/dports/games/allacrost/allacrost-1.0.2/src/common/global/ |
H A D | global_objects.cpp | 156 ….insert(pair<GLOBAL_ELEMENTAL, GLOBAL_INTENSITY>(GLOBAL_ELEMENTAL_FIRE, GLOBAL_INTENSITY_NEUTRAL)); in GlobalWeapon() 157 …insert(pair<GLOBAL_ELEMENTAL, GLOBAL_INTENSITY>(GLOBAL_ELEMENTAL_WATER, GLOBAL_INTENSITY_NEUTRAL)); in GlobalWeapon() 158 ….insert(pair<GLOBAL_ELEMENTAL, GLOBAL_INTENSITY>(GLOBAL_ELEMENTAL_VOLT, GLOBAL_INTENSITY_NEUTRAL)); in GlobalWeapon() 159 …insert(pair<GLOBAL_ELEMENTAL, GLOBAL_INTENSITY>(GLOBAL_ELEMENTAL_EARTH, GLOBAL_INTENSITY_NEUTRAL)); in GlobalWeapon() 160 …sert(pair<GLOBAL_ELEMENTAL, GLOBAL_INTENSITY>(GLOBAL_ELEMENTAL_SLICING, GLOBAL_INTENSITY_NEUTRAL)); in GlobalWeapon() 162 …sert(pair<GLOBAL_ELEMENTAL, GLOBAL_INTENSITY>(GLOBAL_ELEMENTAL_MAULING, GLOBAL_INTENSITY_NEUTRAL)); in GlobalWeapon() 204 ….insert(pair<GLOBAL_ELEMENTAL, GLOBAL_INTENSITY>(GLOBAL_ELEMENTAL_FIRE, GLOBAL_INTENSITY_NEUTRAL)); in GlobalArmor() 205 …insert(pair<GLOBAL_ELEMENTAL, GLOBAL_INTENSITY>(GLOBAL_ELEMENTAL_WATER, GLOBAL_INTENSITY_NEUTRAL)); in GlobalArmor() 206 ….insert(pair<GLOBAL_ELEMENTAL, GLOBAL_INTENSITY>(GLOBAL_ELEMENTAL_VOLT, GLOBAL_INTENSITY_NEUTRAL)); in GlobalArmor() 207 …insert(pair<GLOBAL_ELEMENTAL, GLOBAL_INTENSITY>(GLOBAL_ELEMENTAL_EARTH, GLOBAL_INTENSITY_NEUTRAL)); in GlobalArmor() [all …]
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H A D | global_effects.h | 63 …GlobalElementalEffect(GLOBAL_ELEMENTAL type, GLOBAL_INTENSITY intensity = GLOBAL_INTENSITY_NEUTRAL… 116 GlobalStatusEffect(GLOBAL_STATUS type, GLOBAL_INTENSITY intensity = GLOBAL_INTENSITY_NEUTRAL) :
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H A D | global_effects.cpp | 124 if (_intensity < GLOBAL_INTENSITY_NEUTRAL) { in DecrementIntensity() 126 _intensity = GLOBAL_INTENSITY_NEUTRAL; in DecrementIntensity()
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H A D | global_utils.h | 214 GLOBAL_INTENSITY_NEUTRAL = 0, enumerator
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H A D | defs_global.cpp | 142 value("GLOBAL_INTENSITY_NEUTRAL", GLOBAL_INTENSITY_NEUTRAL), in BindGlobalsToLua()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/status_effects/ |
H A D | global_effects.h | 36 GlobalStatusEffect(GLOBAL_STATUS type, GLOBAL_INTENSITY intensity = GLOBAL_INTENSITY_NEUTRAL); 82 _intensity = GLOBAL_INTENSITY_NEUTRAL; in Disable() 88 || _intensity == GLOBAL_INTENSITY_NEUTRAL || _intensity == GLOBAL_INTENSITY_INVALID in IsActive()
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H A D | global_active_effect.h | 32 _intensity(GLOBAL_INTENSITY_NEUTRAL), in ActiveStatusEffect() 94 _intensity = GLOBAL_INTENSITY_NEUTRAL; in Disable() 100 || _intensity == GLOBAL_INTENSITY_NEUTRAL || _intensity == GLOBAL_INTENSITY_INVALID in IsActive()
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H A D | status_effect_enums.h | 68 GLOBAL_INTENSITY_NEUTRAL = 0, enumerator
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/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/ |
H A D | battle_effects.cpp | 105 if ((intensity < GLOBAL_INTENSITY_NEUTRAL) || (intensity >= GLOBAL_INTENSITY_TOTAL)) { in SetIntensity() 204 if ((intensity >= GLOBAL_INTENSITY_NEG_EXTREME) && (intensity < GLOBAL_INTENSITY_NEUTRAL)) { in ChangeStatus() 207 else if ((intensity <= GLOBAL_INTENSITY_POS_EXTREME) && (intensity > GLOBAL_INTENSITY_NEUTRAL)) { in ChangeStatus() 236 old_intensity = GLOBAL_INTENSITY_NEUTRAL; in ChangeStatus() 246 if (intensity == GLOBAL_INTENSITY_NEUTRAL) { in ChangeStatus()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/ |
H A D | map_status_effects.cpp | 315 && intensity != GLOBAL_INTENSITY_NEUTRAL) { in LoadStatusEffects() 328 && intensity != GLOBAL_INTENSITY_NEUTRAL) { in LoadStatusEffects() 446 if (effect.GetIntensity() > GLOBAL_INTENSITY_NEUTRAL) { in UpdateEffects() 523 if (intensity == GLOBAL_INTENSITY_NEUTRAL in ChangeActiveStatusEffect() 548 status_type, GLOBAL_INTENSITY_NEUTRAL, intensity); in ChangeActiveStatusEffect() 563 if((intensity <= GLOBAL_INTENSITY_POS_EXTREME) && (intensity > GLOBAL_INTENSITY_NEUTRAL)) in ChangeActiveStatusEffect() 591 if(new_intensity == GLOBAL_INTENSITY_NEUTRAL) in ChangeActiveStatusEffect() 636 return GLOBAL_INTENSITY_NEUTRAL; in GetActiveStatusEffectIntensity() 644 if (effect.GetIntensity() <= GLOBAL_INTENSITY_NEUTRAL) in RemoveNegativeActiveStatusEffects()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/ |
H A D | character_window.cpp | 39 vt_global::GLOBAL_INTENSITY_NEUTRAL); in CharacterWindow() 41 vt_global::GLOBAL_INTENSITY_NEUTRAL); in CharacterWindow() 188 intensity != GLOBAL_INTENSITY_NEUTRAL) { in _UpdateActiveStatusEffects()
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H A D | common_bindings.cpp | 177 luabind::value("GLOBAL_INTENSITY_NEUTRAL", GLOBAL_INTENSITY_NEUTRAL), in BindCommonCode()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/status_effects/ |
H A D | status_effects_supervisor.cpp | 161 if (effect.GetIntensity() > GLOBAL_INTENSITY_NEUTRAL) in Update() 301 if((intensity < GLOBAL_INTENSITY_NEUTRAL) && (intensity >= GLOBAL_INTENSITY_NEG_EXTREME)) { in ChangeActiveStatusEffect() 303 … } else if((intensity <= GLOBAL_INTENSITY_POS_EXTREME) && (intensity > GLOBAL_INTENSITY_NEUTRAL)) { in ChangeActiveStatusEffect() 336 if(new_intensity == GLOBAL_INTENSITY_NEUTRAL) in ChangeActiveStatusEffect()
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H A D | active_effects.cpp | 29 GlobalStatusEffect(GLOBAL_STATUS_INVALID, GLOBAL_INTENSITY_NEUTRAL), in ActiveBattleStatusEffect()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/menu/ |
H A D | menu_mode.cpp | 122 …icon = media.GetStatusIcon(vt_global::GLOBAL_STATUS_PHYS_ATK, vt_global::GLOBAL_INTENSITY_NEUTRAL); in MenuMode() 123 …_icon = media.GetStatusIcon(vt_global::GLOBAL_STATUS_MAG_ATK, vt_global::GLOBAL_INTENSITY_NEUTRAL); in MenuMode() 124 …icon = media.GetStatusIcon(vt_global::GLOBAL_STATUS_PHYS_DEF, vt_global::GLOBAL_INTENSITY_NEUTRAL); in MenuMode() 125 …_icon = media.GetStatusIcon(vt_global::GLOBAL_STATUS_MAG_DEF, vt_global::GLOBAL_INTENSITY_NEUTRAL); in MenuMode() 376 if(it->second != vt_global::GLOBAL_INTENSITY_NEUTRAL) in UpdateEquipmentInfo()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/ |
H A D | battle_character.cpp | 77 if (intensity == GLOBAL_INTENSITY_NEUTRAL) in BattleCharacter() 520 media.GetStatusIcon(vt_global::GLOBAL_STATUS_HP, vt_global::GLOBAL_INTENSITY_NEUTRAL)->Draw(); in DrawStatus() 522 media.GetStatusIcon(vt_global::GLOBAL_STATUS_SP, vt_global::GLOBAL_INTENSITY_NEUTRAL)->Draw(); in DrawStatus()
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/dports/games/allacrost/allacrost-1.0.2/dat/effects/ |
H A D | status.lua | 25 if (intensity == hoa_global.GameGlobal.GLOBAL_INTENSITY_NEUTRAL) then
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/command/ |
H A D | command_supervisor.cpp | 806 GlobalManager->Media().GetStatusIcon(GLOBAL_STATUS_EVADE, GLOBAL_INTENSITY_NEUTRAL)->Draw(); in _DrawActionInformation() 808 GlobalManager->Media().GetStatusIcon(GLOBAL_STATUS_PHYS_DEF, GLOBAL_INTENSITY_NEUTRAL)->Draw(); in _DrawActionInformation() 810 GlobalManager->Media().GetStatusIcon(GLOBAL_STATUS_MAG_DEF, GLOBAL_INTENSITY_NEUTRAL)->Draw(); in _DrawActionInformation() 868 if (intensity == GLOBAL_INTENSITY_NEUTRAL || in _UpdateActorTargetText()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/actors/ |
H A D | global_character.cpp | 305 _equipment_status_effects.resize(GLOBAL_STATUS_TOTAL, GLOBAL_INTENSITY_NEUTRAL); in GlobalCharacter() 819 _equipment_status_effects[i] = GLOBAL_INTENSITY_NEUTRAL; in _UpdateEquipmentStatusEffects() 873 if (intensity == GLOBAL_INTENSITY_NEUTRAL) { in _UpdateEquipmentStatusEffects() 1124 if (intensity == GLOBAL_INTENSITY_INVALID || intensity == GLOBAL_INTENSITY_NEUTRAL) in ApplyActiveStatusEffect() 1131 || effect.GetIntensity() == GLOBAL_INTENSITY_NEUTRAL) { in ApplyActiveStatusEffect()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/menu/menu_windows/ |
H A D | menu_party_window.cpp | 146 GLOBAL_INTENSITY_NEUTRAL); in _InitCharSelect() 149 GLOBAL_INTENSITY_NEUTRAL); in _InitCharSelect()
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H A D | skill_node_bottom_info.cpp | 267 GLOBAL_INTENSITY_NEUTRAL); in _SetStatsInfo()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/media/ |
H A D | global_media.cpp | 137 case GLOBAL_INTENSITY_NEUTRAL: in GetStatusIcon()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/shop/ |
H A D | shop.cpp | 248 _atk_icon = media.GetStatusIcon(GLOBAL_STATUS_PHYS_ATK, GLOBAL_INTENSITY_NEUTRAL); in ShopObjectViewer() 249 _matk_icon = media.GetStatusIcon(GLOBAL_STATUS_MAG_ATK, GLOBAL_INTENSITY_NEUTRAL); in ShopObjectViewer() 250 _def_icon = media.GetStatusIcon(GLOBAL_STATUS_PHYS_DEF, GLOBAL_INTENSITY_NEUTRAL); in ShopObjectViewer() 251 _mdef_icon = media.GetStatusIcon(GLOBAL_STATUS_MAG_DEF, GLOBAL_INTENSITY_NEUTRAL); in ShopObjectViewer() 804 if(it->second != GLOBAL_INTENSITY_NEUTRAL) in _SetStatusIcons()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/entities/status_effects/ |
H A D | status_effects.lua | 52 if (intensity == vt_global.GameGlobal.GLOBAL_INTENSITY_NEUTRAL) then 769 if (battle_effect:GetIntensity() < vt_global.GameGlobal.GLOBAL_INTENSITY_NEUTRAL) then 780 if (intensity < vt_global.GameGlobal.GLOBAL_INTENSITY_NEUTRAL
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/inventory/ |
H A D | items.lua | 382 if (intensity >= vt_global.GameGlobal.GLOBAL_INTENSITY_NEUTRAL) then 402 if (intensity >= vt_global.GameGlobal.GLOBAL_INTENSITY_NEUTRAL) then
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