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Searched refs:GL_DIFFUSE (Results 1 – 25 of 1575) sorted by relevance

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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dmorph3d.c375 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_tetra()
380 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_tetra()
386 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_tetra()
391 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_tetra()
406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_cube()
409 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_cube()
412 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_cube()
415 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_cube()
418 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); in draw_cube()
861 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in main()
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H A Dspectex.c67 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display()
77 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */ in Display()
87 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display()
97 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display()
107 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */ in Display()
116 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display()
188 glMaterialfv(GL_FRONT, GL_DIFFUSE, White); in Init()
193 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dmorph3d.c375 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_tetra()
380 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_tetra()
386 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_tetra()
391 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_tetra()
406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_cube()
409 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_cube()
412 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_cube()
415 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_cube()
418 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); in draw_cube()
861 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in main()
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H A Dspectex.c67 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display()
77 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */ in Display()
87 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display()
97 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display()
107 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */ in Display()
116 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ in Display()
188 glMaterialfv(GL_FRONT, GL_DIFFUSE, White); in Init()
193 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); in Init()
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Dmorph3d.c503 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_tetra()
510 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_tetra()
516 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_tetra()
521 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_tetra()
530 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_cube()
535 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_cube()
538 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_cube()
541 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_cube()
544 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[4]); in draw_cube()
795 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in pinit()
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H A Dmoebius.c254 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray5); in draw_moebius_ant()
256 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Material); in draw_moebius_ant()
449 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialWhite); in draw_moebius_strip()
451 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip()
453 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip()
482 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip()
484 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip()
490 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip()
492 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip()
581 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in pinit()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dmorph3d.c323 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_tetra()
330 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_tetra()
336 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_tetra()
341 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_tetra()
350 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_cube()
355 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_cube()
358 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_cube()
361 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_cube()
364 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[4]); in draw_cube()
620 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in pinit()
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H A Dmoebius.c260 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray5); in draw_moebius_ant()
262 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Material); in draw_moebius_ant()
459 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialWhite); in draw_moebius_strip()
461 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip()
463 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip()
492 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip()
494 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip()
500 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip()
502 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip()
596 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in pinit()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dmaterial.c64 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in myinit()
110 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
123 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
136 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
149 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
162 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
175 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
188 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
201 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
214 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
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H A Daccanti.c84 glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse); in displayObjects()
92 glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse); in displayObjects()
99 glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse); in displayObjects()
105 glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse); in displayObjects()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dmaterial.c64 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); in myinit()
110 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
123 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
136 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
149 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
162 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
175 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
188 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
201 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
214 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); in display()
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H A Daccanti.c84 glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse); in displayObjects()
92 glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse); in displayObjects()
99 glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse); in displayObjects()
105 glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse); in displayObjects()
/dports/graphics/fpc-opengl/fpc-3.2.2/packages/opengl/examples/
H A Dmorph3d.pp406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
411 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
417 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
422 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
438 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
441 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
444 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
447 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
450 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
888 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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/dports/lang/fpc-source/fpc-3.2.2/packages/opengl/examples/
H A Dmorph3d.pp406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
411 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
417 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
422 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
438 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
441 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
444 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
447 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
450 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
888 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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/dports/graphics/gauche-gl/Gauche-gl-0.6/examples/glbook/
H A Dexample5-8.scm12 (gl-light GL_LIGHT0 GL_DIFFUSE '#f32(1.0 1.0 1.0 1.0))
27 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0))
38 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0))
49 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0))
60 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0))
71 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0))
82 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0))
93 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0))
104 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0))
115 (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0))
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/
H A Dlights.c45 glLightfv(GL_LIGHT0,GL_DIFFUSE,light_0_diffuse); in draw_lights()
49 glLightfv(GL_LIGHT1,GL_DIFFUSE,light_1_diffuse); in draw_lights()
53 glLightfv(GL_LIGHT2,GL_DIFFUSE,light_2_diffuse); in draw_lights()
57 glLightfv(GL_LIGHT3,GL_DIFFUSE,light_3_diffuse); in draw_lights()
61 glLightfv(GL_LIGHT4,GL_DIFFUSE,light_4_diffuse); in draw_lights()
361 glLightfv(GL_LIGHT0,GL_DIFFUSE,light_diffuse); in init_lights()
368 glLightfv(GL_LIGHT1,GL_DIFFUSE,light_diffuse); in init_lights()
375 glLightfv(GL_LIGHT2,GL_DIFFUSE,light_diffuse); in init_lights()
382 glLightfv(GL_LIGHT3,GL_DIFFUSE,light_diffuse); in init_lights()
389 glLightfv(GL_LIGHT4,GL_DIFFUSE,light_diffuse); in init_lights()
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_landscape/
H A Dcrrc_builtin_scenery.cpp290 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_water); in compile_display_list()
311 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_grass); in compile_display_list()
429 glLightfv(GL_LIGHT0,GL_DIFFUSE,sun_light); in setup_drawing_state()
829 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_grass); in draw()
848 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_grass); in draw()
1363 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_log); in draw()
1520 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_log); in draw()
1804 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_sand); in draw()
1885 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_sand); in draw()
1919 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_sand); in draw()
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/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/atlantis/
H A Dbfish.c117 glMaterialfv (GL_FRONT, GL_DIFFUSE, fin_diffuse); in DrawAnimatedBFish()
125 glMaterialfv (GL_FRONT, GL_DIFFUSE, UserDefined_body_diffuse); in DrawAnimatedBFish()
133 glMaterialfv (GL_FRONT, GL_DIFFUSE, shadow_diffuse); in DrawAnimatedBFish()
141 glMaterialfv (GL_FRONT, GL_DIFFUSE, UserDefined_body_diffuse); in DrawAnimatedBFish()
151 glMaterialfv (GL_FRONT, GL_DIFFUSE, shadow_diffuse); in DrawAnimatedBFish()
175 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, userDefined_DS_fin_diffuse); in DrawAnimatedBFish()
193 glMaterialfv (GL_FRONT, GL_DIFFUSE, shadow_diffuse); in DrawAnimatedBFish()
201 glMaterialfv (GL_FRONT, GL_DIFFUSE, eyeborder_diffuse); in DrawAnimatedBFish()
H A Dchromis.c71 glMaterialfv (GL_FRONT, GL_DIFFUSE, eye_diffuse); in DrawAnimatedChromis()
78 glMaterialfv (GL_FRONT, GL_DIFFUSE, eye_outer_diffuse); in DrawAnimatedChromis()
88 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, userDefined_DS_fin_diffuse); in DrawAnimatedChromis()
104 glMaterialfv (GL_FRONT, GL_DIFFUSE, userDefined_tailfin_diffuse); in DrawAnimatedChromis()
111 glMaterialfv (GL_FRONT, GL_DIFFUSE, userDefined_border_diffuse); in DrawAnimatedChromis()
118 glMaterialfv (GL_FRONT, GL_DIFFUSE, userDefined_body_diffuse); in DrawAnimatedChromis()
/dports/games/billardgl/BillardGL-1.75/src/
H A DBeleuchtung.cpp37 glLightfv(GL_LIGHT1,GL_DIFFUSE,white_light1); in Initialisiere()
47 glLightfv(GL_LIGHT0,GL_DIFFUSE, white_light0); in Initialisiere()
57 glLightfv(GL_LIGHT2,GL_DIFFUSE, white_light2); in Initialisiere()
68 glLightfv(GL_LIGHT3,GL_DIFFUSE, white_light3); in Initialisiere()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/
H A Ddlist-color-material.c60 coef == GL_DIFFUSE || in test_material_coef()
67 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, black); in test_material_coef()
72 glLightfv(GL_LIGHT0, GL_DIFFUSE, black); in test_material_coef()
128 if (!test_material_coef(GL_DIFFUSE)) in piglit_display()
/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/
H A Ddo_color_ogl.c19 GL_DIFFUSE, 0.8, 0.8, 0.8, in do_lights()
31 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in do_lights()
32 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse2); in do_lights()
41 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &material[5]); in do_lights()
/dports/games/memonix/MemonixSourceCode/src/Core/RendererInterface/
H A DOGL_Light.cpp146 tmpPNAME = GL_DIFFUSE; in vw_SetLightV()
201 tmpPNAME = GL_DIFFUSE; in vw_GetLightV()
238 tmpPNAME = GL_DIFFUSE; in vw_MaterialV()
274 tmpPNAME = GL_DIFFUSE; in vw_GetMaterialV()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/
H A Ddlist-materials.c115 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, black); in test_material()
143 pass = test_material(GL_DIFFUSE, false) && pass; in piglit_display()
148 pass = test_material(GL_DIFFUSE, true) && pass; in piglit_display()
162 glLightfv(GL_LIGHT0, GL_DIFFUSE, white); in piglit_init()
/dports/graphics/gle/gle-3.1.0/examples/
H A Dmainsimple.c68 glLightfv (GL_LIGHT0, GL_DIFFUSE, lightOneColor); in main()
71 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main()
74 glColorMaterial (GL_FRONT_AND_BACK, GL_DIFFUSE); in main()

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