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Searched refs:GL2PS_TIGHT_BOUNDING_BOX (Results 1 – 25 of 38) sorted by relevance

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/dports/science/gabedit/GabeditSrc251_300720/gl2ps/
H A Dgl2ps.h130 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/gl2ps/
H A Dgl2ps.h130 #define GL2PS_TIGHT_BOUNDING_BOX (1 << 12) macro
/dports/cad/ldview/ldview-4.4/3rdParty/gl2ps/
H A Dgl2ps.h132 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
H A Dgl2psTest.c583 opt = GL2PS_DRAW_BACKGROUND | GL2PS_NO_PS3_SHADING | GL2PS_TIGHT_BOUNDING_BOX; in keyboard()
H A Dgl2ps.tex268 \item[\dd{GL2PS_TIGHT_BOUNDING_BOX}] The viewport is ignored and the
992 PDF code; new \dd{GL2PS_TIGHT_BOUNDING_BOX} option; added rotated
H A Dgl2ps.c5504 (gl2ps->options & GL2PS_TIGHT_BOUNDING_BOX)){ in gl2psPrintPrimitives()
/dports/cad/ldview/ldview-4.4/gl2ps/
H A Dgl2ps.h130 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
H A Dgl2ps.c5478 (gl2ps->options & GL2PS_TIGHT_BOUNDING_BOX)){ in gl2psPrintPrimitives()
/dports/math/qtiplot-doc/qtiplot-0.9.8.9/3rdparty/qwtplot3d/3rdparty/gl2ps/
H A Dgl2ps.h132 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
H A Dgl2ps.c5611 (gl2ps->options & GL2PS_TIGHT_BOUNDING_BOX)){ in gl2psPrintPrimitives()
/dports/games/burrtools/burrtools-0.6.3/src/gui/
H A Dgl2ps.h129 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
/dports/science/drawxtl/DRAWxtl/source/DRAWxtl55/
H A Dgl2ps.h130 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
H A DEdit2.cxx2913 | GL2PS_SILENT | GL2PS_TIGHT_BOUNDING_BOX;
/dports/math/giacxcas/giac-1.6.0/src/
H A Dgl2ps.h130 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
/dports/math/vtk6/VTK-6.2.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.h136 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
/dports/audio/snd/snd-21.2/
H A Dgl2ps.h136 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
/dports/math/vtk8/VTK-8.2.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.h141 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
/dports/science/xcrysden/xcrysden-1.6.2/C/
H A Dgl2ps.h139 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
/dports/math/vtk9/VTK-9.1.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.h143 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
/dports/cad/gmsh/gmsh-4.9.2-source/Graphics/
H A Dgl2ps.h140 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
/dports/math/qwtplot3d/qwtplot3d-438c855d/3rdparty/gl2ps/
H A Dgl2ps.h139 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) in uadecode()
/dports/print/gl2ps/gl2ps-1.4.2/
H A Dgl2ps.h141 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
H A Dgl2psTest.c588 opt = GL2PS_DRAW_BACKGROUND | GL2PS_NO_PS3_SHADING | GL2PS_TIGHT_BOUNDING_BOX; in keyboard()
H A Dgl2ps.tex277 \item[\dd{GL2PS_TIGHT_BOUNDING_BOX}] The viewport is ignored and the
1084 PDF code; new \dd{GL2PS_TIGHT_BOUNDING_BOX} option; added rotated
/dports/cad/ldview/ldview-4.4/LDLib/
H A DLDSnapshotTaker.cpp1040 options |= GL2PS_TIGHT_BOUNDING_BOX; in saveGl2psStepImage()

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