Searched refs:GLDrawItem (Results 1 – 4 of 4) sorted by relevance
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | gl_detail.c | 480 void qsort_walls_by_detail(GLDrawItem *arr, unsigned int n) in qsort_walls_by_detail() 483 QSORT(GLDrawItem, arr, n, cmp_walls_by_detail); in qsort_walls_by_detail() 486 void qsort_flats_by_detail(GLDrawItem *arr, unsigned int n) in qsort_flats_by_detail() 489 QSORT(GLDrawItem, arr, n, cmp_flats_by_detail); in qsort_flats_by_detail() 494 detail_t *d1 = ((const GLDrawItem *)a)->item.wall->gltexture->detail; in dicmp_wall_detail() 495 detail_t *d2 = ((const GLDrawItem *)b)->item.wall->gltexture->detail; in dicmp_wall_detail() 501 detail_t *d1 = ((const GLDrawItem *)a)->item.flat->gltexture->detail; in dicmp_flat_detail() 502 detail_t *d2 = ((const GLDrawItem *)b)->item.flat->gltexture->detail; in dicmp_flat_detail() 510 typedef void(*DICMP_ITEM)(GLDrawItem *arr, unsigned int n); in gld_DrawItemsSortByDetail()
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H A D | gl_main.c | 2678 void qsort_walls_by_tex(GLDrawItem *arr, unsigned int n) in qsort_walls_by_tex() 2681 QSORT(GLDrawItem, arr, n, cmp_walls_by_tex); in qsort_walls_by_tex() 2684 void qsort_flats_by_tex(GLDrawItem *arr, unsigned int n) in qsort_flats_by_tex() 2687 QSORT(GLDrawItem, arr, n, cmp_flats_by_tex); in qsort_flats_by_tex() 2690 void qsort_sprites_by_tex(GLDrawItem *arr, unsigned int n) in qsort_sprites_by_tex() 2693 QSORT(GLDrawItem, arr, n, cmp_sprites_by_tex); in qsort_sprites_by_tex() 2702 QSORT(GLDrawItem, arr, n, cmp_sprites_by_scale); in qsort_sprites_by_scale() 2726 GLSprite *sprite1 = ((const GLDrawItem *)a)->item.sprite; in dicmp_sprite_scale() 2727 GLSprite *sprite2 = ((const GLDrawItem *)b)->item.sprite; in dicmp_sprite_scale() 2783 GLSprite *s1 = ((const GLDrawItem *)a)->item.sprite; in dicmp_sprite_by_pos() [all …]
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H A D | gl_intern.h | 288 } GLDrawItem; typedef 303 GLDrawItem *items[GLDIT_TYPES];
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | gl_main.c | 901 } GLDrawItem; typedef 914 GLDrawItem *drawitems; 1892 …awitems=Z_Realloc(gld_drawinfo.drawitems,gld_drawinfo.max_drawitems*sizeof(GLDrawItem),PU_LEVEL,0); in gld_AddDrawItem() 1911 …awitems=Z_Realloc(gld_drawinfo.drawitems,gld_drawinfo.max_drawitems*sizeof(GLDrawItem),PU_LEVEL,0); in gld_AddDrawItem()
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