/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.platform.swt/examples/org.eclipse.swt.opengl.examples/src/org/eclipse/swt/opengl/examples/ |
H A D | ReflectionTab.java | 54 GL.glDisable(GL.GL_BLEND); in createBall() 66 GL.glBegin(GL.GL_QUADS); in createBox() 296 GL.glBegin(GL.GL_QUADS); in createMirror() 316 GL.glBegin(GL.GL_QUADS); in createRoom() 368 GL.glBegin(GL.GL_QUADS); in createRoom() 382 GL.glBegin(GL.GL_QUADS); in createRoom() 476 GL.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, LightAmb); in init() 477 GL.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, LightDif); in init() 518 GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_REPLACE); in renderScene() 525 GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_KEEP); in renderScene() [all …]
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H A D | FogTab.java | 27 private final static int[] FOG_TYPES = { GL.GL_LINEAR, GL.GL_EXP, GL.GL_EXP2 }; 126 GL.glBegin(GL.GL_QUADS); in createCube() 214 GL.glFogfv(GL.GL_FOG_COLOR, fogColor); in init() 215 GL.glHint(GL.GL_FOG_HINT, GL.GL_DONT_CARE); in init() 216 GL.glFogf(GL.GL_FOG_START, 0); in init() 217 GL.glFogf(GL.GL_FOG_DENSITY, 0.0f); in init() 220 GL.glFogf(GL.GL_FOG_END, 15); in init() 221 GL.glFogf(GL.GL_FOG_MODE, FOG_TYPES[0]); in init() 222 GL.glEnable(GL.GL_FOG); in init() 223 GL.glEnable(GL.GL_DEPTH_TEST); in init() [all …]
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H A D | ObjectsTab.java | 115 GL.glBegin(GL.GL_POLYGON); in drawCircle() 131 GL.glBegin(GL.GL_QUADS); in drawCube() 173 GL.glBegin(GL.GL_TRIANGLES); in drawPyramid() 191 GL.glBegin(GL.GL_QUADS); in drawPyramid() 207 GL.glBegin(GL.GL_QUADS); in drawSquare() 234 GL.glBegin(GL.GL_QUAD_STRIP); in drawTorus() 262 GL.glBegin(GL.GL_TRIANGLES); in drawTriangle() 289 GL.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); in init() 363 GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); in renderScene() 371 GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL); in renderScene() [all …]
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H A D | StencilTab.java | 125 GL.glDepthFunc(GL.GL_LEQUAL); in init() 126 GL.glEnable(GL.GL_STENCIL_TEST); in init() 127 GL.glEnable(GL.GL_TEXTURE_2D); in init() 128 GL.glEnable(GL.GL_DEPTH_TEST); in init() 132 GL.glBegin(GL.GL_TRIANGLES); in init() 154 GL.glBegin(GL.GL_TRIANGLES); in init() 167 GL.glBegin(GL.GL_TRIANGLES); in init() 207 GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_REPLACE); in renderScene() 213 GL.glEnable(GL.GL_DEPTH_TEST); in renderScene() 216 GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_KEEP); in renderScene() [all …]
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H A D | AreaTab.java | 212 GL.glDepthFunc(GL.GL_ALWAYS); in drawAandB() 216 GL.glDepthFunc(GL.GL_LESS); in drawAandB() 245 GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_INCR); in drawAinsideB() 247 GL.glCullFace(GL.GL_BACK); in drawAinsideB() 251 GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_DECR); in drawAinsideB() 253 GL.glCullFace(GL.GL_FRONT); in drawAinsideB() 301 GL.glDepthFunc(GL.GL_LESS); in drawAsubB() 332 GL.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPos); in init() 338 GL.glEnable(GL.GL_LIGHT0); in init() 339 GL.glEnable(GL.GL_LIGHTING); in init() [all …]
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H A D | TransparencyTab.java | 92 GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); in init() 95 GL.glEnable(GL.GL_CULL_FACE); in init() 96 GL.glEnable(GL.GL_DEPTH_TEST); in init() 97 GL.glEnable(GL.GL_BLEND); in init() 99 GL.glNewList(INDEX_SPHERE, GL.GL_COMPILE); in init() 103 GL.glNewList(INDEX_DISK, GL.GL_COMPILE); in init() 107 GL.glNewList(INDEX_TRIANGLE, GL.GL_COMPILE); in init() 108 GL.glBegin(GL.GL_TRIANGLES); in init() 112 GL.glEnd(); in init() 138 GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); in renderScene() [all …]
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H A D | GradientTab.java | 178 GL.glHint(GL.GL_LINE_SMOOTH_HINT, GL.GL_NICEST); in init() 179 GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); in init() 180 GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL); in init() 184 GL.glShadeModel(GL.GL_SMOOTH); in init() 185 GL.glEnable(GL.GL_LINE_SMOOTH); in init() 187 GL.glEnable(GL.GL_BLEND); in init() 190 GL.glEnable(GL.GL_DEPTH_TEST); in init() 193 GL.glNewList(1, GL.GL_COMPILE); in init() 196 GL.glNewList(2, GL.GL_COMPILE); in init() 197 GL.glBegin(GL.GL_TRIANGLE_FAN); in init() [all …]
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/dports/devel/py-game/pygame-2.1.0/examples/ |
H A D | glcube.py | 32 import OpenGL.GL as GL namespace 213 GL.glBegin(GL.GL_QUADS) 222 GL.glBegin(GL.GL_LINES) 465 GL.glEnable(GL.GL_LINE_SMOOTH) 466 GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA) 467 GL.glDepthFunc(GL.GL_LESS) 468 GL.glHint(GL.GL_LINE_SMOOTH_HINT, GL.GL_NICEST) 488 GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT) 491 GL.glDisable(GL.GL_BLEND) 492 GL.glEnable(GL.GL_DEPTH_TEST) [all …]
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/src/classes/com/sun/opengl/impl/mipmap/ |
H A D | BuildMipmap.java | 47 import javax.media.opengl.GL; 105 gl.glPixelStorei( GL.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE ); in gluBuild1DMipmapLevelsCore() 196 gl.glPixelStorei( GL.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE ); in bitmapBuild2DMipmaps() 350 case( GL.GL_INT ): in gluBuild2DMipmapLevelsCore() 538 case( GL.GL_BYTE ): in gluBuild2DMipmapLevelsCore() 554 case( GL.GL_INT ): in gluBuild2DMipmapLevelsCore() 671 gl.glPixelStorei( GL.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE ); in gluBuild2DMipmapLevelsCore() 706 case( GL.GL_INT ): in gluBuild2DMipmapLevelsCore() 912 gl.glPixelStorei( GL.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE ); in fastBuild2DMipmaps() 1410 gl.glPixelStorei( GL.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE ); in gluBuild3DMipmapLevelsCore() [all …]
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H A D | Mipmap.java | 140 case( GL.GL_RED ): in legalFormat() 142 case( GL.GL_BLUE ): in legalFormat() 144 case( GL.GL_RGB ): in legalFormat() 145 case( GL.GL_RGBA ): in legalFormat() 148 case( GL.GL_BGR ): in legalFormat() 149 case( GL.GL_BGRA ): in legalFormat() 159 case( GL.GL_BYTE ): in legalType() 163 case( GL.GL_INT ): in legalType() 227 (format != GL.GL_RGBA && format != GL.GL_BGRA) ) { in isLegalFormatForPackedPixelType() 352 if( target == GL.GL_TEXTURE_3D || target == GL.GL_PROXY_TEXTURE_3D ) { in closestFit3D() [all …]
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/glx/ |
H A D | glxextensions.c | 125 { GL(ARB_depth_texture), N, N }, 126 { GL(ARB_draw_buffers), N, N }, 127 { GL(ARB_fragment_program), N, N }, 128 { GL(ARB_fragment_program_shadow), N, N }, 129 { GL(ARB_framebuffer_object), N, N }, 130 { GL(ARB_imaging), N, N }, 131 { GL(ARB_multisample), N, N }, 132 { GL(ARB_multitexture), N, N }, 133 { GL(ARB_occlusion_query), N, N }, 134 { GL(ARB_point_parameters), N, N }, [all …]
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/dports/lang/clover/mesa-21.3.6/src/glx/ |
H A D | glxextensions.c | 125 { GL(ARB_depth_texture), N, N }, 126 { GL(ARB_draw_buffers), N, N }, 127 { GL(ARB_fragment_program), N, N }, 128 { GL(ARB_fragment_program_shadow), N, N }, 129 { GL(ARB_framebuffer_object), N, N }, 130 { GL(ARB_imaging), N, N }, 131 { GL(ARB_multisample), N, N }, 132 { GL(ARB_multitexture), N, N }, 133 { GL(ARB_occlusion_query), N, N }, 134 { GL(ARB_point_parameters), N, N }, [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/glx/ |
H A D | glxextensions.c | 125 { GL(ARB_depth_texture), N, N }, 126 { GL(ARB_draw_buffers), N, N }, 127 { GL(ARB_fragment_program), N, N }, 128 { GL(ARB_fragment_program_shadow), N, N }, 129 { GL(ARB_framebuffer_object), N, N }, 130 { GL(ARB_imaging), N, N }, 131 { GL(ARB_multisample), N, N }, 132 { GL(ARB_multitexture), N, N }, 133 { GL(ARB_occlusion_query), N, N }, 134 { GL(ARB_point_parameters), N, N }, [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/glx/ |
H A D | glxextensions.c | 125 { GL(ARB_depth_texture), N, N }, 126 { GL(ARB_draw_buffers), N, N }, 127 { GL(ARB_fragment_program), N, N }, 128 { GL(ARB_fragment_program_shadow), N, N }, 129 { GL(ARB_framebuffer_object), N, N }, 130 { GL(ARB_imaging), N, N }, 131 { GL(ARB_multisample), N, N }, 132 { GL(ARB_multitexture), N, N }, 133 { GL(ARB_occlusion_query), N, N }, 134 { GL(ARB_point_parameters), N, N }, [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/glx/ |
H A D | glxextensions.c | 125 { GL(ARB_depth_texture), N, N }, 126 { GL(ARB_draw_buffers), N, N }, 127 { GL(ARB_fragment_program), N, N }, 128 { GL(ARB_fragment_program_shadow), N, N }, 129 { GL(ARB_framebuffer_object), N, N }, 130 { GL(ARB_imaging), N, N }, 131 { GL(ARB_multisample), N, N }, 132 { GL(ARB_multitexture), N, N }, 133 { GL(ARB_occlusion_query), N, N }, 134 { GL(ARB_point_parameters), N, N }, [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/glx/ |
H A D | glxextensions.c | 125 { GL(ARB_depth_texture), N, N }, 126 { GL(ARB_draw_buffers), N, N }, 127 { GL(ARB_fragment_program), N, N }, 128 { GL(ARB_fragment_program_shadow), N, N }, 129 { GL(ARB_framebuffer_object), N, N }, 130 { GL(ARB_imaging), N, N }, 131 { GL(ARB_multisample), N, N }, 132 { GL(ARB_multitexture), N, N }, 133 { GL(ARB_occlusion_query), N, N }, 134 { GL(ARB_point_parameters), N, N }, [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/glx/ |
H A D | glxextensions.c | 125 { GL(ARB_depth_texture), N, N }, 126 { GL(ARB_draw_buffers), N, N }, 127 { GL(ARB_fragment_program), N, N }, 128 { GL(ARB_fragment_program_shadow), N, N }, 129 { GL(ARB_framebuffer_object), N, N }, 130 { GL(ARB_imaging), N, N }, 131 { GL(ARB_multisample), N, N }, 132 { GL(ARB_multitexture), N, N }, 133 { GL(ARB_occlusion_query), N, N }, 134 { GL(ARB_point_parameters), N, N }, [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/glx/ |
H A D | glxextensions.c | 125 { GL(ARB_depth_texture), N, N }, 126 { GL(ARB_draw_buffers), N, N }, 127 { GL(ARB_fragment_program), N, N }, 128 { GL(ARB_fragment_program_shadow), N, N }, 129 { GL(ARB_framebuffer_object), N, N }, 130 { GL(ARB_imaging), N, N }, 131 { GL(ARB_multisample), N, N }, 132 { GL(ARB_multitexture), N, N }, 133 { GL(ARB_occlusion_query), N, N }, 134 { GL(ARB_point_parameters), N, N }, [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/glx/ |
H A D | glxextensions.c | 125 { GL(ARB_depth_texture), N, N }, 126 { GL(ARB_draw_buffers), N, N }, 127 { GL(ARB_fragment_program), N, N }, 128 { GL(ARB_fragment_program_shadow), N, N }, 129 { GL(ARB_framebuffer_object), N, N }, 130 { GL(ARB_imaging), N, N }, 131 { GL(ARB_multisample), N, N }, 132 { GL(ARB_multitexture), N, N }, 133 { GL(ARB_occlusion_query), N, N }, 134 { GL(ARB_point_parameters), N, N }, [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/glx/ |
H A D | glxextensions.c | 125 { GL(ARB_depth_texture), N, N }, 126 { GL(ARB_draw_buffers), N, N }, 127 { GL(ARB_fragment_program), N, N }, 128 { GL(ARB_fragment_program_shadow), N, N }, 129 { GL(ARB_framebuffer_object), N, N }, 130 { GL(ARB_imaging), N, N }, 131 { GL(ARB_multisample), N, N }, 132 { GL(ARB_multitexture), N, N }, 133 { GL(ARB_occlusion_query), N, N }, 134 { GL(ARB_point_parameters), N, N }, [all …]
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/src/classes/com/sun/opengl/impl/ |
H A D | Util.java | 114 case GL.GL_RED: in compPerPix() 116 case GL.GL_BLUE: in compPerPix() 122 case GL.GL_RGB: in compPerPix() 123 case GL.GL_BGR: in compPerPix() 125 case GL.GL_RGBA: in compPerPix() 126 case GL.GL_BGRA: in compPerPix() 177 case GL.GL_RED: in bytesPerPixel() 179 case GL.GL_BLUE: in bytesPerPixel() 187 case GL.GL_RGB: in bytesPerPixel() 188 case GL.GL_BGR: in bytesPerPixel() [all …]
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Shaders/ |
H A D | Shader.cs | 43 handle = GL.CreateProgram(); in Shader() 75 GL.AttachShader(handle, vertexShader); in Shader() 76 GL.AttachShader(handle, fragmentShader); in Shader() 78 GL.DeleteShader(vertexShader); in Shader() 79 GL.DeleteShader(fragmentShader); in Shader() 81 GL.LinkProgram(handle); in Shader() 105 GL.CompileShader(vertexShader); in LoadShader() 116 GL.CompileShader(fragmentShader); in LoadShader() 141 GL.UseProgram(handle); in Activate() 206 GL.UseProgram(0); in Deactivate() [all …]
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/jogl/javax/media/j3d/ |
H A D | JoglPipeline.java | 5251 GL.GL_SPARE0_NV, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, in updateRegisterCombiners() 5370 GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); in updateRegisterCombiners() 5372 GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB); in updateRegisterCombiners() 5374 GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); in updateRegisterCombiners() 5376 GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); in updateRegisterCombiners() 5378 GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); in updateRegisterCombiners() 5380 GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB); in updateRegisterCombiners() 5382 GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_ALPHA); in updateRegisterCombiners() 7269 gl.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_REPLACE); in decal1stChildSetup() 7283 gl.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_KEEP); in decalNthChildSetup() [all …]
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/dports/math/gap/gap-4.11.0/pkg/primgrp-3.4.0/lib/ |
H A D | irredsol.grp | 70 [], # GL(1,*) 71 [ # GL(2,*) 72 [], # GL(2,1) 73 [ # GL(2,2) 78 [ # GL(2,3) 92 [], # GL(2,4) 93 [ # GL(2,5) 108 [], # GL(2,6) 109 [ # GL(2,7) 156 [ # GL(3,*) [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/glx/ |
H A D | glxextensions.c | 43 #define GL(n) "GL_" # n, 3 + sizeof( # n ) - 1, GL_ ## n ## _bit macro 173 { GL(ARB_depth_texture), VER(1,4), Y, N, N, N }, 174 { GL(ARB_draw_buffers), VER(0,0), Y, N, N, N }, 175 { GL(ARB_fragment_program), VER(0,0), Y, N, N, N }, 176 { GL(ARB_fragment_program_shadow), VER(0,0), Y, N, N, N }, 177 { GL(ARB_framebuffer_object), VER(0,0), Y, N, N, N }, 178 { GL(ARB_imaging), VER(0,0), Y, N, N, N }, 179 { GL(ARB_multisample), VER(1,3), Y, N, N, N }, 180 { GL(ARB_multitexture), VER(1,3), Y, N, N, N }, 181 { GL(ARB_occlusion_query), VER(1,5), Y, N, N, N }, [all …]
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