/dports/science/gabedit/GabeditSrc251_300720/gl2ps/ |
H A D | gl2ps.h | 130 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/gl2ps/ |
H A D | gl2ps.h | 130 #define GL2PS_TIGHT_BOUNDING_BOX (1 << 12) macro
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/dports/cad/ldview/ldview-4.4/3rdParty/gl2ps/ |
H A D | gl2ps.h | 132 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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H A D | gl2psTest.c | 583 opt = GL2PS_DRAW_BACKGROUND | GL2PS_NO_PS3_SHADING | GL2PS_TIGHT_BOUNDING_BOX; in keyboard()
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H A D | gl2ps.tex | 268 \item[\dd{GL2PS_TIGHT_BOUNDING_BOX}] The viewport is ignored and the 992 PDF code; new \dd{GL2PS_TIGHT_BOUNDING_BOX} option; added rotated
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H A D | gl2ps.c | 5504 (gl2ps->options & GL2PS_TIGHT_BOUNDING_BOX)){ in gl2psPrintPrimitives()
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/dports/cad/ldview/ldview-4.4/gl2ps/ |
H A D | gl2ps.h | 130 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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H A D | gl2ps.c | 5478 (gl2ps->options & GL2PS_TIGHT_BOUNDING_BOX)){ in gl2psPrintPrimitives()
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/dports/math/qtiplot-doc/qtiplot-0.9.8.9/3rdparty/qwtplot3d/3rdparty/gl2ps/ |
H A D | gl2ps.h | 132 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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H A D | gl2ps.c | 5611 (gl2ps->options & GL2PS_TIGHT_BOUNDING_BOX)){ in gl2psPrintPrimitives()
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/dports/games/burrtools/burrtools-0.6.3/src/gui/ |
H A D | gl2ps.h | 129 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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/dports/science/drawxtl/DRAWxtl/source/DRAWxtl55/ |
H A D | gl2ps.h | 130 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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H A D | Edit2.cxx | 2913 | GL2PS_SILENT | GL2PS_TIGHT_BOUNDING_BOX;
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/dports/math/giacxcas/giac-1.6.0/src/ |
H A D | gl2ps.h | 130 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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/dports/math/vtk6/VTK-6.2.0/ThirdParty/gl2ps/vtkgl2ps/ |
H A D | gl2ps.h | 136 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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/dports/audio/snd/snd-21.2/ |
H A D | gl2ps.h | 136 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/gl2ps/vtkgl2ps/ |
H A D | gl2ps.h | 141 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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/dports/science/xcrysden/xcrysden-1.6.2/C/ |
H A D | gl2ps.h | 139 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/gl2ps/vtkgl2ps/ |
H A D | gl2ps.h | 143 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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/dports/cad/gmsh/gmsh-4.9.2-source/Graphics/ |
H A D | gl2ps.h | 140 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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/dports/math/qwtplot3d/qwtplot3d-438c855d/3rdparty/gl2ps/ |
H A D | gl2ps.h | 139 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) in uadecode()
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/dports/print/gl2ps/gl2ps-1.4.2/ |
H A D | gl2ps.h | 141 #define GL2PS_TIGHT_BOUNDING_BOX (1<<12) macro
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H A D | gl2psTest.c | 588 opt = GL2PS_DRAW_BACKGROUND | GL2PS_NO_PS3_SHADING | GL2PS_TIGHT_BOUNDING_BOX; in keyboard()
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H A D | gl2ps.tex | 277 \item[\dd{GL2PS_TIGHT_BOUNDING_BOX}] The viewport is ignored and the 1084 PDF code; new \dd{GL2PS_TIGHT_BOUNDING_BOX} option; added rotated
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/dports/cad/ldview/ldview-4.4/LDLib/ |
H A D | LDSnapshotTaker.cpp | 1040 options |= GL2PS_TIGHT_BOUNDING_BOX; in saveGl2psStepImage()
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