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Searched refs:GL_CLAMP_TO_BORDER (Results 1 – 25 of 926) sorted by relevance

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/dports/x11-wm/mutter/mutter-41.1/cogl/cogl/
H A Dcogl-sampler-cache-private.h38 #ifndef GL_CLAMP_TO_BORDER
39 #define GL_CLAMP_TO_BORDER 0x812d macro
56 COGL_SAMPLER_CACHE_WRAP_MODE_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER,
/dports/graphics/cogl/cogl-1.22.8/cogl/
H A Dcogl-sampler-cache-private.h38 #ifndef GL_CLAMP_TO_BORDER
39 #define GL_CLAMP_TO_BORDER 0x812d macro
56 COGL_SAMPLER_CACHE_WRAP_MODE_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER,
/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/
H A Dcogl-sampler-cache-private.h38 #ifndef GL_CLAMP_TO_BORDER
39 #define GL_CLAMP_TO_BORDER 0x812d macro
56 COGL_SAMPLER_CACHE_WRAP_MODE_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER,
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Dtex3d-depth1.c123 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in piglit_init()
124 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); in piglit_init()
125 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER); in piglit_init()
/dports/graphics/cairo/cairo-1.17.4/src/
H A Dcairo-gl-ext-def-private.h99 #ifndef GL_CLAMP_TO_BORDER
100 #define GL_CLAMP_TO_BORDER 0x812D macro
/dports/www/firefox-esr/firefox-91.8.0/gfx/cairo/cairo/src/
H A Dcairo-gl-ext-def-private.h99 #ifndef GL_CLAMP_TO_BORDER
100 #define GL_CLAMP_TO_BORDER 0x812D macro
/dports/www/firefox/firefox-99.0/gfx/cairo/cairo/src/
H A Dcairo-gl-ext-def-private.h99 #ifndef GL_CLAMP_TO_BORDER
100 #define GL_CLAMP_TO_BORDER 0x812D macro
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/cairo/cairo/src/
H A Dcairo-gl-ext-def-private.h99 #ifndef GL_CLAMP_TO_BORDER
100 #define GL_CLAMP_TO_BORDER 0x812D macro
/dports/audio/dragonfly-reverb-lv2/dragonfly-reverb-3.2.5/dpf/dgl/
H A DOpenGL.hpp89 #ifndef GL_CLAMP_TO_BORDER
90 # define GL_CLAMP_TO_BORDER 0x812D macro
/dports/audio/dpf-plugins-lv2/DPF-Plugins-1.4/dpf/dgl/
H A DOpenGL.hpp89 #ifndef GL_CLAMP_TO_BORDER
90 # define GL_CLAMP_TO_BORDER 0x812D macro
/dports/audio/midiomatic-lv2/midiomatic-0.2.0/dpf/dgl/
H A DOpenGL.hpp89 #ifndef GL_CLAMP_TO_BORDER
90 # define GL_CLAMP_TO_BORDER 0x812D macro
/dports/audio/fogpad-lv2/fogpad-port-1.0.0-3-gc52326b/dpf/dgl/
H A DOpenGL.hpp89 #ifndef GL_CLAMP_TO_BORDER
90 # define GL_CLAMP_TO_BORDER 0x812D macro
/dports/audio/string-machine-lv2/string-machine-0.1.0/dpf/dgl/
H A DOpenGL.hpp89 #ifndef GL_CLAMP_TO_BORDER
90 # define GL_CLAMP_TO_BORDER 0x812D
/dports/audio/ssr-lv2/ssr-e1999da/dpf/dgl/
H A DOpenGL.hpp89 #ifndef GL_CLAMP_TO_BORDER
90 # define GL_CLAMP_TO_BORDER 0x812D macro
/dports/audio/stone-phaser-lv2/stone-phaser-0.1.2-17-gda92961/dpf/dgl/
H A DOpenGL.hpp89 #ifndef GL_CLAMP_TO_BORDER
90 # define GL_CLAMP_TO_BORDER 0x812D macro
/dports/audio/spectacle-lv2/spectacle-2.0-1-g27b1525/dpf/dgl/
H A DOpenGL.hpp89 #ifndef GL_CLAMP_TO_BORDER
90 # define GL_CLAMP_TO_BORDER 0x812D macro
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DOverlay.cpp45 texturePropsBase.SetWrap(GL_CLAMP_TO_BORDER, GL_CLAMP_TO_EDGE); in CreateOverlayTexture()
49 texturePropsMask.SetWrap(GL_CLAMP_TO_BORDER, GL_CLAMP_TO_EDGE); in CreateOverlayTexture()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/copyleft/opengl2/
H A Dtexture_from_tga.cpp42 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in texture_from_tga()
43 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); in texture_from_tga()
/dports/graphics/wings/libigl-2.1.0/include/igl/copyleft/opengl2/
H A Dtexture_from_tga.cpp42 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in texture_from_tga()
43 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); in texture_from_tga()
/dports/graphics/wdune/wdune-1.926/src/
H A DTexture3DNode.cpp97 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in loadTexture()
98 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); in loadTexture()
99 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER); in loadTexture()
/dports/audio/nekobi-lv2/Nekobi-840a692/dpf/dgl/
H A DBase.hpp97 #ifndef GL_CLAMP_TO_BORDER
98 # define GL_CLAMP_TO_BORDER 0x812D macro
/dports/audio/zam-plugins-lv2/zam-plugins-3.14/dpf/dgl/
H A DBase.hpp97 #ifndef GL_CLAMP_TO_BORDER
98 # define GL_CLAMP_TO_BORDER 0x812D macro
/dports/audio/carla/Carla-2.4.1/source/modules/dgl/
H A DBase.hpp98 #ifndef GL_CLAMP_TO_BORDER
99 # define GL_CLAMP_TO_BORDER 0x812D macro
/dports/lang/clover/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_gldefs.h193 case GL_CLAMP_TO_BORDER: in nvgl_wrap_mode()
212 case GL_CLAMP_TO_BORDER: in nvgl_wrap_mode_nv20()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_gldefs.h193 case GL_CLAMP_TO_BORDER: in nvgl_wrap_mode()
212 case GL_CLAMP_TO_BORDER: in nvgl_wrap_mode_nv20()

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