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Searched refs:GL2PS_OVERFLOW (Results 1 – 25 of 54) sorted by relevance

123

/dports/cad/ldview/ldview-4.4/3rdParty/gl2ps/
H A Dgl2psTestSimple.c97 int state = GL2PS_OVERFLOW, buffsize = 0; in keyboard()
106 while(state == GL2PS_OVERFLOW){ in keyboard()
H A Dgl2ps.h114 #define GL2PS_OVERFLOW 5 macro
H A Dgl2psTest.c504 int state = GL2PS_OVERFLOW, buffsize = 0; in writefile()
526 while(state == GL2PS_OVERFLOW){ in writefile()
/dports/science/gabedit/GabeditSrc251_300720/src/Display/
H A DExportGL.c55 gint state = GL2PS_OVERFLOW; in export_file()
74 while(state == GL2PS_OVERFLOW) in export_file()
/dports/math/qwtplot3d/qwtplot3d-438c855d/src/
H A Dqwt3d_io_gl2ps.cpp108 GLint bufsize = 0, state = GL2PS_OVERFLOW; in operator ()()
170 while (state == GL2PS_OVERFLOW) { in operator ()()
191 state = GL2PS_OVERFLOW; in operator ()()
192 while (state == GL2PS_OVERFLOW) { in operator ()()
/dports/math/qtiplot-doc/qtiplot-0.9.8.9/3rdparty/qwtplot3d/src/
H A Dqwt3d_io_gl2ps.cpp140 GLint bufsize = 0, state = GL2PS_OVERFLOW; in operator ()()
224 while( state == GL2PS_OVERFLOW ){ in operator ()()
252 state = GL2PS_OVERFLOW; in operator ()()
253 while( state == GL2PS_OVERFLOW ) in operator ()()
/dports/print/gl2ps/gl2ps-1.4.2/
H A Dgl2psTestSimple.c163 int state = GL2PS_OVERFLOW, buffsize = 0; in keyboard()
173 while(state == GL2PS_OVERFLOW){ in keyboard()
H A Dgl2psTest.c508 int state = GL2PS_OVERFLOW, buffsize = 0; in writefile()
530 while(state == GL2PS_OVERFLOW){ in writefile()
/dports/science/gabedit/GabeditSrc251_300720/src/Geometry/
H A DExportGeom.c49 gint state = GL2PS_OVERFLOW; in export_file()
68 while(state == GL2PS_OVERFLOW) in export_file()
/dports/science/xcrysden/xcrysden-1.6.2/C/
H A Dgl2psPrintTogl.c48 GLint state = GL2PS_OVERFLOW; in CRY_gl2psPrintToglCb()
180 while ( state == GL2PS_OVERFLOW ) { in CRY_gl2psPrintToglCb()
H A Dgl2ps.h121 #define GL2PS_OVERFLOW 5 macro
/dports/science/gabedit/GabeditSrc251_300720/gl2ps/
H A Dgl2ps.h112 #define GL2PS_OVERFLOW 5 macro
/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/gl2ps/
H A Dgl2ps.h112 #define GL2PS_OVERFLOW 5 macro
/dports/cad/ldview/ldview-4.4/gl2ps/
H A Dgl2ps.h112 #define GL2PS_OVERFLOW 5 macro
/dports/math/qtiplot-doc/qtiplot-0.9.8.9/3rdparty/qwtplot3d/3rdparty/gl2ps/
H A Dgl2ps.h114 #define GL2PS_OVERFLOW 5 macro
/dports/games/burrtools/burrtools-0.6.3/src/gui/
H A Dgl2ps.h111 #define GL2PS_OVERFLOW 5 macro
/dports/science/drawxtl/DRAWxtl/source/DRAWxtl55/
H A Dgl2ps.h112 #define GL2PS_OVERFLOW 5 macro
/dports/math/giacxcas/giac-1.6.0/src/
H A Dgl2ps.h112 #define GL2PS_OVERFLOW 5 macro
/dports/math/vtk6/VTK-6.2.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.h118 #define GL2PS_OVERFLOW 5 macro
/dports/audio/snd/snd-21.2/
H A Dgl2ps.h118 #define GL2PS_OVERFLOW 5 macro
/dports/math/vtk6/VTK-6.2.0/IO/Export/
H A DvtkGL2PSExporter.cxx225 int state = GL2PS_OVERFLOW; in WriteData()
226 while(state == GL2PS_OVERFLOW) in WriteData()
270 if (state == GL2PS_OVERFLOW) in WriteData()
/dports/cad/gmsh/gmsh-4.9.2-source/Common/
H A DCreateFile.cpp598 int res = GL2PS_OVERFLOW; in CreateOutputFile()
599 while(res == GL2PS_OVERFLOW) { in CreateOutputFile()
656 int res = GL2PS_OVERFLOW; in CreateOutputFile()
657 while(res == GL2PS_OVERFLOW) { in CreateOutputFile()
/dports/math/vtk8/VTK-8.2.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.h123 #define GL2PS_OVERFLOW 5 macro
/dports/math/vtk9/VTK-9.1.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.h125 #define GL2PS_OVERFLOW 5 macro
/dports/cad/gmsh/gmsh-4.9.2-source/Graphics/
H A Dgl2ps.h122 #define GL2PS_OVERFLOW 5 macro

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