Searched refs:GLW_3VF (Results 1 – 9 of 9) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | glwrapper.h | 39 struct GLW_3VF struct 41 GLW_3VF() {} in GLW_3VF() function 42 GLW_3VF(float l, float m, float n) : x(l), y(m), z(n) {} in GLW_3VF() argument 43 GLW_3VF(float l, float m) : x(l), y(m), z(0.0) {} in GLW_3VF() argument 52 inline void set(const GLW_3VF &in) in set() argument 149 virtual void set_transform(const GLW_3VF &trans, const GLW_3VF &scale) = 0; 151 virtual void get_transform(GLW_3VF *trans, GLW_3VF *scale) = 0;
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H A D | glwrapper-ogl.h | 26 virtual void set_transform(const GLW_3VF &trans, const GLW_3VF &scale) override; 28 virtual void get_transform(GLW_3VF *trans, GLW_3VF *scale) override; 77 vector<GLW_3VF> m_position_buffer;
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H A D | tilereg.cc | 148 GLW_3VF trans(sx + ox, sy + oy, 0); in set_transform() 149 GLW_3VF scale; in set_transform() 152 scale = GLW_3VF(1, 1, 1); in set_transform() 154 scale = GLW_3VF(dx, dy, 1); in set_transform()
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H A D | tilereg-doll.cc | 178 GLW_3VF trans(sx + 32 * left_gutter, sy + 32 * edit_doll_line, 0); in render() 179 GLW_3VF scale(64, 64, 1); in render() 205 GLW_3VF trans(sx + 32 * (left_gutter + 3), sy + 32 * edit_doll_line, 0); in render() 206 GLW_3VF scale(32, 32, 1); in render() 220 GLW_3VF trans(sx, sy); in render() 221 GLW_3VF scale(1, 1, 1); in render()
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H A D | glwrapper-ogl.cc | 277 GLW_3VF trans, scale; 280 void OGLStateManager::set_transform(const GLW_3VF &trans, const GLW_3VF &scale) in set_transform() 293 void OGLStateManager::get_transform(GLW_3VF *trans, GLW_3VF *scale) in get_transform()
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H A D | fontwrapper-ft.cc | 444 GLW_3VF trans(x_pos, y_pos, 0.0f); in draw_m_buf() 445 GLW_3VF scale(display_density.scale_to_logical(), in draw_m_buf() 454 GLW_3VF trans_shadow(trans.x + 1, trans.y + 1, 0.0f); in draw_m_buf()
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H A D | skill-menu.cc | 1665 GLW_3VF t = {(float)m_region.x, (float)m_region.y, 0}, s = {1, 1, 1}; in _render()
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H A D | ui.cc | 1891 GLW_3VF translate; in _render() 2337 GLW_3VF t = {(float)m_region.x, (float)m_region.y, 0}, s = {32, 32, 1}; in _render()
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H A D | menu.cc | 402 GLW_3VF t = {(float)m_region.x, (float)m_region.y, 0}, s = {1, 1, 1}; in _render()
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