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Searched refs:GLDrawItem (Results 1 – 4 of 4) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_detail.c480 void qsort_walls_by_detail(GLDrawItem *arr, unsigned int n) in qsort_walls_by_detail()
483 QSORT(GLDrawItem, arr, n, cmp_walls_by_detail); in qsort_walls_by_detail()
486 void qsort_flats_by_detail(GLDrawItem *arr, unsigned int n) in qsort_flats_by_detail()
489 QSORT(GLDrawItem, arr, n, cmp_flats_by_detail); in qsort_flats_by_detail()
494 detail_t *d1 = ((const GLDrawItem *)a)->item.wall->gltexture->detail; in dicmp_wall_detail()
495 detail_t *d2 = ((const GLDrawItem *)b)->item.wall->gltexture->detail; in dicmp_wall_detail()
501 detail_t *d1 = ((const GLDrawItem *)a)->item.flat->gltexture->detail; in dicmp_flat_detail()
502 detail_t *d2 = ((const GLDrawItem *)b)->item.flat->gltexture->detail; in dicmp_flat_detail()
510 typedef void(*DICMP_ITEM)(GLDrawItem *arr, unsigned int n); in gld_DrawItemsSortByDetail()
H A Dgl_main.c2678 void qsort_walls_by_tex(GLDrawItem *arr, unsigned int n) in qsort_walls_by_tex()
2681 QSORT(GLDrawItem, arr, n, cmp_walls_by_tex); in qsort_walls_by_tex()
2684 void qsort_flats_by_tex(GLDrawItem *arr, unsigned int n) in qsort_flats_by_tex()
2687 QSORT(GLDrawItem, arr, n, cmp_flats_by_tex); in qsort_flats_by_tex()
2690 void qsort_sprites_by_tex(GLDrawItem *arr, unsigned int n) in qsort_sprites_by_tex()
2693 QSORT(GLDrawItem, arr, n, cmp_sprites_by_tex); in qsort_sprites_by_tex()
2702 QSORT(GLDrawItem, arr, n, cmp_sprites_by_scale); in qsort_sprites_by_scale()
2726 GLSprite *sprite1 = ((const GLDrawItem *)a)->item.sprite; in dicmp_sprite_scale()
2727 GLSprite *sprite2 = ((const GLDrawItem *)b)->item.sprite; in dicmp_sprite_scale()
2783 GLSprite *s1 = ((const GLDrawItem *)a)->item.sprite; in dicmp_sprite_by_pos()
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H A Dgl_intern.h288 } GLDrawItem; typedef
303 GLDrawItem *items[GLDIT_TYPES];
/dports/games/prboom/prboom-2.5.0/src/
H A Dgl_main.c901 } GLDrawItem; typedef
914 GLDrawItem *drawitems;
1892 …awitems=Z_Realloc(gld_drawinfo.drawitems,gld_drawinfo.max_drawitems*sizeof(GLDrawItem),PU_LEVEL,0); in gld_AddDrawItem()
1911 …awitems=Z_Realloc(gld_drawinfo.drawitems,gld_drawinfo.max_drawitems*sizeof(GLDrawItem),PU_LEVEL,0); in gld_AddDrawItem()