Searched refs:GLMaxTextureSize (Results 1 – 4 of 4) sorted by relevance
98 for (int tex_gy_beg = gy_beg / GLMaxTextureSize * GLMaxTextureSize;; in DrawTexture()99 tex_gy_beg += GLMaxTextureSize) { in DrawTexture()100 int tex_gy_end = tex_gy_beg + GLMaxTextureSize; in DrawTexture()125 / GLfloat(GLMaxTextureSize); in DrawTexture()127 / GLfloat(GLMaxTextureSize); in DrawTexture()133 for (int tex_gx_beg = gx_beg / GLMaxTextureSize * GLMaxTextureSize;; in DrawTexture()134 tex_gx_beg += GLMaxTextureSize) { in DrawTexture()169 / GLfloat(GLMaxTextureSize); in DrawTexture()171 / GLfloat(GLMaxTextureSize); in DrawTexture()177 int texture = tex_gy_beg / GLMaxTextureSize in DrawTexture()[all …]
118 GLint GLMaxTextureSize = 256; /// Max texture size supported on the video card variable321 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &GLMaxTextureSize); in InitOpenGL()322 if (GLMaxTextureSize == 0) { in InitOpenGL()331 GLMaxTextureSize = 256; in InitOpenGL()333 if (GLMaxTextureSize > GLMaxTextureSizeOverride in InitOpenGL()335 GLMaxTextureSize = GLMaxTextureSizeOverride; in InitOpenGL()
1935 int maxw = std::min<int>(g->GraphicWidth - ow, GLMaxTextureSize); in MakeTextures2()1936 int maxh = std::min<int>(g->GraphicHeight - oh, GLMaxTextureSize); in MakeTextures2()2118 int tw = (g->GraphicWidth - 1) / GLMaxTextureSize + 1; in MakeTextures()2119 const int th = (g->GraphicHeight - 1) / GLMaxTextureSize + 1; in MakeTextures()2121 int w = g->GraphicWidth % GLMaxTextureSize; in MakeTextures()2123 w = GLMaxTextureSize; in MakeTextures()2127 int h = g->GraphicHeight % GLMaxTextureSize; in MakeTextures()2129 h = GLMaxTextureSize; in MakeTextures()2157 …MakeTextures2(g, textures[j * tw + i], colors, GLMaxTextureSize * i, GLMaxTextureSize * j, time_of… in MakeTextures()
525 extern GLint GLMaxTextureSize;