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Searched refs:GL2PS_NO_PS3_SHADING (Results 1 – 25 of 44) sorted by relevance

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/dports/math/vtk9/VTK-9.1.0/IO/ExportGL2PS/
H A DvtkGL2PSExporter.cxx92 options = options | GL2PS_NO_PS3_SHADING; in GetGL2PSOptions()
/dports/math/vtk8/VTK-8.2.0/IO/Export/
H A DvtkGL2PSExporter.cxx92 options = options | GL2PS_NO_PS3_SHADING; in GetGL2PSOptions()
/dports/science/gabedit/GabeditSrc251_300720/gl2ps/
H A Dgl2ps.h125 #define GL2PS_NO_PS3_SHADING (1<<7) macro
/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/gl2ps/
H A Dgl2ps.h125 #define GL2PS_NO_PS3_SHADING (1 << 7) macro
/dports/cad/ldview/ldview-4.4/3rdParty/gl2ps/
H A Dgl2ps.h127 #define GL2PS_NO_PS3_SHADING (1<<7) macro
H A Dgl2psTest.c583 opt = GL2PS_DRAW_BACKGROUND | GL2PS_NO_PS3_SHADING | GL2PS_TIGHT_BOUNDING_BOX; in keyboard()
H A Dgl2ps.tex256 \item[\dd{GL2PS_NO_PS3_SHADING}] (for PostScript output only) No use is made
296 system or when the \dd{GL2PS_NO_PS3_SHADING} option is set.) The
734 add \dd{GL2PS_NO_PS3_SHADING} to the list of options passed to
928 \dd{GL2PS_NO_PS3_SHADING} option and \dd{gl2psNumShadeColors} function to
/dports/cad/ldview/ldview-4.4/gl2ps/
H A Dgl2ps.h125 #define GL2PS_NO_PS3_SHADING (1<<7) macro
/dports/math/qtiplot-doc/qtiplot-0.9.8.9/3rdparty/qwtplot3d/3rdparty/gl2ps/
H A Dgl2ps.h127 #define GL2PS_NO_PS3_SHADING (1<<7) macro
/dports/games/burrtools/burrtools-0.6.3/src/gui/
H A Dgl2ps.h124 #define GL2PS_NO_PS3_SHADING (1<<7) macro
/dports/science/drawxtl/DRAWxtl/source/DRAWxtl55/
H A Dgl2ps.h125 #define GL2PS_NO_PS3_SHADING (1<<7) macro
/dports/math/giacxcas/giac-1.6.0/src/
H A Dgl2ps.h125 #define GL2PS_NO_PS3_SHADING (1<<7) macro
/dports/math/vtk6/VTK-6.2.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.h131 #define GL2PS_NO_PS3_SHADING (1<<7) macro
/dports/audio/snd/snd-21.2/
H A Dgl2ps.h131 #define GL2PS_NO_PS3_SHADING (1<<7) macro
/dports/science/xcrysden/xcrysden-1.6.2/C/
H A Dgl2psPrintTogl.c126 options |= GL2PS_NO_PS3_SHADING; in CRY_gl2psPrintToglCb()
H A Dgl2ps.h134 #define GL2PS_NO_PS3_SHADING (1<<7) macro
/dports/math/vtk8/VTK-8.2.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.h136 #define GL2PS_NO_PS3_SHADING (1<<7) macro
/dports/math/vtk9/VTK-9.1.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.h138 #define GL2PS_NO_PS3_SHADING (1<<7) macro
/dports/cad/gmsh/gmsh-4.9.2-source/Graphics/
H A Dgl2ps.h135 #define GL2PS_NO_PS3_SHADING (1<<7) macro
/dports/math/qwtplot3d/qwtplot3d-438c855d/3rdparty/gl2ps/
H A Dgl2ps.h134 #define GL2PS_NO_PS3_SHADING (1<<7) in uadecode()
/dports/print/gl2ps/gl2ps-1.4.2/
H A Dgl2ps.h136 #define GL2PS_NO_PS3_SHADING (1<<7) macro
H A Dgl2psTest.c588 opt = GL2PS_DRAW_BACKGROUND | GL2PS_NO_PS3_SHADING | GL2PS_TIGHT_BOUNDING_BOX; in keyboard()
H A Dgl2ps.tex265 \item[\dd{GL2PS_NO_PS3_SHADING}] (for PostScript output only) No use is made
324 system or when the \dd{GL2PS_NO_PS3_SHADING} option is set.) The
813 add \dd{GL2PS_NO_PS3_SHADING} to the list of options passed to
1020 \dd{GL2PS_NO_PS3_SHADING} option and \dd{gl2psNumShadeColors} function to
/dports/math/vtk6/VTK-6.2.0/IO/Export/
H A DvtkGL2PSExporter.cxx344 options = options | GL2PS_NO_PS3_SHADING; in GetGL2PSOptions()
/dports/cad/gmsh/gmsh-4.9.2-source/Common/
H A DCreateFile.cpp595 (CTX::instance()->print.epsPS3Shading ? 0 : GL2PS_NO_PS3_SHADING); in CreateOutputFile()

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