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Searched refs:GL_COMPRESSED_INTENSITY (Results 1 – 25 of 551) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_buffer_object/
H A Dinvalid-internal-format.c106 {GL_COMPRESSED_INTENSITY, GL_INTENSITY, GL_UNSIGNED_BYTE},
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query2/
H A Dsamples-pnames.c60 GL_COMPRESSED_INTENSITY,
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query/
H A Dapi-errors.c92 GL_COMPRESSED_INTENSITY,
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_compression/
H A Dinternal-format-query.c95 {GL_COMPRESSED_INTENSITY, GL_INTENSITY},
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-storage-formats.c142 GL_COMPRESSED_INTENSITY,
/dports/x11-clocks/glclock/glclock-6.0b6.0/
H A DGLextensions.H657 #define GL_COMPRESSED_INTENSITY ((GLenum)0x84EC) macro
669 #define GL_COMPRESSED_INTENSITY_ARB GL_COMPRESSED_INTENSITY
H A DGLextensions.cpp1478 …ESSED_INTENSITY" || str == "GL_COMPRESSED_INTENSITY_ARB") format = GL_COMPRESSED_INTENSITY ; in InternalFormat()
1644 case GL_COMPRESSED_INTENSITY: str = "GL_COMPRESSED_INTENSITY" ; break ; in InternalFormatString()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL13.java101 int GL_COMPRESSED_INTENSITY = 0x84EC; field
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_view/
H A Dformats.c170 GL_COMPRESSED_INTENSITY, in test_format_errors()
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_355 GL_COMPRESSED_INTENSITY 0x84EC
/dports/lang/clover/mesa-21.3.6/docs/relnotes/
H A D10.0.5.rst125 - nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
/dports/graphics/libosmesa/mesa-21.3.6/docs/relnotes/
H A D10.0.5.rst125 - nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
/dports/graphics/libosmesa-gallium/mesa-21.3.6/docs/relnotes/
H A D10.0.5.rst125 - nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_VERSION_1_352 GL_COMPRESSED_INTENSITY 0x84EC
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_VERSION_1_355 GL_COMPRESSED_INTENSITY 0x84EC
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/docs/relnotes/
H A D10.0.5.rst125 - nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
/dports/graphics/mesa-gallium-va/mesa-21.3.6/docs/relnotes/
H A D10.0.5.rst125 - nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/docs/relnotes/
H A D10.0.5.rst125 - nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/docs/relnotes/
H A D10.0.5.rst125 - nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
/dports/graphics/mesa-dri/mesa-21.3.6/docs/relnotes/
H A D10.0.5.rst125 - nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
/dports/graphics/mesa-libs/mesa-21.3.6/docs/relnotes/
H A D10.0.5.rst125 - nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/docs/relnotes/
H A D10.0.5.rst125 - nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
/dports/graphics/mesa-dri-classic/mesa-20.2.3/docs/relnotes/
H A D10.0.5.rst125 - nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_355 GL_COMPRESSED_INTENSITY 0x84EC
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_VERSION_1_354 GL_COMPRESSED_INTENSITY 0x84EC

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