Searched refs:GLNAME_MD_TYPE1 (Results 1 – 2 of 2) sorted by relevance
33 #define GLNAME_MD_TYPE1 (GLNAME_MODEL_DEPENDENT | 0x01) macro
2471 glPushName(GLNAME_MD_TYPE1); glPushName((* it1).my_glname); in RenderOnce()2533 glPushName(GLNAME_MD_TYPE1); glPushName((* it1).my_glname); in RenderOnce()2593 glPushName(GLNAME_MD_TYPE1); glPushName((* it1).atmr[n2]->my_glname); in RenderOnce()3109 if (names.size() > 1 && names[0] == GLNAME_MD_TYPE1) in DrawEvent()3125 if (names.size() > 1 && names[0] == GLNAME_MD_TYPE1) in DrawEvent()3178 if (names.size() > 1 && names[0] == GLNAME_MD_TYPE1) in EraseEvent()3189 if (names.size() > 1 && names[0] == GLNAME_MD_TYPE1) in EraseEvent()3246 if (names[0] == GLNAME_MD_TYPE1) in SelectEvent()3357 if (names[0] == GLNAME_MD_TYPE1) in MeasureEvent()