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Searched refs:GL2PS_IMAGEMAP_VISIBLE (Results 1 – 22 of 22) sorted by relevance

/dports/math/vtk8/VTK-8.2.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.h196 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
H A Dgl2ps.c2128 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){ in gl2psAddInImageTree()
2135 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/science/xcrysden/xcrysden-1.6.2/C/
H A Dgl2ps.h194 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
H A Dgl2ps.c2112 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){ in gl2psAddInImageTree()
2119 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/math/vtk9/VTK-9.1.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.h198 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
H A Dgl2ps.c2131 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){ in gl2psAddInImageTree()
2138 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/cad/gmsh/gmsh-4.9.2-source/Graphics/
H A Dgl2ps.h196 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
H A Dgl2ps.cpp2129 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){ in gl2psAddInImageTree()
2136 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/math/qwtplot3d/qwtplot3d-438c855d/3rdparty/gl2ps/
H A Dgl2ps.h195 #define GL2PS_IMAGEMAP_VISIBLE 9 in proto_register_ua_msg()
H A Dgl2ps.c2129 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){
2136 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE;
/dports/print/gl2ps/gl2ps-1.4.2/
H A Dgl2ps.h196 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
H A Dgl2ps.c2131 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){ in gl2psAddInImageTree()
2138 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/cad/ldview/ldview-4.4/3rdParty/gl2ps/
H A Dgl2ps.c79 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
2041 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){ in gl2psAddInImageTree()
2048 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/cad/ldview/ldview-4.4/gl2ps/
H A Dgl2ps.c102 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
2054 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){ in gl2psAddInImageTree()
2061 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/math/qtiplot-doc/qtiplot-0.9.8.9/3rdparty/qwtplot3d/3rdparty/gl2ps/
H A Dgl2ps.c79 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
2047 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){ in gl2psAddInImageTree()
2054 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/science/gabedit/GabeditSrc251_300720/gl2ps/
H A Dgl2ps.c102 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
2053 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){ in gl2psAddInImageTree()
2060 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/games/burrtools/burrtools-0.6.3/src/gui/
H A Dgl2ps.c101 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
2066 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){ in gl2psAddInImageTree()
2073 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/science/drawxtl/DRAWxtl/source/DRAWxtl55/
H A Dgl2ps.cxx113 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
2254 && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE) { in gl2psAddInImageTree()
2259 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/math/vtk6/VTK-6.2.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.c84 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
2080 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){ in gl2psAddInImageTree()
2087 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/audio/snd/snd-21.2/
H A Dgl2ps.c79 #define GL2PS_IMAGEMAP_VISIBLE 9
2075 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){
2082 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE;
/dports/math/giacxcas/giac-1.6.0/src/
H A Dgl2ps.c86 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
2048 if(prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE){ in gl2psAddInImageTree()
2055 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()
/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/gl2ps/
H A Dgl2ps.cpp111 #define GL2PS_IMAGEMAP_VISIBLE 9 macro
2013 if (prim->type == GL2PS_IMAGEMAP && prim->data.image->format == GL2PS_IMAGEMAP_VISIBLE) { in gl2psAddInImageTree()
2018 prim->data.image->format = GL2PS_IMAGEMAP_VISIBLE; in gl2psAddInImageTree()