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Searched refs:GL_FRAMEBUFFER_EXT (Results 1 – 25 of 805) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_framebuffer_object/
H A Derror-handling.c75 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); in piglit_init()
79 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in piglit_init()
93 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); in piglit_init()
98 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in piglit_init()
104 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in piglit_init()
109 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in piglit_init()
129 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in piglit_init()
135 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in piglit_init()
140 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in piglit_init()
171 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in piglit_init()
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DPostprocManager.cpp151 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_PingFbo); in RecreateBuffers()
166 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_PongFbo); in RecreateBuffers()
181 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_BloomFbo); in RecreateBuffers()
194 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in RecreateBuffers()
201 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_BloomFbo); in ApplyBlurDownscale2x()
260 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_BloomFbo); in ApplyBlurGauss()
366 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_PongFbo); in CaptureRenderOutput()
372 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_PingFbo); in CaptureRenderOutput()
384 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in ReleaseRenderOutput()
398 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in ReleaseRenderOutput()
[all …]
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Drtt_fbo.cpp45 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); in RTT_FBO()
79 GLenum status = my_glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); in RTT_FBO()
89 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo_msaa); in RTT_FBO()
105 status = my_glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); in RTT_FBO()
113 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); in RTT_FBO()
148 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo_msaa); in bind()
151 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); in bind()
158 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); in unbind()
172 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT,m_fbo_msaa); in ~RTT_FBO()
178 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT,m_fbo); in ~RTT_FBO()
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/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLShadowFrameBuffer.cpp58 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBufferObject_); in create()
63 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in create()
65 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, in create()
68 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in create()
73 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in create()
89 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBufferObject_); in destroy()
93 GL_FRAMEBUFFER_EXT, in destroy()
99 GL_FRAMEBUFFER_EXT, in destroy()
105 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in destroy()
119 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBufferObject_); in bind()
[all …]
H A DGLFrameBufferObject.cpp54 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBufferObject_); in create()
55 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, in create()
60 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in create()
64 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in create()
71 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in create()
90 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBufferObject_); in bind()
101 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in unBind()
/dports/graphics/colmap/colmap-3.6/lib/SiftGPU/
H A DFrameBufferObject.cpp48 if(autobind ) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _fboID); in FrameBufferObject()
53 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in ~FrameBufferObject()
72 glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, textureTarget, texID, 0); in AttachDepthTexture()
77 glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, attachment, textureTarget, texId, 0); in AttachTexture()
82 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _fboID); in BindFBO()
87 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in UnbindFBO()
92 glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, attachment, GL_TEXTURE_2D, 0, 0 ); in UnattachTex()
97 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, GL_RENDERBUFFER_EXT, buffID); in AttachRenderBuffer()
103 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, GL_RENDERBUFFER_EXT, 0); in UnattachRenderBuffer()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/
H A DframebufferObject.cpp47 glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,attachment, in attachTexture()
50 glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,attachment, in attachTexture()
53 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,attachment, in attachTexture()
62 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,attachment, in attachRenderBuffer()
101 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,fbo_id); in unbindCurrentBindThis()
106 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,(GLuint)current_fbo_id); in unbindThisBindCurrent()
115 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in isValid()
170 glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment, in getAttachedType()
182 glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment, in getAttachedId()
194 glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment, in getAttachedMipLevel()
[all …]
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A DOgreGLFrameBufferObject.cpp50 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB); in GLFrameBufferObject()
53 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in GLFrameBufferObject()
132 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB); in initialise()
169 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mMultisampleFB); in initialise()
228 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in initialise()
231 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in initialise()
253 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in bind()
271 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldfb); in swapBuffers()
296 glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in attachDepthBuffer()
298 glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, in attachDepthBuffer()
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H A DOgreGLFBORenderTexture.cpp150 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in _createTempFramebuffer()
169 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, in _createTempFramebuffer()
224 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in _tryFormat()
258 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in _tryPackedFormat()
264 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, in _tryPackedFormat()
269 GLuint status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in _tryPackedFormat()
315 GLuint status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in detectFBOFormats()
355 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in detectFBOFormats()
396 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in detectFBOFormats()
412 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in detectFBOFormats()
[all …]
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/
H A DOgreGLFrameBufferObject.cpp108 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB); in initialise()
149 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mMultisampleFB); in initialise()
209 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in initialise()
212 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in initialise()
234 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in bind()
253 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldfb); in swapBuffers()
261 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mMultisampleFB ? mMultisampleFB : mFB ); in attachDepthBuffer()
278 glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in attachDepthBuffer()
280 glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, in attachDepthBuffer()
287 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mMultisampleFB ? mMultisampleFB : mFB ); in detachDepthBuffer()
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H A DOgreGLFBORenderTexture.cpp154 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in _createTempFramebuffer()
173 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in _createTempFramebuffer()
230 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in _tryFormat()
264 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in _tryPackedFormat()
270 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, in _tryPackedFormat()
275 GLuint status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in _tryPackedFormat()
324 GLuint status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in detectFBOFormats()
364 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in detectFBOFormats()
391 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in detectFBOFormats()
407 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in detectFBOFormats()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dframebuffer.c115 ELglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in try_format()
143 status = ELglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in try_format()
146 ELglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in try_format()
181 ELglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in check_fbo_formats()
206 status = ELglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in check_fbo_formats()
224 ELglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in check_fbo_formats()
237 GLuint error_no = ELglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in print_fbo_errors()
327 ELglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, *fbo); in make_color_framebuffer()
378 ELglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in make_color_framebuffer()
438 ELglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, *fbo); in make_depth_framebuffer()
[all …]
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DFrameBuffer.cpp63 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_Id ); in Create()
64 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); in Create()
104 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_Id ); in Attach()
110 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); in Attach()
128 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_Id ); in Attach()
134 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); in Attach()
184 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_Id ); in Bind()
204 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_Id ); in DumpTo()
208 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, currentFb ); in DumpTo()
226 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_Id ); in DumpTo()
[all …]
/dports/games/spring/spring_98.0/rts/Rendering/GL/
H A DFBO.cpp67 glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment, in DownloadAttachment()
71 glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment, in DownloadAttachment()
166 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (*fi)->fboId); in GLContextLost()
178 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in GLContextLost()
253 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboId); in FBO()
254 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in FBO()
274 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in ~FBO()
312 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboId); in Bind()
331 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in Unbind()
342 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in CheckStatus()
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/dports/graphics/opencsg/OpenCSG-1.4.2/src/
H A DframeBufferObjectExt.cpp73 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID); in Initialize()
84 … glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, textureID, 0); in Initialize()
88 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, dep… in Initialize()
89 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, d… in Initialize()
92 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in Initialize()
98 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldFramebufferID); in Initialize()
148 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID); in BeginCapture()
155 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldFramebufferID); in EndCapture()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_fbo.c37 qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->frameBuffer); in R_CheckFBO()
39 code = qglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in R_CheckFBO()
43 qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id); in R_CheckFBO()
79 qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id); in R_CheckFBO()
161 …qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, GL_RENDERBUFFE… in R_CreateFBOColorBuffer()
193 …qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fb… in R_CreateFBODepthBuffer()
245 …qglFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, GL_TEXTURE_1D, te… in R_AttachFBOTexture1D()
267 qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, target, texId, 0); in R_AttachFBOTexture2D()
293 qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0); in R_AttachFBOTextureDepth()
317 qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->frameBuffer); in R_BindFBO()
[all …]
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/Src/
H A DFrameBufferRenderBuffer.hpp233 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fboId); in Bind()
238 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in Disable()
293 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, in AttachRenderBuffer()
366 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fboId); in _GuardedBind()
374 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (GLuint)m_savedFboId); in _GuardedUnbind()
384 glFramebufferTexture1DEXT( GL_FRAMEBUFFER_EXT, attachment, in _FramebufferTextureND()
388 glFramebufferTexture3DEXT( GL_FRAMEBUFFER_EXT, attachment, in _FramebufferTextureND()
393 glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, attachment, in _FramebufferTextureND()
406 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in IsValid()
463 glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment, in GetAttachedType()
[all …]
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-storage-completeness.c148 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); in test()
157 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, in test()
166 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == in test()
173 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); in test()
189 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); in test()
198 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, in test()
207 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != in test()
217 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == in test()
224 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); in test()
H A Dfbo-flushing.c76 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in piglit_display()
77 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in piglit_display()
85 assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == in piglit_display()
97 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in piglit_display()
102 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); in piglit_display()
109 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in piglit_display()
114 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); in piglit_display()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dfbotexture.c101 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, MyFB); in RenderTexture()
103 status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER_EXT); in RenderTexture()
192 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, 0); in RenderTexture()
339 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fbo); in AttachDepthAndStencilBuffers()
354 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers()
362 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers()
369 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers()
397 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers()
423 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers()
541 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fb); in MakeFBO_RenderTexture()
[all …]
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dfbotexture.c101 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, MyFB); in RenderTexture()
103 status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER_EXT); in RenderTexture()
192 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, 0); in RenderTexture()
339 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fbo); in AttachDepthAndStencilBuffers()
354 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers()
362 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers()
369 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers()
397 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers()
423 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers()
541 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fb); in MakeFBO_RenderTexture()
[all …]
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/
H A DMyGUI_OpenGLRTTexture.cpp38 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in OpenGLRTTexture()
52 …glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mTextureID,… in OpenGLRTTexture()
55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture()
57 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in OpenGLRTTexture()
78 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in begin()
91 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // unbind in end()
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/
H A DMyGUI_OpenGLRTTexture.cpp38 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in OpenGLRTTexture()
52 …glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mTextureID,… in OpenGLRTTexture()
55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture()
57 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in OpenGLRTTexture()
78 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in begin()
91 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // unbind in end()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/
H A DMyGUI_OpenGLRTTexture.cpp38 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in OpenGLRTTexture()
52 …glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mTextureID,… in OpenGLRTTexture()
55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture()
57 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in OpenGLRTTexture()
78 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in begin()
91 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // unbind in end()
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/
H A DMyGUI_OpenGLRTTexture.cpp38 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in OpenGLRTTexture()
52 …glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mTextureID,… in OpenGLRTTexture()
55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture()
57 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in OpenGLRTTexture()
78 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in begin()
91 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // unbind in end()

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