/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | getuniform-03.c | 59 { "gl_ClipPlane", GL_FLOAT_VEC4, true , false }, 98 { "gl_TextureEnvColor", GL_FLOAT_VEC4, true , false }, 99 { "gl_EyePlaneS", GL_FLOAT_VEC4, true , false }, 100 { "gl_EyePlaneT", GL_FLOAT_VEC4, true , false }, 101 { "gl_EyePlaneR", GL_FLOAT_VEC4, true , false }, 102 { "gl_EyePlaneQ", GL_FLOAT_VEC4, true , false }, 103 { "gl_ObjectPlaneS", GL_FLOAT_VEC4, true , false }, 104 { "gl_ObjectPlaneT", GL_FLOAT_VEC4, true , false }, 105 { "gl_ObjectPlaneR", GL_FLOAT_VEC4, true , false }, 106 { "gl_ObjectPlaneQ", GL_FLOAT_VEC4, true , false }, [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/ |
H A D | toyball.shtest | 3 uniform LightDir GL_FLOAT_VEC4 0.57737 0.57735 0.57735 0.0 4 uniform HVector GL_FLOAT_VEC4 0.32506 0.32506 0.88808 0.0 5 uniform BallCenter GL_FLOAT_VEC4 0.0 0.0 0.0 1.0 6 uniform SpecularColor GL_FLOAT_VEC4 0.4 0.4 0.4 60.0 7 uniform Red GL_FLOAT_VEC4 0.6 0.0 0.0 1.0 8 uniform Blue GL_FLOAT_VEC4 0.0 0.3 0.6 1.0 9 uniform Yellow GL_FLOAT_VEC4 0.6 0.5 0.0 1.0 10 uniform HalfSpace0 GL_FLOAT_VEC4 1.0 0.0 0.0 0.2 11 uniform HalfSpace1 GL_FLOAT_VEC4 .309016994 0.951056516 0.0 0.2 12 uniform HalfSpace2 GL_FLOAT_VEC4 -0.809016994 0.587785252 0.0 0.2 [all …]
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H A D | toyball.c | 27 { "LightDir", 1, GL_FLOAT_VEC4, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 }, 28 { "HVector", 1, GL_FLOAT_VEC4, { 0.32506, 0.32506, 0.88808, 0.0 }, -1 }, 29 { "BallCenter", 1, GL_FLOAT_VEC4, { 0.0, 0.0, 0.0, 1.0 }, -1 }, 30 { "SpecularColor", 1, GL_FLOAT_VEC4, { 0.4, 0.4, 0.4, 60.0 }, -1 }, 31 { "Red", 1, GL_FLOAT_VEC4, { 0.6, 0.0, 0.0, 1.0 }, -1 }, 32 { "Blue", 1, GL_FLOAT_VEC4, { 0.0, 0.3, 0.6, 1.0 }, -1 }, 33 { "Yellow", 1, GL_FLOAT_VEC4, { 0.6, 0.5, 0.0, 1.0 }, -1 }, 34 { "HalfSpace0", 1, GL_FLOAT_VEC4, { 1.0, 0.0, 0.0, 0.2 }, -1 }, 35 { "HalfSpace1", 1, GL_FLOAT_VEC4, { 0.309016994, 0.951056516, 0.0, 0.2 }, -1 }, 36 { "HalfSpace2", 1, GL_FLOAT_VEC4, { -0.809016994, 0.587785252, 0.0, 0.2 }, -1 }, [all …]
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H A D | noise.c | 38 { "Scale", 1, GL_FLOAT_VEC4, { 0.5, 0.4, 0.0, 0}, -1 }, 39 { "Bias", 1, GL_FLOAT_VEC4, { 0.5, 0.3, 0.0, 0}, -1 },
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/ |
H A D | toyball.shtest | 3 uniform LightDir GL_FLOAT_VEC4 0.57737 0.57735 0.57735 0.0 4 uniform HVector GL_FLOAT_VEC4 0.32506 0.32506 0.88808 0.0 5 uniform BallCenter GL_FLOAT_VEC4 0.0 0.0 0.0 1.0 6 uniform SpecularColor GL_FLOAT_VEC4 0.4 0.4 0.4 60.0 7 uniform Red GL_FLOAT_VEC4 0.6 0.0 0.0 1.0 8 uniform Blue GL_FLOAT_VEC4 0.0 0.3 0.6 1.0 9 uniform Yellow GL_FLOAT_VEC4 0.6 0.5 0.0 1.0 10 uniform HalfSpace0 GL_FLOAT_VEC4 1.0 0.0 0.0 0.2 11 uniform HalfSpace1 GL_FLOAT_VEC4 .309016994 0.951056516 0.0 0.2 12 uniform HalfSpace2 GL_FLOAT_VEC4 -0.809016994 0.587785252 0.0 0.2 [all …]
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H A D | toyball.c | 27 { "LightDir", 1, GL_FLOAT_VEC4, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 }, 28 { "HVector", 1, GL_FLOAT_VEC4, { 0.32506, 0.32506, 0.88808, 0.0 }, -1 }, 29 { "BallCenter", 1, GL_FLOAT_VEC4, { 0.0, 0.0, 0.0, 1.0 }, -1 }, 30 { "SpecularColor", 1, GL_FLOAT_VEC4, { 0.4, 0.4, 0.4, 60.0 }, -1 }, 31 { "Red", 1, GL_FLOAT_VEC4, { 0.6, 0.0, 0.0, 1.0 }, -1 }, 32 { "Blue", 1, GL_FLOAT_VEC4, { 0.0, 0.3, 0.6, 1.0 }, -1 }, 33 { "Yellow", 1, GL_FLOAT_VEC4, { 0.6, 0.5, 0.0, 1.0 }, -1 }, 34 { "HalfSpace0", 1, GL_FLOAT_VEC4, { 1.0, 0.0, 0.0, 0.2 }, -1 }, 35 { "HalfSpace1", 1, GL_FLOAT_VEC4, { 0.309016994, 0.951056516, 0.0, 0.2 }, -1 }, 36 { "HalfSpace2", 1, GL_FLOAT_VEC4, { -0.809016994, 0.587785252, 0.0, 0.2 }, -1 }, [all …]
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H A D | noise.c | 38 { "Scale", 1, GL_FLOAT_VEC4, { 0.5, 0.4, 0.0, 0}, -1 }, 39 { "Bias", 1, GL_FLOAT_VEC4, { 0.5, 0.3, 0.0, 0}, -1 },
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | getactiveattrib.c | 113 { "vertex", true, 1, GL_FLOAT_VEC4 }, 150 { "gl_Color", true, 1, GL_FLOAT_VEC4 }, 157 { "gl_SecondaryColor", true, 1, GL_FLOAT_VEC4 }, 171 { "gl_Vertex", true, 1, GL_FLOAT_VEC4 }, 204 { "gl_Vertex", true, 1, GL_FLOAT_VEC4 }, 212 { "gl_Vertex", true, 1, GL_FLOAT_VEC4 }, 213 { "vertex", true, 1, GL_FLOAT_VEC4 }, 224 { "gl_Vertex", false, 1, GL_FLOAT_VEC4 }, 225 { "vertex", true, 1, GL_FLOAT_VEC4 }, 238 { "vertex", true, 1, GL_FLOAT_VEC4 }, [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.10/execution/ |
H A D | built-in-uniform-state.c | 100 case GL_FLOAT_VEC4: in check_shader_builtin_() 226 pass = check_shader_builtin(GL_FLOAT_VEC4, val, in piglit_display() 275 pass = check_shader_builtin(GL_FLOAT_VEC4, val, in piglit_display() 299 pass = check_shader_builtin(GL_FLOAT_VEC4, val, in piglit_display() 341 pass = check_shader_builtin(GL_FLOAT_VEC4, val, in piglit_display() 349 pass = check_shader_builtin(GL_FLOAT_VEC4, val, in piglit_display() 380 GL_FLOAT_VEC4, scene_color, in piglit_display() 406 GL_FLOAT_VEC4, light_product, in piglit_display() 426 pass = check_shader_builtin(GL_FLOAT_VEC4, val, in piglit_display() 445 GL_FLOAT_VEC4, val, in piglit_display() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_transform_feedback/ |
H A D | builtin-varyings.c | 86 GL_FLOAT_VEC4, /* expected_type */ 108 GL_FLOAT_VEC4, /* expected_type */ 130 GL_FLOAT_VEC4, /* expected_type */ 169 GL_FLOAT_VEC4, /* expected_type */ 209 GL_FLOAT_VEC4, /* expected_type */
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Shader.cpp | 324 return GL_FLOAT_VEC4; in parseType() 359 case GL_FLOAT_VEC4: return true; in compareVarying() 367 case GL_FLOAT_VEC4: in compareVarying() 372 case GL_FLOAT_VEC4: return true; in compareVarying() 385 case GL_FLOAT_VEC4: return false; in compareVarying() 398 case GL_FLOAT_VEC4: return false; in compareVarying() 411 case GL_FLOAT_VEC4: return false; in compareVarying()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Shader.cpp | 325 case GL_FLOAT_VEC4: return true; in compareVarying() 333 case GL_FLOAT_VEC4: in compareVarying() 338 case GL_FLOAT_VEC4: return true; in compareVarying() 351 case GL_FLOAT_VEC4: return false; in compareVarying() 364 case GL_FLOAT_VEC4: return false; in compareVarying() 377 case GL_FLOAT_VEC4: return false; in compareVarying()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Shader.cpp | 325 case GL_FLOAT_VEC4: return true; in compareVarying() 333 case GL_FLOAT_VEC4: in compareVarying() 338 case GL_FLOAT_VEC4: return true; in compareVarying() 351 case GL_FLOAT_VEC4: return false; in compareVarying() 364 case GL_FLOAT_VEC4: return false; in compareVarying() 377 case GL_FLOAT_VEC4: return false; in compareVarying()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/perf/ |
H A D | glslstateschange.c | 43 { "UniV1", 1, GL_FLOAT_VEC4, { 0.8, 0.2, 0.2, 0 }, -1 }, 44 { "UniV2", 1, GL_FLOAT_VEC4, { 0.6, 0.6, 0.6, 0 }, -1 }, 50 { "UniV1", 1, GL_FLOAT_VEC4, { 0.8, 0.2, 0.2, 0 }, -1 }, 51 { "UniV2", 1, GL_FLOAT_VEC4, { 0.6, 0.6, 0.6, 0 }, -1 },
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/perf/ |
H A D | glslstateschange.c | 43 { "UniV1", 1, GL_FLOAT_VEC4, { 0.8, 0.2, 0.2, 0 }, -1 }, 44 { "UniV2", 1, GL_FLOAT_VEC4, { 0.6, 0.6, 0.6, 0 }, -1 }, 50 { "UniV1", 1, GL_FLOAT_VEC4, { 0.8, 0.2, 0.2, 0 }, -1 }, 51 { "UniV2", 1, GL_FLOAT_VEC4, { 0.6, 0.6, 0.6, 0 }, -1 },
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/compiler_tests/ |
H A D | CollectVariables_test.cpp | 153 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable.type); in TEST_F() 178 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable.type); in TEST_F() 202 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, attribute.type); in TEST_F() 478 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F() 504 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F() 601 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F() 609 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F() 639 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F() 647 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_program_interface_query/ |
H A D | getprogramresourceiv.c | 320 { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, 334 { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, 349 { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, 368 { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, 382 { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, 397 { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, 416 { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, 483 { GL_TYPE, 1, { GL_FLOAT_VEC4 } },
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/compiler/translator/ |
H A D | VariableInfo.cpp | 210 info.type = GL_FLOAT_VEC4; in visitSymbol() 290 info.type = GL_FLOAT_VEC4; in visitSymbol() 322 info.type = GL_FLOAT_VEC4; in visitSymbol() 338 info.type = GL_FLOAT_VEC4; in visitSymbol() 353 info.type = GL_FLOAT_VEC4; in visitSymbol() 411 info.type = GL_FLOAT_VEC4; in visitSymbol() 426 info.type = GL_FLOAT_VEC4; in visitSymbol()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/common/ |
H A D | utilities.cpp | 114 case GL_FLOAT_VEC4: in VariableComponentType() 199 case GL_FLOAT_VEC4: in VariableBoolVectorType() 230 case GL_FLOAT_VEC4: in VariableRowCount() 328 case GL_FLOAT_VEC4: in VariableColumnCount() 572 case GL_FLOAT_VEC4: in VariableSortOrder()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/glshared/ |
H A D | glsAttributeLocationTests.cpp | 945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1022 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate() 1043 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate() 1141 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1242 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1282 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1315 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate() 1358 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate() 1401 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1491 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | program_manager_unittest.cc | 208 static const GLenum kAttrib1Type = GL_FLOAT_VEC4; 238 static const GLenum kUniform1Type = GL_FLOAT_VEC4; 249 static const GLenum kOutputVariable1Type = GL_FLOAT_VEC4; 1848 GL_FLOAT_VEC4, 0, GL_MEDIUM_FLOAT, true, "gl_FragColor"); in TEST_F() 1862 GL_FLOAT_VEC4, 8, GL_MEDIUM_FLOAT, true, "gl_FragData"); in TEST_F() 1876 GL_FLOAT_VEC4, 0, GL_MEDIUM_FLOAT, true, "gl_FragColor"); in TEST_F() 1926 GL_FLOAT_VEC4, 2, GL_MEDIUM_FLOAT, true, "myOutputArray"); in TEST_F() 1942 { GL_FLOAT_VEC4, 5, GL_MEDIUM_FLOAT, true, "b", kVarVarying } in TEST_F() 1946 { GL_FLOAT_VEC4, 5, GL_MEDIUM_FLOAT, true, "b", kVarVarying } in TEST_F() 1960 { GL_FLOAT_VEC4, 5, GL_MEDIUM_FLOAT, true, "b", kVarVarying } in TEST_F() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/ |
H A D | program_manager_unittest.cc | 208 static const GLenum kAttrib1Type = GL_FLOAT_VEC4; 238 static const GLenum kUniform1Type = GL_FLOAT_VEC4; 249 static const GLenum kOutputVariable1Type = GL_FLOAT_VEC4; 1848 GL_FLOAT_VEC4, 0, GL_MEDIUM_FLOAT, true, "gl_FragColor"); in TEST_F() 1862 GL_FLOAT_VEC4, 8, GL_MEDIUM_FLOAT, true, "gl_FragData"); in TEST_F() 1876 GL_FLOAT_VEC4, 0, GL_MEDIUM_FLOAT, true, "gl_FragColor"); in TEST_F() 1926 GL_FLOAT_VEC4, 2, GL_MEDIUM_FLOAT, true, "myOutputArray"); in TEST_F() 1942 { GL_FLOAT_VEC4, 5, GL_MEDIUM_FLOAT, true, "b", kVarVarying } in TEST_F() 1946 { GL_FLOAT_VEC4, 5, GL_MEDIUM_FLOAT, true, "b", kVarVarying } in TEST_F() 1960 { GL_FLOAT_VEC4, 5, GL_MEDIUM_FLOAT, true, "b", kVarVarying } in TEST_F() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/common/ |
H A D | utilities.cpp | 116 case GL_FLOAT_VEC4: in VariableComponentType() 239 case GL_FLOAT_VEC4: in GetGLSLTypeString() 275 case GL_FLOAT_VEC4: in VariableBoolVectorType() 305 case GL_FLOAT_VEC4: in VariableRowCount() 430 case GL_FLOAT_VEC4: in VariableColumnCount() 748 case GL_FLOAT_VEC4: in VariableSortOrder()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/common/ |
H A D | utilities.cpp | 115 case GL_FLOAT_VEC4: in VariableComponentType() 244 case GL_FLOAT_VEC4: in GetGLSLTypeString() 280 case GL_FLOAT_VEC4: in VariableBoolVectorType() 310 case GL_FLOAT_VEC4: in VariableRowCount() 461 case GL_FLOAT_VEC4: in VariableColumnCount() 795 case GL_FLOAT_VEC4: in VariableSortOrder()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/common/ |
H A D | utilities.cpp | 116 case GL_FLOAT_VEC4: in VariableComponentType() 246 case GL_FLOAT_VEC4: in GetGLSLTypeString() 282 case GL_FLOAT_VEC4: in VariableBoolVectorType() 312 case GL_FLOAT_VEC4: in VariableRowCount() 465 case GL_FLOAT_VEC4: in VariableColumnCount() 812 case GL_FLOAT_VEC4: in VariableSortOrder()
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