/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | morph3d.c | 375 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_tetra() 380 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_tetra() 386 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_tetra() 391 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_tetra() 406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_cube() 409 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_cube() 412 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_cube() 415 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_cube() 418 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); in draw_cube() 861 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in main() [all …]
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H A D | spectex.c | 67 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display() 77 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */ in Display() 87 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display() 97 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display() 107 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */ in Display() 116 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display() 188 glMaterialfv(GL_FRONT, GL_DIFFUSE, White); in Init() 193 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | morph3d.c | 375 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_tetra() 380 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_tetra() 386 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_tetra() 391 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_tetra() 406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_cube() 409 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_cube() 412 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_cube() 415 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_cube() 418 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); in draw_cube() 861 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in main() [all …]
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H A D | spectex.c | 67 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display() 77 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */ in Display() 87 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display() 97 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display() 107 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */ in Display() 116 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display() 188 glMaterialfv(GL_FRONT, GL_DIFFUSE, White); in Init() 193 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); in Init()
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | morph3d.c | 503 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_tetra() 510 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_tetra() 516 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_tetra() 521 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_tetra() 530 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_cube() 535 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_cube() 538 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_cube() 541 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_cube() 544 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[4]); in draw_cube() 795 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in pinit() [all …]
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H A D | moebius.c | 254 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray5); in draw_moebius_ant() 256 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Material); in draw_moebius_ant() 449 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialWhite); in draw_moebius_strip() 451 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 453 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip() 482 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 484 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip() 490 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 492 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip() 581 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in pinit() [all …]
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | morph3d.c | 323 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_tetra() 330 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_tetra() 336 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_tetra() 341 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_tetra() 350 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_cube() 355 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_cube() 358 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_cube() 361 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_cube() 364 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[4]); in draw_cube() 620 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in pinit() [all …]
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H A D | moebius.c | 260 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray5); in draw_moebius_ant() 262 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Material); in draw_moebius_ant() 459 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialWhite); in draw_moebius_strip() 461 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 463 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip() 492 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 494 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip() 500 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 502 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip() 596 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in pinit() [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | material.c | 64 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in myinit() 110 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 123 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 136 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 149 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 162 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 175 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 188 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 201 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 214 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() [all …]
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H A D | accanti.c | 84 glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse); in displayObjects() 92 glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse); in displayObjects() 99 glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse); in displayObjects() 105 glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse); in displayObjects()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | material.c | 64 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in myinit() 110 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 123 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 136 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 149 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 162 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 175 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 188 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 201 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() 214 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display() [all …]
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H A D | accanti.c | 84 glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse); in displayObjects() 92 glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse); in displayObjects() 99 glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse); in displayObjects() 105 glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse); in displayObjects()
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/dports/graphics/fpc-opengl/fpc-3.2.2/packages/opengl/examples/ |
H A D | morph3d.pp | 406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); 411 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); 417 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); 422 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); 438 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); 441 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); 444 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); 447 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); 450 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); 888 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); [all …]
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/dports/lang/fpc-source/fpc-3.2.2/packages/opengl/examples/ |
H A D | morph3d.pp | 406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); 411 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); 417 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); 422 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); 438 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); 441 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); 444 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); 447 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); 450 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); 888 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); [all …]
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/dports/graphics/gauche-gl/Gauche-gl-0.6/examples/glbook/ |
H A D | example5-8.scm | 12 (gl-light GL_LIGHT0 GL_DIFFUSE '#f32(1.0 1.0 1.0 1.0)) 27 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) 38 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) 49 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) 60 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) 71 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) 82 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) 93 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) 104 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) 115 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) [all …]
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | lights.c | 45 glLightfv(GL_LIGHT0,GL_DIFFUSE,light_0_diffuse); in draw_lights() 49 glLightfv(GL_LIGHT1,GL_DIFFUSE,light_1_diffuse); in draw_lights() 53 glLightfv(GL_LIGHT2,GL_DIFFUSE,light_2_diffuse); in draw_lights() 57 glLightfv(GL_LIGHT3,GL_DIFFUSE,light_3_diffuse); in draw_lights() 61 glLightfv(GL_LIGHT4,GL_DIFFUSE,light_4_diffuse); in draw_lights() 361 glLightfv(GL_LIGHT0,GL_DIFFUSE,light_diffuse); in init_lights() 368 glLightfv(GL_LIGHT1,GL_DIFFUSE,light_diffuse); in init_lights() 375 glLightfv(GL_LIGHT2,GL_DIFFUSE,light_diffuse); in init_lights() 382 glLightfv(GL_LIGHT3,GL_DIFFUSE,light_diffuse); in init_lights() 389 glLightfv(GL_LIGHT4,GL_DIFFUSE,light_diffuse); in init_lights() [all …]
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_landscape/ |
H A D | crrc_builtin_scenery.cpp | 290 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_water); in compile_display_list() 311 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_grass); in compile_display_list() 429 glLightfv(GL_LIGHT0,GL_DIFFUSE,sun_light); in setup_drawing_state() 829 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_grass); in draw() 848 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_grass); in draw() 1363 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_log); in draw() 1520 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_log); in draw() 1804 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_sand); in draw() 1885 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_sand); in draw() 1919 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_sand); in draw() [all …]
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/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/atlantis/ |
H A D | bfish.c | 117 glMaterialfv (GL_FRONT, GL_DIFFUSE, fin_diffuse); in DrawAnimatedBFish() 125 glMaterialfv (GL_FRONT, GL_DIFFUSE, UserDefined_body_diffuse); in DrawAnimatedBFish() 133 glMaterialfv (GL_FRONT, GL_DIFFUSE, shadow_diffuse); in DrawAnimatedBFish() 141 glMaterialfv (GL_FRONT, GL_DIFFUSE, UserDefined_body_diffuse); in DrawAnimatedBFish() 151 glMaterialfv (GL_FRONT, GL_DIFFUSE, shadow_diffuse); in DrawAnimatedBFish() 175 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, userDefined_DS_fin_diffuse); in DrawAnimatedBFish() 193 glMaterialfv (GL_FRONT, GL_DIFFUSE, shadow_diffuse); in DrawAnimatedBFish() 201 glMaterialfv (GL_FRONT, GL_DIFFUSE, eyeborder_diffuse); in DrawAnimatedBFish()
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H A D | chromis.c | 71 glMaterialfv (GL_FRONT, GL_DIFFUSE, eye_diffuse); in DrawAnimatedChromis() 78 glMaterialfv (GL_FRONT, GL_DIFFUSE, eye_outer_diffuse); in DrawAnimatedChromis() 88 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, userDefined_DS_fin_diffuse); in DrawAnimatedChromis() 104 glMaterialfv (GL_FRONT, GL_DIFFUSE, userDefined_tailfin_diffuse); in DrawAnimatedChromis() 111 glMaterialfv (GL_FRONT, GL_DIFFUSE, userDefined_border_diffuse); in DrawAnimatedChromis() 118 glMaterialfv (GL_FRONT, GL_DIFFUSE, userDefined_body_diffuse); in DrawAnimatedChromis()
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/dports/games/billardgl/BillardGL-1.75/src/ |
H A D | Beleuchtung.cpp | 37 glLightfv(GL_LIGHT1,GL_DIFFUSE,white_light1); in Initialisiere() 47 glLightfv(GL_LIGHT0,GL_DIFFUSE, white_light0); in Initialisiere() 57 glLightfv(GL_LIGHT2,GL_DIFFUSE, white_light2); in Initialisiere() 68 glLightfv(GL_LIGHT3,GL_DIFFUSE, white_light3); in Initialisiere()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | dlist-color-material.c | 60 coef == GL_DIFFUSE || in test_material_coef() 67 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, black); in test_material_coef() 72 glLightfv(GL_LIGHT0, GL_DIFFUSE, black); in test_material_coef() 128 if (!test_material_coef(GL_DIFFUSE)) in piglit_display()
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/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/ |
H A D | do_color_ogl.c | 19 GL_DIFFUSE, 0.8, 0.8, 0.8, in do_lights() 31 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in do_lights() 32 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse2); in do_lights() 41 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &material[5]); in do_lights()
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/dports/games/memonix/MemonixSourceCode/src/Core/RendererInterface/ |
H A D | OGL_Light.cpp | 146 tmpPNAME = GL_DIFFUSE; in vw_SetLightV() 201 tmpPNAME = GL_DIFFUSE; in vw_GetLightV() 238 tmpPNAME = GL_DIFFUSE; in vw_MaterialV() 274 tmpPNAME = GL_DIFFUSE; in vw_GetMaterialV()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/ |
H A D | dlist-materials.c | 115 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, black); in test_material() 143 pass = test_material(GL_DIFFUSE, false) && pass; in piglit_display() 148 pass = test_material(GL_DIFFUSE, true) && pass; in piglit_display() 162 glLightfv(GL_LIGHT0, GL_DIFFUSE, white); in piglit_init()
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/dports/graphics/gle/gle-3.1.0/examples/ |
H A D | mainsimple.c | 68 glLightfv (GL_LIGHT0, GL_DIFFUSE, lightOneColor); in main() 71 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main() 74 glColorMaterial (GL_FRONT_AND_BACK, GL_DIFFUSE); in main()
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