/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/ |
H A D | BlitFramebufferANGLETest.cpp | 320 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 347 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 374 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 384 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 416 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 426 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 625 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 654 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 679 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 730 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fFboInvalidateTests.cpp | 61 if (discardBufferBits & GL_DEPTH_BUFFER_BIT) in getDefaultFBDiscardAttachments() 78 …if ((discardBufferBits & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) == (GL_DEPTH_BUFFER_BIT|GL_S… in getFBODiscardAttachments() 80 else if (discardBufferBits & GL_DEPTH_BUFFER_BIT) in getFBODiscardAttachments() 177 if ((m_buffers & GL_DEPTH_BUFFER_BIT) != 0) in render() 269 if ((m_buffers & GL_DEPTH_BUFFER_BIT) != 0) in render() 526 if ((m_invalidateBuffers & GL_DEPTH_BUFFER_BIT) != 0) in render() 563 …(m_invalidateBuffers & (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)) != (GL_COLOR_BUFFER_BIT|GL_DEPTH… in InvalidateFboUnbindReadCase() 637 if ((m_invalidateBuffers & GL_DEPTH_BUFFER_BIT) != 0) in render() 780 if ((m_invalidateBuffers & GL_DEPTH_BUFFER_BIT) != 0) in render() 919 …(m_invalidateBuffers & (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)) != (GL_COLOR_BUFFER_BIT|GL_DEPTH… in InvalidateSubFboUnbindReadCase() [all …]
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H A D | es3fFboRenderTest.cpp | 126 if (buffers & GL_DEPTH_BUFFER_BIT) in getName() 131 if (buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) in getName() 284 if (m_config.buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) in Framebuffer() 669 context.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 884 cfg.buffers &= ~(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 1154 context.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 1209 context.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 1306 ctx.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 1329 …(m_buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) == (m_config.buffers & (GL_DEPTH_BUFFER_… in render() 1335 : (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/tests/ |
H A D | gl_map_buffer_range_unittest.cc | 112 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F() 118 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F() 127 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F() 133 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F() 144 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F() 150 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F() 160 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F() 166 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F() 193 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F() 199 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_F() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | OcclusionQueriesTest.cpp | 50 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 98 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 139 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 149 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 155 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 165 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 171 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 177 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 411 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 423 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() [all …]
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H A D | BlitFramebufferANGLETest.cpp | 396 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 428 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 457 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 467 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 494 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 609 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 616 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 662 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 669 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 1174 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P() [all …]
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/dports/misc/vxl/vxl-3.3.2/core/vgui/ |
H A D | vgui_clear_tableau.cxx | 32 mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; in vgui_clear_tableau() 47 if (mask & GL_DEPTH_BUFFER_BIT) in handle() 108 bool depth_val = (mask & GL_DEPTH_BUFFER_BIT) != 0; in config_dialog() 130 mask |= GL_DEPTH_BUFFER_BIT; in config_dialog()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/ |
H A D | depth.c | 52 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth() 87 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); in depth_func() 130 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask() 160 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/ |
H A D | scissor-depth-clear.c | 57 glClear(GL_DEPTH_BUFFER_BIT); in piglit_display() 63 glClear(GL_DEPTH_BUFFER_BIT); in piglit_display() 68 glClear(GL_DEPTH_BUFFER_BIT); in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_object/ |
H A D | depth-stencil-blit.c | 135 glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in test_stencil_blit() 144 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, in test_stencil_blit() 171 glClear(GL_DEPTH_BUFFER_BIT); in test_depth_blit() 188 glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in test_depth_blit() 193 GL_DEPTH_BUFFER_BIT , GL_NEAREST); in test_depth_blit() 198 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, in test_depth_blit()
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | depth.c | 50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth() 86 GL_DEPTH_BUFFER_BIT); in depth_func() 133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask() 167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | depth.c | 50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth() 86 GL_DEPTH_BUFFER_BIT); in depth_func() 133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask() 167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | depth.c | 50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth() 86 GL_DEPTH_BUFFER_BIT); in depth_func() 133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask() 167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | depth.c | 50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth() 86 GL_DEPTH_BUFFER_BIT); in depth_func() 133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask() 167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | depth.c | 50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth() 86 GL_DEPTH_BUFFER_BIT); in depth_func() 133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask() 167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | depth.c | 50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth() 86 GL_DEPTH_BUFFER_BIT); in depth_func() 133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask() 167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | depth.c | 50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth() 86 GL_DEPTH_BUFFER_BIT); in depth_func() 133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask() 167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | depth.c | 50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth() 86 GL_DEPTH_BUFFER_BIT); in depth_func() 133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask() 167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/ |
H A D | depth.c | 50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth() 86 GL_DEPTH_BUFFER_BIT); in depth_func() 133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask() 167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
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/dports/cad/netgen/netgen-6.2.2105/ng/Togl-1.7/ |
H A D | stereo.c | 94 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in display_cb() 113 Togl_OldStereoClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in display_cb() 116 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in display_cb() 154 Togl_OldStereoClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in display_cb() 157 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in display_cb()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | depthrange-clear.c | 105 glClear(GL_DEPTH_BUFFER_BIT); in piglit_display() 110 glClear(GL_DEPTH_BUFFER_BIT); in piglit_display() 116 glClear(GL_DEPTH_BUFFER_BIT); in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-depth.c | 94 glClear(GL_DEPTH_BUFFER_BIT); in test_clear() 171 glClear(GL_DEPTH_BUFFER_BIT); in test_readpixels() 204 glClear(GL_DEPTH_BUFFER_BIT); in test_drawpixels() 219 glClear(GL_DEPTH_BUFFER_BIT); in test_copy() 230 GL_DEPTH_BUFFER_BIT, GL_NEAREST); in test_copy()
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H A D | fbo-blit-d24s8.c | 170 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in run_test() 199 glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in run_test() 214 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in run_test() 224 GL_DEPTH_BUFFER_BIT); in run_test() 231 GL_DEPTH_BUFFER_BIT); in run_test()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/serializers/osg/ |
H A D | ClearNode.cpp | 17 BEGIN_BITFLAGS_SERIALIZER(ClearMask,GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); 19 ADD_BITFLAG_VALUE(DEPTH, GL_DEPTH_BUFFER_BIT);
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/serializers/osg/ |
H A D | ClearNode.cpp | 17 BEGIN_BITFLAGS_SERIALIZER(ClearMask,GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); 19 ADD_BITFLAG_VALUE(DEPTH, GL_DEPTH_BUFFER_BIT);
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