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Searched refs:GLSLShaderFactory (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/src/GLSL/
H A DOgreGLSLShaderFactory.cpp37 GLSLProgramManager* GLSLShaderFactory::mProgramManager = NULL;
39 String GLSLShaderFactory::mLanguageName = "glsl";
42 GLSLShaderFactory::GLSLShaderFactory(GL3PlusRenderSystem* renderSystem) in GLSLShaderFactory() function in Ogre::GLSLShaderFactory
51 GLSLShaderFactory::~GLSLShaderFactory(void) in ~GLSLShaderFactory()
61 const String& GLSLShaderFactory::getLanguage(void) const in getLanguage()
67 HighLevelGpuProgram* GLSLShaderFactory::create( in create()
76 void GLSLShaderFactory::destroy(HighLevelGpuProgram* prog) in destroy()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/include/GLSL/
H A DOgreGLSLShaderFactory.h41 class _OgreGL3PlusExport GLSLShaderFactory : public HighLevelGpuProgramFactory
47 GLSLShaderFactory(GL3PlusRenderSystem* renderSystem);
48 ~GLSLShaderFactory(void);
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/include/
H A DOgreGL3PlusRenderSystem.h49 class GLSLShaderFactory; variable
96 GLSLShaderFactory* mGLSLShaderFactory;
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/src/
H A DOgreGL3PlusRenderSystem.cpp509 mGLSLShaderFactory = new GLSLShaderFactory(this); in initialiseFromRenderSystemCapabilities()