/dports/math/vtk9/VTK-9.1.0/IO/ExportGL2PS/ |
H A D | vtkGL2PSExporter.cxx | 92 options = options | GL2PS_NO_PS3_SHADING; in GetGL2PSOptions()
|
/dports/math/vtk8/VTK-8.2.0/IO/Export/ |
H A D | vtkGL2PSExporter.cxx | 92 options = options | GL2PS_NO_PS3_SHADING; in GetGL2PSOptions()
|
/dports/science/gabedit/GabeditSrc251_300720/gl2ps/ |
H A D | gl2ps.h | 125 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/gl2ps/ |
H A D | gl2ps.h | 125 #define GL2PS_NO_PS3_SHADING (1 << 7) macro
|
/dports/cad/ldview/ldview-4.4/3rdParty/gl2ps/ |
H A D | gl2ps.h | 127 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
H A D | gl2psTest.c | 583 opt = GL2PS_DRAW_BACKGROUND | GL2PS_NO_PS3_SHADING | GL2PS_TIGHT_BOUNDING_BOX; in keyboard()
|
H A D | gl2ps.tex | 256 \item[\dd{GL2PS_NO_PS3_SHADING}] (for PostScript output only) No use is made 296 system or when the \dd{GL2PS_NO_PS3_SHADING} option is set.) The 734 add \dd{GL2PS_NO_PS3_SHADING} to the list of options passed to 928 \dd{GL2PS_NO_PS3_SHADING} option and \dd{gl2psNumShadeColors} function to
|
/dports/cad/ldview/ldview-4.4/gl2ps/ |
H A D | gl2ps.h | 125 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
/dports/math/qtiplot-doc/qtiplot-0.9.8.9/3rdparty/qwtplot3d/3rdparty/gl2ps/ |
H A D | gl2ps.h | 127 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
/dports/games/burrtools/burrtools-0.6.3/src/gui/ |
H A D | gl2ps.h | 124 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
/dports/science/drawxtl/DRAWxtl/source/DRAWxtl55/ |
H A D | gl2ps.h | 125 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
/dports/math/giacxcas/giac-1.6.0/src/ |
H A D | gl2ps.h | 125 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
/dports/math/vtk6/VTK-6.2.0/ThirdParty/gl2ps/vtkgl2ps/ |
H A D | gl2ps.h | 131 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
/dports/audio/snd/snd-21.2/ |
H A D | gl2ps.h | 131 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
/dports/science/xcrysden/xcrysden-1.6.2/C/ |
H A D | gl2psPrintTogl.c | 126 options |= GL2PS_NO_PS3_SHADING; in CRY_gl2psPrintToglCb()
|
H A D | gl2ps.h | 134 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
/dports/math/vtk8/VTK-8.2.0/ThirdParty/gl2ps/vtkgl2ps/ |
H A D | gl2ps.h | 136 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
/dports/math/vtk9/VTK-9.1.0/ThirdParty/gl2ps/vtkgl2ps/ |
H A D | gl2ps.h | 138 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
/dports/cad/gmsh/gmsh-4.9.2-source/Graphics/ |
H A D | gl2ps.h | 135 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
/dports/math/qwtplot3d/qwtplot3d-438c855d/3rdparty/gl2ps/ |
H A D | gl2ps.h | 134 #define GL2PS_NO_PS3_SHADING (1<<7) in uadecode()
|
/dports/print/gl2ps/gl2ps-1.4.2/ |
H A D | gl2ps.h | 136 #define GL2PS_NO_PS3_SHADING (1<<7) macro
|
H A D | gl2psTest.c | 588 opt = GL2PS_DRAW_BACKGROUND | GL2PS_NO_PS3_SHADING | GL2PS_TIGHT_BOUNDING_BOX; in keyboard()
|
H A D | gl2ps.tex | 265 \item[\dd{GL2PS_NO_PS3_SHADING}] (for PostScript output only) No use is made 324 system or when the \dd{GL2PS_NO_PS3_SHADING} option is set.) The 813 add \dd{GL2PS_NO_PS3_SHADING} to the list of options passed to 1020 \dd{GL2PS_NO_PS3_SHADING} option and \dd{gl2psNumShadeColors} function to
|
/dports/math/vtk6/VTK-6.2.0/IO/Export/ |
H A D | vtkGL2PSExporter.cxx | 344 options = options | GL2PS_NO_PS3_SHADING; in GetGL2PSOptions()
|
/dports/cad/gmsh/gmsh-4.9.2-source/Common/ |
H A D | CreateFile.cpp | 595 (CTX::instance()->print.epsPS3Shading ? 0 : GL2PS_NO_PS3_SHADING); in CreateOutputFile()
|