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Searched refs:GL_DEPTH_BUFFER_BIT (Results 1 – 25 of 3787) sorted by relevance

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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/
H A DBlitFramebufferANGLETest.cpp320 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
347 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
374 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
384 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
416 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
426 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
625 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
654 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
679 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
730 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fFboInvalidateTests.cpp61 if (discardBufferBits & GL_DEPTH_BUFFER_BIT) in getDefaultFBDiscardAttachments()
78 …if ((discardBufferBits & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) == (GL_DEPTH_BUFFER_BIT|GL_S… in getFBODiscardAttachments()
80 else if (discardBufferBits & GL_DEPTH_BUFFER_BIT) in getFBODiscardAttachments()
177 if ((m_buffers & GL_DEPTH_BUFFER_BIT) != 0) in render()
269 if ((m_buffers & GL_DEPTH_BUFFER_BIT) != 0) in render()
526 if ((m_invalidateBuffers & GL_DEPTH_BUFFER_BIT) != 0) in render()
563 …(m_invalidateBuffers & (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)) != (GL_COLOR_BUFFER_BIT|GL_DEPTH… in InvalidateFboUnbindReadCase()
637 if ((m_invalidateBuffers & GL_DEPTH_BUFFER_BIT) != 0) in render()
780 if ((m_invalidateBuffers & GL_DEPTH_BUFFER_BIT) != 0) in render()
919 …(m_invalidateBuffers & (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)) != (GL_COLOR_BUFFER_BIT|GL_DEPTH… in InvalidateSubFboUnbindReadCase()
[all …]
H A Des3fFboRenderTest.cpp126 if (buffers & GL_DEPTH_BUFFER_BIT) in getName()
131 if (buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) in getName()
284 if (m_config.buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) in Framebuffer()
669 context.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
884 cfg.buffers &= ~(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
1154 context.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
1209 context.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
1306 ctx.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
1329 …(m_buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) == (m_config.buffers & (GL_DEPTH_BUFFER_… in render()
1335 : (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/tests/
H A Dgl_map_buffer_range_unittest.cc112 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F()
118 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F()
127 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F()
133 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F()
144 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F()
150 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F()
160 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F()
166 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F()
193 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F()
199 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DOcclusionQueriesTest.cpp50 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
98 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
139 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
149 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
155 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
165 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
171 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
177 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
411 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
423 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
[all …]
H A DBlitFramebufferANGLETest.cpp396 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
428 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
457 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
467 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
494 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
609 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
616 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
662 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
669 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
1174 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
[all …]
/dports/misc/vxl/vxl-3.3.2/core/vgui/
H A Dvgui_clear_tableau.cxx32 mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; in vgui_clear_tableau()
47 if (mask & GL_DEPTH_BUFFER_BIT) in handle()
108 bool depth_val = (mask & GL_DEPTH_BUFFER_BIT) != 0; in config_dialog()
130 mask |= GL_DEPTH_BUFFER_BIT; in config_dialog()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Ddepth.c52 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth()
87 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); in depth_func()
130 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask()
160 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/
H A Dscissor-depth-clear.c57 glClear(GL_DEPTH_BUFFER_BIT); in piglit_display()
63 glClear(GL_DEPTH_BUFFER_BIT); in piglit_display()
68 glClear(GL_DEPTH_BUFFER_BIT); in piglit_display()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_object/
H A Ddepth-stencil-blit.c135 glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in test_stencil_blit()
144 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, in test_stencil_blit()
171 glClear(GL_DEPTH_BUFFER_BIT); in test_depth_blit()
188 glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in test_depth_blit()
193 GL_DEPTH_BUFFER_BIT , GL_NEAREST); in test_depth_blit()
198 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, in test_depth_blit()
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Ddepth.c50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth()
86 GL_DEPTH_BUFFER_BIT); in depth_func()
133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask()
167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Ddepth.c50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth()
86 GL_DEPTH_BUFFER_BIT); in depth_func()
133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask()
167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Ddepth.c50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth()
86 GL_DEPTH_BUFFER_BIT); in depth_func()
133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask()
167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Ddepth.c50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth()
86 GL_DEPTH_BUFFER_BIT); in depth_func()
133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask()
167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Ddepth.c50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth()
86 GL_DEPTH_BUFFER_BIT); in depth_func()
133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask()
167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Ddepth.c50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth()
86 GL_DEPTH_BUFFER_BIT); in depth_func()
133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask()
167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Ddepth.c50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth()
86 GL_DEPTH_BUFFER_BIT); in depth_func()
133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask()
167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Ddepth.c50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth()
86 GL_DEPTH_BUFFER_BIT); in depth_func()
133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask()
167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Ddepth.c50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth()
86 GL_DEPTH_BUFFER_BIT); in depth_func()
133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask()
167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
/dports/cad/netgen/netgen-6.2.2105/ng/Togl-1.7/
H A Dstereo.c94 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in display_cb()
113 Togl_OldStereoClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in display_cb()
116 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in display_cb()
154 Togl_OldStereoClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in display_cb()
157 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in display_cb()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/
H A Ddepthrange-clear.c105 glClear(GL_DEPTH_BUFFER_BIT); in piglit_display()
110 glClear(GL_DEPTH_BUFFER_BIT); in piglit_display()
116 glClear(GL_DEPTH_BUFFER_BIT); in piglit_display()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-depth.c94 glClear(GL_DEPTH_BUFFER_BIT); in test_clear()
171 glClear(GL_DEPTH_BUFFER_BIT); in test_readpixels()
204 glClear(GL_DEPTH_BUFFER_BIT); in test_drawpixels()
219 glClear(GL_DEPTH_BUFFER_BIT); in test_copy()
230 GL_DEPTH_BUFFER_BIT, GL_NEAREST); in test_copy()
H A Dfbo-blit-d24s8.c170 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in run_test()
199 glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in run_test()
214 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in run_test()
224 GL_DEPTH_BUFFER_BIT); in run_test()
231 GL_DEPTH_BUFFER_BIT); in run_test()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/serializers/osg/
H A DClearNode.cpp17 BEGIN_BITFLAGS_SERIALIZER(ClearMask,GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
19 ADD_BITFLAG_VALUE(DEPTH, GL_DEPTH_BUFFER_BIT);
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/serializers/osg/
H A DClearNode.cpp17 BEGIN_BITFLAGS_SERIALIZER(ClearMask,GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
19 ADD_BITFLAG_VALUE(DEPTH, GL_DEPTH_BUFFER_BIT);

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