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/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.platform.swt/examples/org.eclipse.swt.opengl.examples/src/org/eclipse/swt/opengl/examples/
H A DReflectionTab.java54 GL.glDisable(GL.GL_BLEND); in createBall()
66 GL.glBegin(GL.GL_QUADS); in createBox()
296 GL.glBegin(GL.GL_QUADS); in createMirror()
316 GL.glBegin(GL.GL_QUADS); in createRoom()
368 GL.glBegin(GL.GL_QUADS); in createRoom()
382 GL.glBegin(GL.GL_QUADS); in createRoom()
476 GL.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, LightAmb); in init()
477 GL.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, LightDif); in init()
518 GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_REPLACE); in renderScene()
525 GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_KEEP); in renderScene()
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H A DFogTab.java27 private final static int[] FOG_TYPES = { GL.GL_LINEAR, GL.GL_EXP, GL.GL_EXP2 };
126 GL.glBegin(GL.GL_QUADS); in createCube()
214 GL.glFogfv(GL.GL_FOG_COLOR, fogColor); in init()
215 GL.glHint(GL.GL_FOG_HINT, GL.GL_DONT_CARE); in init()
216 GL.glFogf(GL.GL_FOG_START, 0); in init()
217 GL.glFogf(GL.GL_FOG_DENSITY, 0.0f); in init()
220 GL.glFogf(GL.GL_FOG_END, 15); in init()
221 GL.glFogf(GL.GL_FOG_MODE, FOG_TYPES[0]); in init()
222 GL.glEnable(GL.GL_FOG); in init()
223 GL.glEnable(GL.GL_DEPTH_TEST); in init()
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H A DObjectsTab.java115 GL.glBegin(GL.GL_POLYGON); in drawCircle()
131 GL.glBegin(GL.GL_QUADS); in drawCube()
173 GL.glBegin(GL.GL_TRIANGLES); in drawPyramid()
191 GL.glBegin(GL.GL_QUADS); in drawPyramid()
207 GL.glBegin(GL.GL_QUADS); in drawSquare()
234 GL.glBegin(GL.GL_QUAD_STRIP); in drawTorus()
262 GL.glBegin(GL.GL_TRIANGLES); in drawTriangle()
289 GL.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); in init()
363 GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); in renderScene()
371 GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL); in renderScene()
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H A DStencilTab.java125 GL.glDepthFunc(GL.GL_LEQUAL); in init()
126 GL.glEnable(GL.GL_STENCIL_TEST); in init()
127 GL.glEnable(GL.GL_TEXTURE_2D); in init()
128 GL.glEnable(GL.GL_DEPTH_TEST); in init()
132 GL.glBegin(GL.GL_TRIANGLES); in init()
154 GL.glBegin(GL.GL_TRIANGLES); in init()
167 GL.glBegin(GL.GL_TRIANGLES); in init()
207 GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_REPLACE); in renderScene()
213 GL.glEnable(GL.GL_DEPTH_TEST); in renderScene()
216 GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_KEEP); in renderScene()
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H A DAreaTab.java212 GL.glDepthFunc(GL.GL_ALWAYS); in drawAandB()
216 GL.glDepthFunc(GL.GL_LESS); in drawAandB()
245 GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_INCR); in drawAinsideB()
247 GL.glCullFace(GL.GL_BACK); in drawAinsideB()
251 GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_DECR); in drawAinsideB()
253 GL.glCullFace(GL.GL_FRONT); in drawAinsideB()
301 GL.glDepthFunc(GL.GL_LESS); in drawAsubB()
332 GL.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPos); in init()
338 GL.glEnable(GL.GL_LIGHT0); in init()
339 GL.glEnable(GL.GL_LIGHTING); in init()
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H A DTransparencyTab.java92 GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); in init()
95 GL.glEnable(GL.GL_CULL_FACE); in init()
96 GL.glEnable(GL.GL_DEPTH_TEST); in init()
97 GL.glEnable(GL.GL_BLEND); in init()
99 GL.glNewList(INDEX_SPHERE, GL.GL_COMPILE); in init()
103 GL.glNewList(INDEX_DISK, GL.GL_COMPILE); in init()
107 GL.glNewList(INDEX_TRIANGLE, GL.GL_COMPILE); in init()
108 GL.glBegin(GL.GL_TRIANGLES); in init()
112 GL.glEnd(); in init()
138 GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); in renderScene()
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H A DGradientTab.java178 GL.glHint(GL.GL_LINE_SMOOTH_HINT, GL.GL_NICEST); in init()
179 GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); in init()
180 GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL); in init()
184 GL.glShadeModel(GL.GL_SMOOTH); in init()
185 GL.glEnable(GL.GL_LINE_SMOOTH); in init()
187 GL.glEnable(GL.GL_BLEND); in init()
190 GL.glEnable(GL.GL_DEPTH_TEST); in init()
193 GL.glNewList(1, GL.GL_COMPILE); in init()
196 GL.glNewList(2, GL.GL_COMPILE); in init()
197 GL.glBegin(GL.GL_TRIANGLE_FAN); in init()
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/dports/devel/py-game/pygame-2.1.0/examples/
H A Dglcube.py32 import OpenGL.GL as GL namespace
213 GL.glBegin(GL.GL_QUADS)
222 GL.glBegin(GL.GL_LINES)
465 GL.glEnable(GL.GL_LINE_SMOOTH)
466 GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA)
467 GL.glDepthFunc(GL.GL_LESS)
468 GL.glHint(GL.GL_LINE_SMOOTH_HINT, GL.GL_NICEST)
488 GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
491 GL.glDisable(GL.GL_BLEND)
492 GL.glEnable(GL.GL_DEPTH_TEST)
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/src/classes/com/sun/opengl/impl/mipmap/
H A DBuildMipmap.java47 import javax.media.opengl.GL;
105 gl.glPixelStorei( GL.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE ); in gluBuild1DMipmapLevelsCore()
196 gl.glPixelStorei( GL.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE ); in bitmapBuild2DMipmaps()
350 case( GL.GL_INT ): in gluBuild2DMipmapLevelsCore()
538 case( GL.GL_BYTE ): in gluBuild2DMipmapLevelsCore()
554 case( GL.GL_INT ): in gluBuild2DMipmapLevelsCore()
671 gl.glPixelStorei( GL.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE ); in gluBuild2DMipmapLevelsCore()
706 case( GL.GL_INT ): in gluBuild2DMipmapLevelsCore()
912 gl.glPixelStorei( GL.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE ); in fastBuild2DMipmaps()
1410 gl.glPixelStorei( GL.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE ); in gluBuild3DMipmapLevelsCore()
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H A DMipmap.java140 case( GL.GL_RED ): in legalFormat()
142 case( GL.GL_BLUE ): in legalFormat()
144 case( GL.GL_RGB ): in legalFormat()
145 case( GL.GL_RGBA ): in legalFormat()
148 case( GL.GL_BGR ): in legalFormat()
149 case( GL.GL_BGRA ): in legalFormat()
159 case( GL.GL_BYTE ): in legalType()
163 case( GL.GL_INT ): in legalType()
227 (format != GL.GL_RGBA && format != GL.GL_BGRA) ) { in isLegalFormatForPackedPixelType()
352 if( target == GL.GL_TEXTURE_3D || target == GL.GL_PROXY_TEXTURE_3D ) { in closestFit3D()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/glx/
H A Dglxextensions.c125 { GL(ARB_depth_texture), N, N },
126 { GL(ARB_draw_buffers), N, N },
127 { GL(ARB_fragment_program), N, N },
128 { GL(ARB_fragment_program_shadow), N, N },
129 { GL(ARB_framebuffer_object), N, N },
130 { GL(ARB_imaging), N, N },
131 { GL(ARB_multisample), N, N },
132 { GL(ARB_multitexture), N, N },
133 { GL(ARB_occlusion_query), N, N },
134 { GL(ARB_point_parameters), N, N },
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/dports/lang/clover/mesa-21.3.6/src/glx/
H A Dglxextensions.c125 { GL(ARB_depth_texture), N, N },
126 { GL(ARB_draw_buffers), N, N },
127 { GL(ARB_fragment_program), N, N },
128 { GL(ARB_fragment_program_shadow), N, N },
129 { GL(ARB_framebuffer_object), N, N },
130 { GL(ARB_imaging), N, N },
131 { GL(ARB_multisample), N, N },
132 { GL(ARB_multitexture), N, N },
133 { GL(ARB_occlusion_query), N, N },
134 { GL(ARB_point_parameters), N, N },
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/dports/graphics/libosmesa/mesa-21.3.6/src/glx/
H A Dglxextensions.c125 { GL(ARB_depth_texture), N, N },
126 { GL(ARB_draw_buffers), N, N },
127 { GL(ARB_fragment_program), N, N },
128 { GL(ARB_fragment_program_shadow), N, N },
129 { GL(ARB_framebuffer_object), N, N },
130 { GL(ARB_imaging), N, N },
131 { GL(ARB_multisample), N, N },
132 { GL(ARB_multitexture), N, N },
133 { GL(ARB_occlusion_query), N, N },
134 { GL(ARB_point_parameters), N, N },
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/glx/
H A Dglxextensions.c125 { GL(ARB_depth_texture), N, N },
126 { GL(ARB_draw_buffers), N, N },
127 { GL(ARB_fragment_program), N, N },
128 { GL(ARB_fragment_program_shadow), N, N },
129 { GL(ARB_framebuffer_object), N, N },
130 { GL(ARB_imaging), N, N },
131 { GL(ARB_multisample), N, N },
132 { GL(ARB_multitexture), N, N },
133 { GL(ARB_occlusion_query), N, N },
134 { GL(ARB_point_parameters), N, N },
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/dports/graphics/mesa-libs/mesa-21.3.6/src/glx/
H A Dglxextensions.c125 { GL(ARB_depth_texture), N, N },
126 { GL(ARB_draw_buffers), N, N },
127 { GL(ARB_fragment_program), N, N },
128 { GL(ARB_fragment_program_shadow), N, N },
129 { GL(ARB_framebuffer_object), N, N },
130 { GL(ARB_imaging), N, N },
131 { GL(ARB_multisample), N, N },
132 { GL(ARB_multitexture), N, N },
133 { GL(ARB_occlusion_query), N, N },
134 { GL(ARB_point_parameters), N, N },
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/glx/
H A Dglxextensions.c125 { GL(ARB_depth_texture), N, N },
126 { GL(ARB_draw_buffers), N, N },
127 { GL(ARB_fragment_program), N, N },
128 { GL(ARB_fragment_program_shadow), N, N },
129 { GL(ARB_framebuffer_object), N, N },
130 { GL(ARB_imaging), N, N },
131 { GL(ARB_multisample), N, N },
132 { GL(ARB_multitexture), N, N },
133 { GL(ARB_occlusion_query), N, N },
134 { GL(ARB_point_parameters), N, N },
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/glx/
H A Dglxextensions.c125 { GL(ARB_depth_texture), N, N },
126 { GL(ARB_draw_buffers), N, N },
127 { GL(ARB_fragment_program), N, N },
128 { GL(ARB_fragment_program_shadow), N, N },
129 { GL(ARB_framebuffer_object), N, N },
130 { GL(ARB_imaging), N, N },
131 { GL(ARB_multisample), N, N },
132 { GL(ARB_multitexture), N, N },
133 { GL(ARB_occlusion_query), N, N },
134 { GL(ARB_point_parameters), N, N },
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/glx/
H A Dglxextensions.c125 { GL(ARB_depth_texture), N, N },
126 { GL(ARB_draw_buffers), N, N },
127 { GL(ARB_fragment_program), N, N },
128 { GL(ARB_fragment_program_shadow), N, N },
129 { GL(ARB_framebuffer_object), N, N },
130 { GL(ARB_imaging), N, N },
131 { GL(ARB_multisample), N, N },
132 { GL(ARB_multitexture), N, N },
133 { GL(ARB_occlusion_query), N, N },
134 { GL(ARB_point_parameters), N, N },
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/glx/
H A Dglxextensions.c125 { GL(ARB_depth_texture), N, N },
126 { GL(ARB_draw_buffers), N, N },
127 { GL(ARB_fragment_program), N, N },
128 { GL(ARB_fragment_program_shadow), N, N },
129 { GL(ARB_framebuffer_object), N, N },
130 { GL(ARB_imaging), N, N },
131 { GL(ARB_multisample), N, N },
132 { GL(ARB_multitexture), N, N },
133 { GL(ARB_occlusion_query), N, N },
134 { GL(ARB_point_parameters), N, N },
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/dports/graphics/mesa-dri/mesa-21.3.6/src/glx/
H A Dglxextensions.c125 { GL(ARB_depth_texture), N, N },
126 { GL(ARB_draw_buffers), N, N },
127 { GL(ARB_fragment_program), N, N },
128 { GL(ARB_fragment_program_shadow), N, N },
129 { GL(ARB_framebuffer_object), N, N },
130 { GL(ARB_imaging), N, N },
131 { GL(ARB_multisample), N, N },
132 { GL(ARB_multitexture), N, N },
133 { GL(ARB_occlusion_query), N, N },
134 { GL(ARB_point_parameters), N, N },
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/src/classes/com/sun/opengl/impl/
H A DUtil.java114 case GL.GL_RED: in compPerPix()
116 case GL.GL_BLUE: in compPerPix()
122 case GL.GL_RGB: in compPerPix()
123 case GL.GL_BGR: in compPerPix()
125 case GL.GL_RGBA: in compPerPix()
126 case GL.GL_BGRA: in compPerPix()
177 case GL.GL_RED: in bytesPerPixel()
179 case GL.GL_BLUE: in bytesPerPixel()
187 case GL.GL_RGB: in bytesPerPixel()
188 case GL.GL_BGR: in bytesPerPixel()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Shaders/
H A DShader.cs43 handle = GL.CreateProgram(); in Shader()
75 GL.AttachShader(handle, vertexShader); in Shader()
76 GL.AttachShader(handle, fragmentShader); in Shader()
78 GL.DeleteShader(vertexShader); in Shader()
79 GL.DeleteShader(fragmentShader); in Shader()
81 GL.LinkProgram(handle); in Shader()
105 GL.CompileShader(vertexShader); in LoadShader()
116 GL.CompileShader(fragmentShader); in LoadShader()
141 GL.UseProgram(handle); in Activate()
206 GL.UseProgram(0); in Deactivate()
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/jogl/javax/media/j3d/
H A DJoglPipeline.java5251 GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, in updateRegisterCombiners()
5370 GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); in updateRegisterCombiners()
5372 GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB); in updateRegisterCombiners()
5374 GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); in updateRegisterCombiners()
5376 GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); in updateRegisterCombiners()
5378 GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); in updateRegisterCombiners()
5380 GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); in updateRegisterCombiners()
5382 GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA); in updateRegisterCombiners()
7269 gl.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_REPLACE); in decal1stChildSetup()
7283 gl.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_KEEP); in decalNthChildSetup()
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/dports/math/gap/gap-4.11.0/pkg/primgrp-3.4.0/lib/
H A Dirredsol.grp70 [], # GL(1,*)
71 [ # GL(2,*)
72 [], # GL(2,1)
73 [ # GL(2,2)
78 [ # GL(2,3)
92 [], # GL(2,4)
93 [ # GL(2,5)
108 [], # GL(2,6)
109 [ # GL(2,7)
156 [ # GL(3,*)
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/glx/
H A Dglxextensions.c43 #define GL(n) "GL_" # n, 3 + sizeof( # n ) - 1, GL_ ## n ## _bit macro
173 { GL(ARB_depth_texture), VER(1,4), Y, N, N, N },
174 { GL(ARB_draw_buffers), VER(0,0), Y, N, N, N },
175 { GL(ARB_fragment_program), VER(0,0), Y, N, N, N },
176 { GL(ARB_fragment_program_shadow), VER(0,0), Y, N, N, N },
177 { GL(ARB_framebuffer_object), VER(0,0), Y, N, N, N },
178 { GL(ARB_imaging), VER(0,0), Y, N, N, N },
179 { GL(ARB_multisample), VER(1,3), Y, N, N, N },
180 { GL(ARB_multitexture), VER(1,3), Y, N, N, N },
181 { GL(ARB_occlusion_query), VER(1,5), Y, N, N, N },
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