIM_MIN(m_min[2],point[2]); in merge_point() 382 intersection.m_max[0] = GIM_MIN(other.m_max[0],m_max[0]); in find_intersection() 383 intersection.m_max[1] = GIM_MIN(other.m_max[1],m_max[1]); in find_intersection() 384 intersection.m_max[2] = GIM_MIN(other.m_max[2],m_max[2]); in find_intersection()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/ |
H A D | gim_math.h | 86 #define GIM_MIN(a, b) (a > b ? b : a) macro 89 #define GIM_MIN3(a, b, c) GIM_MIN(a, GIM_MIN(b, c))
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H A D | gim_box_collision.h | 340 m_min[0] = GIM_MIN(m_min[0], box.m_min[0]); in merge() 341 m_min[1] = GIM_MIN(m_min[1], box.m_min[1]); in merge() 342 m_min[2] = GIM_MIN(m_min[2], box.m_min[2]); in merge() 353 m_min[0] = GIM_MIN(m_min[0], point[0]); in merge_point() 354 m_min[1] = GIM_MIN(m_min[1], point[1]); in merge_point() 355 m_min[2] = GIM_MIN(m_min[2], point[2]); in merge_point() 376 intersection.m_max[0] = GIM_MIN(other.m_max[0], m_max[0]); in find_intersection() 377 intersection.m_max[1] = GIM_MIN(other.m_max[1], m_max[1]); in find_intersection() 378 intersection.m_max[2] = GIM_MIN(other.m_max[2], m_max[2]); in find_intersection()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/ |
H A D | gim_math.h | 86 #define GIM_MIN(a, b) (a > b ? b : a) macro 89 #define GIM_MIN3(a, b, c) GIM_MIN(a, GIM_MIN(b, c))
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H A D | gim_box_collision.h | 340 m_min[0] = GIM_MIN(m_min[0], box.m_min[0]); in merge() 341 m_min[1] = GIM_MIN(m_min[1], box.m_min[1]); in merge() 342 m_min[2] = GIM_MIN(m_min[2], box.m_min[2]); in merge() 353 m_min[0] = GIM_MIN(m_min[0], point[0]); in merge_point() 354 m_min[1] = GIM_MIN(m_min[1], point[1]); in merge_point() 355 m_min[2] = GIM_MIN(m_min[2], point[2]); in merge_point() 376 intersection.m_max[0] = GIM_MIN(other.m_max[0], m_max[0]); in find_intersection() 377 intersection.m_max[1] = GIM_MIN(other.m_max[1], m_max[1]); in find_intersection() 378 intersection.m_max[2] = GIM_MIN(other.m_max[2], m_max[2]); in find_intersection()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/Gimpact/ |
H A D | gim_math.h | 86 #define GIM_MIN(a, b) (a > b ? b : a) macro 89 #define GIM_MIN3(a, b, c) GIM_MIN(a, GIM_MIN(b, c))
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H A D | gim_box_collision.h | 340 m_min[0] = GIM_MIN(m_min[0], box.m_min[0]); in merge() 341 m_min[1] = GIM_MIN(m_min[1], box.m_min[1]); in merge() 342 m_min[2] = GIM_MIN(m_min[2], box.m_min[2]); in merge() 353 m_min[0] = GIM_MIN(m_min[0], point[0]); in merge_point() 354 m_min[1] = GIM_MIN(m_min[1], point[1]); in merge_point() 355 m_min[2] = GIM_MIN(m_min[2], point[2]); in merge_point() 376 intersection.m_max[0] = GIM_MIN(other.m_max[0], m_max[0]); in find_intersection() 377 intersection.m_max[1] = GIM_MIN(other.m_max[1], m_max[1]); in find_intersection() 378 intersection.m_max[2] = GIM_MIN(other.m_max[2], m_max[2]); in find_intersection()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/Bullet/ |
H A D | gim_math.h | 86 #define GIM_MIN(a, b) (a > b ? b : a) macro 89 #define GIM_MIN3(a, b, c) GIM_MIN(a, GIM_MIN(b, c))
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/core/ |
H A D | gim_math.h | 86 #define GIM_MIN(a, b) (a > b ? b : a) macro 89 #define GIM_MIN3(a, b, c) GIM_MIN(a, GIM_MIN(b, c))
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H A D | gim_box_collision.h | 340 m_min[0] = GIM_MIN(m_min[0], box.m_min[0]); in merge() 341 m_min[1] = GIM_MIN(m_min[1], box.m_min[1]); in merge() 342 m_min[2] = GIM_MIN(m_min[2], box.m_min[2]); in merge() 353 m_min[0] = GIM_MIN(m_min[0], point[0]); in merge_point() 354 m_min[1] = GIM_MIN(m_min[1], point[1]); in merge_point() 355 m_min[2] = GIM_MIN(m_min[2], point[2]); in merge_point() 376 intersection.m_max[0] = GIM_MIN(other.m_max[0], m_max[0]); in find_intersection() 377 intersection.m_max[1] = GIM_MIN(other.m_max[1], m_max[1]); in find_intersection() 378 intersection.m_max[2] = GIM_MIN(other.m_max[2], m_max[2]); in find_intersection()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/Gimpact/ |
H A D | gim_math.h | 94 #define GIM_MIN(a,b) (a>b?b:a) macro 97 #define GIM_MIN3(a,b,c) GIM_MIN(a,GIM_MIN(b,c))
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H A D | gim_box_collision.h | 344 m_min[0] = GIM_MIN(m_min[0],box.m_min[0]); in merge() 345 m_min[1] = GIM_MIN(m_min[1],box.m_min[1]); in merge() 346 m_min[2] = GIM_MIN(m_min[2],box.m_min[2]); in merge() 357 m_min[0] = GIM_MIN(m_min[0],point[0]); in merge_point() 358 m_min[1] = GIM_MIN(m_min[1],point[1]); in merge_point() 359 m_min[2] = GIM_MIN(m_min[2],point[2]); in merge_point() 380 intersection.m_max[0] = GIM_MIN(other.m_max[0],m_max[0]); in find_intersection() 381 intersection.m_max[1] = GIM_MIN(other.m_max[1],m_max[1]); in find_intersection() 382 intersection.m_max[2] = GIM_MIN(other.m_max[2],m_max[2]); in find_intersection()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/Gimpact/ |
H A D | gim_math.h | 86 #define GIM_MIN(a, b) (a > b ? b : a) macro 89 #define GIM_MIN3(a, b, c) GIM_MIN(a, GIM_MIN(b, c))
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H A D | gim_box_collision.h | 340 m_min[0] = GIM_MIN(m_min[0], box.m_min[0]); in merge() 341 m_min[1] = GIM_MIN(m_min[1], box.m_min[1]); in merge() 342 m_min[2] = GIM_MIN(m_min[2], box.m_min[2]); in merge() 353 m_min[0] = GIM_MIN(m_min[0], point[0]); in merge_point() 354 m_min[1] = GIM_MIN(m_min[1], point[1]); in merge_point() 355 m_min[2] = GIM_MIN(m_min[2], point[2]); in merge_point() 376 intersection.m_max[0] = GIM_MIN(other.m_max[0], m_max[0]); in find_intersection() 377 intersection.m_max[1] = GIM_MIN(other.m_max[1], m_max[1]); in find_intersection() 378 intersection.m_max[2] = GIM_MIN(other.m_max[2], m_max[2]); in find_intersection()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/Gimpact/ |
H A D | gim_math.h | 94 #define GIM_MIN(a,b) (a>b?b:a) macro 97 #define GIM_MIN3(a,b,c) GIM_MIN(a,GIM_MIN(b,c))
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H A D | gim_box_collision.h | 344 m_min[0] = GIM_MIN(m_min[0],box.m_min[0]); in merge() 345 m_min[1] = GIM_MIN(m_min[1],box.m_min[1]); in merge() 346 m_min[2] = GIM_MIN(m_min[2],box.m_min[2]); in merge() 357 m_min[0] = GIM_MIN(m_min[0],point[0]); in merge_point() 358 m_min[1] = GIM_MIN(m_min[1],point[1]); in merge_point() 359 m_min[2] = GIM_MIN(m_min[2],point[2]); in merge_point() 380 intersection.m_max[0] = GIM_MIN(other.m_max[0],m_max[0]); in find_intersection() 381 intersection.m_max[1] = GIM_MIN(other.m_max[1],m_max[1]); in find_intersection() 382 intersection.m_max[2] = GIM_MIN(other.m_max[2],m_max[2]); in find_intersection()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/Gimpact/ |
H A D | gim_math.h | 94 #define GIM_MIN(a,b) (a>b?b:a) macro 97 #define GIM_MIN3(a,b,c) GIM_MIN(a,GIM_MIN(b,c))
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H A D | gim_box_collision.h | 346 m_min[0] = GIM_MIN(m_min[0],box.m_min[0]); in merge() 347 m_min[1] = GIM_MIN(m_min[1],box.m_min[1]); in merge() 348 m_min[2] = GIM_MIN(m_min[2],box.m_min[2]); in merge() 359 m_min[0] = GIM_MIN(m_min[0],point[0]); in merge_point() 360 m_min[1] = GIM_MIN(m_min[1],point[1]); in merge_point() 361 m_min[2] = GIM_MIN(m_min[2],point[2]); in merge_point() 382 intersection.m_max[0] = GIM_MIN(other.m_max[0],m_max[0]); in find_intersection() 383 intersection.m_max[1] = GIM_MIN(other.m_max[1],m_max[1]); in find_intersection() 384 intersection.m_max[2] = GIM_MIN(other.m_max[2],m_max[2]); in find_intersection()
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