Searched refs:GL_DOT_LIGHTING (Results 1 – 4 of 4) sorted by relevance
12 GL_DOT_LIGHTING = 0xffe5, enumerator
111 if (ok) ok &= CGOEnable(tmpCGO, GL_DOT_LIGHTING); in RepDotCGOGenerate()125 if (ok) ok &= CGOEnable(tmpCGO, GL_DOT_LIGHTING); in RepDotCGOGenerate()
1319 … ok &= CGOEnable(tmpCGO, GL_DOT_LIGHTING); // TODO: this needs normals in sphere shader PYMOL-1870 in RepSurfaceCGOGenerate()
6987 case GL_DOT_LIGHTING: in CGO_gl_enable()