/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_framebuffer_object/ |
H A D | error-handling.c | 75 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); in piglit_init() 79 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in piglit_init() 93 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); in piglit_init() 98 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in piglit_init() 104 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in piglit_init() 109 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in piglit_init() 129 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in piglit_init() 135 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in piglit_init() 140 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in piglit_init() 171 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in piglit_init() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | PostprocManager.cpp | 151 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_PingFbo); in RecreateBuffers() 166 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_PongFbo); in RecreateBuffers() 181 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_BloomFbo); in RecreateBuffers() 194 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in RecreateBuffers() 201 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_BloomFbo); in ApplyBlurDownscale2x() 260 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_BloomFbo); in ApplyBlurGauss() 366 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_PongFbo); in CaptureRenderOutput() 372 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_PingFbo); in CaptureRenderOutput() 384 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in ReleaseRenderOutput() 398 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in ReleaseRenderOutput() [all …]
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | rtt_fbo.cpp | 45 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); in RTT_FBO() 79 GLenum status = my_glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); in RTT_FBO() 89 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo_msaa); in RTT_FBO() 105 status = my_glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); in RTT_FBO() 113 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); in RTT_FBO() 148 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo_msaa); in bind() 151 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); in bind() 158 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); in unbind() 172 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT,m_fbo_msaa); in ~RTT_FBO() 178 my_glBindFramebuffer(GL_FRAMEBUFFER_EXT,m_fbo); in ~RTT_FBO() [all …]
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/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLShadowFrameBuffer.cpp | 58 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBufferObject_); in create() 63 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in create() 65 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, in create() 68 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in create() 73 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in create() 89 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBufferObject_); in destroy() 93 GL_FRAMEBUFFER_EXT, in destroy() 99 GL_FRAMEBUFFER_EXT, in destroy() 105 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in destroy() 119 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBufferObject_); in bind() [all …]
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H A D | GLFrameBufferObject.cpp | 54 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBufferObject_); in create() 55 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, in create() 60 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in create() 64 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in create() 71 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in create() 90 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBufferObject_); in bind() 101 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in unBind()
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/dports/graphics/colmap/colmap-3.6/lib/SiftGPU/ |
H A D | FrameBufferObject.cpp | 48 if(autobind ) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _fboID); in FrameBufferObject() 53 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in ~FrameBufferObject() 72 glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, textureTarget, texID, 0); in AttachDepthTexture() 77 glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, attachment, textureTarget, texId, 0); in AttachTexture() 82 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _fboID); in BindFBO() 87 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in UnbindFBO() 92 glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, attachment, GL_TEXTURE_2D, 0, 0 ); in UnattachTex() 97 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, GL_RENDERBUFFER_EXT, buffID); in AttachRenderBuffer() 103 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, GL_RENDERBUFFER_EXT, 0); in UnattachRenderBuffer()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/ |
H A D | framebufferObject.cpp | 47 glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,attachment, in attachTexture() 50 glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,attachment, in attachTexture() 53 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,attachment, in attachTexture() 62 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,attachment, in attachRenderBuffer() 101 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,fbo_id); in unbindCurrentBindThis() 106 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,(GLuint)current_fbo_id); in unbindThisBindCurrent() 115 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in isValid() 170 glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment, in getAttachedType() 182 glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment, in getAttachedId() 194 glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment, in getAttachedMipLevel() [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | OgreGLFrameBufferObject.cpp | 50 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB); in GLFrameBufferObject() 53 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in GLFrameBufferObject() 132 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB); in initialise() 169 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mMultisampleFB); in initialise() 228 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in initialise() 231 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in initialise() 253 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in bind() 271 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldfb); in swapBuffers() 296 glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in attachDepthBuffer() 298 glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, in attachDepthBuffer() [all …]
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H A D | OgreGLFBORenderTexture.cpp | 150 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in _createTempFramebuffer() 169 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, in _createTempFramebuffer() 224 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in _tryFormat() 258 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in _tryPackedFormat() 264 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, in _tryPackedFormat() 269 GLuint status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in _tryPackedFormat() 315 GLuint status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in detectFBOFormats() 355 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in detectFBOFormats() 396 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in detectFBOFormats() 412 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in detectFBOFormats() [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | OgreGLFrameBufferObject.cpp | 108 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB); in initialise() 149 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mMultisampleFB); in initialise() 209 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in initialise() 212 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in initialise() 234 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in bind() 253 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldfb); in swapBuffers() 261 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mMultisampleFB ? mMultisampleFB : mFB ); in attachDepthBuffer() 278 glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in attachDepthBuffer() 280 glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, in attachDepthBuffer() 287 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mMultisampleFB ? mMultisampleFB : mFB ); in detachDepthBuffer() [all …]
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H A D | OgreGLFBORenderTexture.cpp | 154 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in _createTempFramebuffer() 173 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in _createTempFramebuffer() 230 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in _tryFormat() 264 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in _tryPackedFormat() 270 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, in _tryPackedFormat() 275 GLuint status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in _tryPackedFormat() 324 GLuint status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in detectFBOFormats() 364 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in detectFBOFormats() 391 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in detectFBOFormats() 407 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in detectFBOFormats() [all …]
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | framebuffer.c | 115 ELglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in try_format() 143 status = ELglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in try_format() 146 ELglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in try_format() 181 ELglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in check_fbo_formats() 206 status = ELglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in check_fbo_formats() 224 ELglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in check_fbo_formats() 237 GLuint error_no = ELglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in print_fbo_errors() 327 ELglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, *fbo); in make_color_framebuffer() 378 ELglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in make_color_framebuffer() 438 ELglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, *fbo); in make_depth_framebuffer() [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | FrameBuffer.cpp | 63 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_Id ); in Create() 64 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); in Create() 104 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_Id ); in Attach() 110 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); in Attach() 128 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_Id ); in Attach() 134 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); in Attach() 184 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_Id ); in Bind() 204 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_Id ); in DumpTo() 208 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, currentFb ); in DumpTo() 226 glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_Id ); in DumpTo() [all …]
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/dports/games/spring/spring_98.0/rts/Rendering/GL/ |
H A D | FBO.cpp | 67 glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment, in DownloadAttachment() 71 glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment, in DownloadAttachment() 166 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (*fi)->fboId); in GLContextLost() 178 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in GLContextLost() 253 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboId); in FBO() 254 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in FBO() 274 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in ~FBO() 312 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboId); in Bind() 331 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in Unbind() 342 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in CheckStatus() [all …]
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/dports/graphics/opencsg/OpenCSG-1.4.2/src/ |
H A D | frameBufferObjectExt.cpp | 73 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID); in Initialize() 84 … glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, textureID, 0); in Initialize() 88 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, dep… in Initialize() 89 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, d… in Initialize() 92 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in Initialize() 98 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldFramebufferID); in Initialize() 148 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID); in BeginCapture() 155 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldFramebufferID); in EndCapture()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_fbo.c | 37 qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->frameBuffer); in R_CheckFBO() 39 code = qglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in R_CheckFBO() 43 qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id); in R_CheckFBO() 79 qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id); in R_CheckFBO() 161 …qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, GL_RENDERBUFFE… in R_CreateFBOColorBuffer() 193 …qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fb… in R_CreateFBODepthBuffer() 245 …qglFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, GL_TEXTURE_1D, te… in R_AttachFBOTexture1D() 267 qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, target, texId, 0); in R_AttachFBOTexture2D() 293 qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0); in R_AttachFBOTextureDepth() 317 qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->frameBuffer); in R_BindFBO() [all …]
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/Src/ |
H A D | FrameBufferRenderBuffer.hpp | 233 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fboId); in Bind() 238 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in Disable() 293 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, in AttachRenderBuffer() 366 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fboId); in _GuardedBind() 374 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (GLuint)m_savedFboId); in _GuardedUnbind() 384 glFramebufferTexture1DEXT( GL_FRAMEBUFFER_EXT, attachment, in _FramebufferTextureND() 388 glFramebufferTexture3DEXT( GL_FRAMEBUFFER_EXT, attachment, in _FramebufferTextureND() 393 glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, attachment, in _FramebufferTextureND() 406 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in IsValid() 463 glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment, in GetAttachedType() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-storage-completeness.c | 148 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); in test() 157 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, in test() 166 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == in test() 173 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); in test() 189 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); in test() 198 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, in test() 207 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != in test() 217 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == in test() 224 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); in test()
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H A D | fbo-flushing.c | 76 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in piglit_display() 77 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in piglit_display() 85 assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == in piglit_display() 97 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in piglit_display() 102 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); in piglit_display() 109 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); in piglit_display() 114 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); in piglit_display()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | fbotexture.c | 101 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, MyFB); in RenderTexture() 103 status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER_EXT); in RenderTexture() 192 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, 0); in RenderTexture() 339 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fbo); in AttachDepthAndStencilBuffers() 354 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers() 362 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers() 369 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers() 397 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers() 423 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers() 541 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fb); in MakeFBO_RenderTexture() [all …]
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | fbotexture.c | 101 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, MyFB); in RenderTexture() 103 status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER_EXT); in RenderTexture() 192 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, 0); in RenderTexture() 339 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fbo); in AttachDepthAndStencilBuffers() 354 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers() 362 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers() 369 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers() 397 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers() 423 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, in AttachDepthAndStencilBuffers() 541 glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fb); in MakeFBO_RenderTexture() [all …]
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/ |
H A D | MyGUI_OpenGLRTTexture.cpp | 38 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in OpenGLRTTexture() 52 …glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mTextureID,… in OpenGLRTTexture() 55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture() 57 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in OpenGLRTTexture() 78 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in begin() 91 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // unbind in end()
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/ |
H A D | MyGUI_OpenGLRTTexture.cpp | 38 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in OpenGLRTTexture() 52 …glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mTextureID,… in OpenGLRTTexture() 55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture() 57 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in OpenGLRTTexture() 78 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in begin() 91 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // unbind in end()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/ |
H A D | MyGUI_OpenGLRTTexture.cpp | 38 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in OpenGLRTTexture() 52 …glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mTextureID,… in OpenGLRTTexture() 55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture() 57 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in OpenGLRTTexture() 78 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in begin() 91 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // unbind in end()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/ |
H A D | MyGUI_OpenGLRTTexture.cpp | 38 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in OpenGLRTTexture() 52 …glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mTextureID,… in OpenGLRTTexture() 55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture() 57 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in OpenGLRTTexture() 78 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBOID); in begin() 91 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // unbind in end()
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