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Searched refs:GLM_ARCH_AVX (Results 1 – 25 of 35) sorted by relevance

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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/simd/
H A Dplatform.h263 #define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) macro
264 #define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX)
284 # define GLM_ARCH (GLM_ARCH_AVX)
302 # define GLM_ARCH (GLM_ARCH_AVX)
332 # define GLM_ARCH (GLM_ARCH_AVX)
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/simd/
H A Dplatform.h263 #define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) macro
264 #define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX)
284 # define GLM_ARCH (GLM_ARCH_AVX)
302 # define GLM_ARCH (GLM_ARCH_AVX)
332 # define GLM_ARCH (GLM_ARCH_AVX)
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/simd/
H A Dplatform.h326 #define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) macro
327 #define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX)
347 # define GLM_ARCH (GLM_ARCH_AVX)
365 # define GLM_ARCH (GLM_ARCH_AVX)
395 # define GLM_ARCH (GLM_ARCH_AVX)
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/simd/
H A Dplatform.h326 #define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) macro
327 #define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX)
347 # define GLM_ARCH (GLM_ARCH_AVX)
365 # define GLM_ARCH (GLM_ARCH_AVX)
395 # define GLM_ARCH (GLM_ARCH_AVX)
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/simd/
H A Dplatform.h326 #define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) macro
327 #define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX)
347 # define GLM_ARCH (GLM_ARCH_AVX)
365 # define GLM_ARCH (GLM_ARCH_AVX)
395 # define GLM_ARCH (GLM_ARCH_AVX)
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/simd/
H A Dplatform.h326 #define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) macro
327 #define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX)
347 # define GLM_ARCH (GLM_ARCH_AVX)
365 # define GLM_ARCH (GLM_ARCH_AVX)
395 # define GLM_ARCH (GLM_ARCH_AVX)
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/
H A Dsetup.hpp479 #define GLM_ARCH_AVX 0x0008 // | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2 macro
487 #define GLM_ARCH GLM_ARCH_AVX
499 #define GLM_ARCH GLM_ARCH_AVX //GLM_ARCH_AVX (Require SP1)
516 #define GLM_ARCH GLM_ARCH_AVX
534 #if (GLM_ARCH & GLM_ARCH_AVX)
558 #elif (GLM_ARCH == GLM_ARCH_AVX)
/dports/devel/upp/upp/uppsrc/plugin/glm/simd/
H A Dplatform.h247 #define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) macro
248 #define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX)
263 # define GLM_ARCH (GLM_ARCH_AVX)
287 # define GLM_ARCH (GLM_ARCH_AVX)
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/simd/
H A Dplatform.h264 #define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) macro
265 #define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX)
285 # define GLM_ARCH (GLM_ARCH_AVX)
309 # define GLM_ARCH (GLM_ARCH_AVX)
/dports/math/glm/glm-0.9.9.8/glm/simd/
H A Dplatform.h264 #define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) macro
265 #define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX)
285 # define GLM_ARCH (GLM_ARCH_AVX)
309 # define GLM_ARCH (GLM_ARCH_AVX)
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/core/
H A Dcore_setup_message.cpp164 if(GLM_ARCH & GLM_ARCH_AVX) in test_instruction_set()
/dports/math/glm/glm-0.9.9.8/test/core/
H A Dcore_setup_message.cpp180 if(GLM_ARCH & GLM_ARCH_AVX) in test_instruction_set()
H A Dcore_func_integer.cpp563 # if GLM_ARCH & GLM_ARCH_AVX && GLM_COMPILER & GLM_COMPILER_VC
741 # if GLM_ARCH & GLM_ARCH_AVX && GLM_COMPILER & GLM_COMPILER_VC in perf_int()
762 # if GLM_ARCH & GLM_ARCH_AVX && GLM_COMPILER & GLM_COMPILER_VC in perf_int()
/dports/games/warzone2100/warzone2100/3rdparty/glm/test/core/
H A Dcore_setup_message.cpp180 if(GLM_ARCH & GLM_ARCH_AVX) in test_instruction_set()
/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/core/
H A Dcore_setup_message.cpp209 if(GLM_ARCH & GLM_ARCH_AVX) in test_instruction_set()
/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/core/
H A Dcore_setup_message.cpp209 if(GLM_ARCH & GLM_ARCH_AVX) in test_instruction_set()
/dports/math/glm/glm-0.9.9.8/glm/detail/
H A Dfunc_common_simd.inl198 # if 0 && GLM_ARCH & GLM_ARCH_AVX
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/detail/
H A Dfunc_common_simd.inl198 # if 0 && GLM_ARCH & GLM_ARCH_AVX
/dports/devel/upp/upp/uppsrc/plugin/glm/detail/
H A Dfunc_common_simd.inl198 # if 0 && GLM_ARCH & GLM_ARCH_AVX
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/detail/
H A Dfunc_common_simd.inl198 # if 0 && GLM_ARCH & GLM_ARCH_AVX
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/detail/
H A Dfunc_common_simd.inl198 # if 0 && GLM_ARCH & GLM_ARCH_AVX
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/detail/
H A Dfunc_common_simd.inl198 # if 0 && GLM_ARCH & GLM_ARCH_AVX
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/detail/
H A Dfunc_common_simd.inl198 # if 0 && GLM_ARCH & GLM_ARCH_AVX
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/detail/
H A Dfunc_common_simd.inl198 # if 0 && GLM_ARCH & GLM_ARCH_AVX
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/detail/
H A Dfunc_common_simd.inl198 # if 0 && GLM_ARCH & GLM_ARCH_AVX

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