/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | morph3d.c | 375 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_tetra() 380 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_tetra() 386 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_tetra() 391 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_tetra() 406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_cube() 409 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_cube() 412 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_cube() 415 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_cube() 418 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); in draw_cube() 421 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); in draw_cube() [all …]
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | morph3d.c | 375 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_tetra() 380 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_tetra() 386 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_tetra() 391 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_tetra() 406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_cube() 409 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_cube() 412 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_cube() 415 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_cube() 418 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); in draw_cube() 421 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); in draw_cube() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/ |
H A D | dlist-materials.c | 70 glMaterialfv(GL_FRONT_AND_BACK, mat, red); in make_list() 75 glMaterialfv(GL_FRONT_AND_BACK, mat, red); in make_list() 79 glMaterialfv(GL_FRONT_AND_BACK, mat, red); in make_list() 84 glMaterialfv(GL_FRONT_AND_BACK, mat, red); in make_list() 88 glMaterialfv(GL_FRONT_AND_BACK, mat, green); in make_list() 93 glMaterialfv(GL_FRONT_AND_BACK, mat, green); in make_list() 114 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, black); in test_material() 115 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, black); in test_material() 116 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black); in test_material() 117 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); in test_material()
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | morph3d.c | 503 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_tetra() 510 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_tetra() 516 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_tetra() 521 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_tetra() 530 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_cube() 535 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_cube() 538 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_cube() 541 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_cube() 544 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[4]); in draw_cube() 809 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess); in pinit() [all …]
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H A D | moebius.c | 254 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray5); in draw_moebius_ant() 256 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Material); in draw_moebius_ant() 449 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialWhite); in draw_moebius_strip() 451 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 453 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip() 466 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); in draw_moebius_strip() 482 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 484 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); in draw_moebius_strip() 490 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 500 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in draw_moebius_strip() [all …]
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | morph3d.c | 323 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_tetra() 330 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_tetra() 336 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_tetra() 341 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_tetra() 350 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_cube() 355 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_cube() 358 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_cube() 361 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_cube() 364 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[4]); in draw_cube() 634 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess); in pinit() [all …]
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H A D | bouncingcow.c | 296 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color); in render_cow() 297 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, black); in render_cow() 298 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, 128); in render_cow() 303 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color); in render_cow() 304 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, black); in render_cow() 305 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, 128); in render_cow() 310 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color); in render_cow() 312 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, 128); in render_cow() 320 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); in render_cow() 329 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); in render_cow() [all …]
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H A D | flyingtoasters.c | 468 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color); in init_toasters() 469 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); in init_toasters() 470 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters() 490 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color); in init_toasters() 491 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); in init_toasters() 515 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); in init_toasters() 524 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); in init_toasters() 533 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); in init_toasters() 542 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); in init_toasters() 551 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); in init_toasters() [all …]
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/Netgen/libsrc/stlgeom/ |
H A D | vsstl.cpp | 93 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 227 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); in DrawScene() 277 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 346 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); in DrawScene() 397 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() 401 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() 466 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); in DrawScene() 491 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 692 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() 696 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() [all …]
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/dports/cad/netgen/netgen-6.2.2105/libsrc/stlgeom/ |
H A D | vsstl.cpp | 93 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 227 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); in DrawScene() 277 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 346 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); in DrawScene() 397 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() 401 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() 466 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); in DrawScene() 491 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 692 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() 696 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() [all …]
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/common_ogl/ |
H A D | ogl_utils.cpp | 135 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r ); in OglSetMaterial() 136 glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r ); in OglSetMaterial() 137 glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r ); in OglSetMaterial() 138 glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, &emissive.r ); in OglSetMaterial() 139 glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, shininess ); in OglSetMaterial() 152 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r ); in OglSetDiffuseMaterial() 153 glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r ); in OglSetDiffuseMaterial() 154 glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r ); in OglSetDiffuseMaterial() 155 glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, &emissive.r ); in OglSetDiffuseMaterial() 156 glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, 0.0f ); in OglSetDiffuseMaterial()
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/Netgen/libsrc/visualization/ |
H A D | stlmeshing.cpp | 93 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 227 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); in DrawScene() 277 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 346 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); in DrawScene() 397 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() 401 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() 466 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); in DrawScene() 491 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 529 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 692 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() [all …]
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/dports/cad/netgen/netgen-6.2.2105/libsrc/visualization/ |
H A D | stlmeshing.cpp | 93 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 227 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); in DrawScene() 277 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 346 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); in DrawScene() 397 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() 401 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() 466 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); in DrawScene() 491 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 529 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); in DrawScene() 692 glMaterialfv (GL_FRONT_AND_BACK, in DrawScene() [all …]
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/dports/graphics/fpc-opengl/fpc-3.2.2/packages/opengl/examples/ |
H A D | morph3d.pp | 406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); 411 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); 417 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); 422 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); 438 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); 441 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); 444 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); 447 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); 450 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); 453 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); [all …]
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/dports/lang/fpc-source/fpc-3.2.2/packages/opengl/examples/ |
H A D | morph3d.pp | 406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); 411 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); 417 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); 422 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); 438 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); 441 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); 444 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); 447 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); 450 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); 453 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); [all …]
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/dports/science/gabedit/GabeditSrc251_300720/src/Display/ |
H A D | TriangleDraw.c | 146 glMaterialdv(GL_FRONT_AND_BACK,GL_DIFFUSE,color1); in TriangleShowColorMap() 151 glMaterialdv(GL_FRONT_AND_BACK,GL_DIFFUSE,color2); in TriangleShowColorMap() 156 glMaterialdv(GL_FRONT_AND_BACK,GL_DIFFUSE,color3); in TriangleShowColorMap() 193 glMateriali(GL_FRONT_AND_BACK,GL_SHININESS,120); in IsoDrawMapped() 250 glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); in IsoGenOneList() 255 glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); in IsoGenOneList() 261 glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); in IsoGenOneList() 266 glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); in IsoGenOneList() 335 glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); in IsoGenOneList() 386 glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); in CubeDraw() [all …]
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H A D | PlanesMappedDraw.c | 195 glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); in PlanDraw() 215 glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); in PlanDraw() 236 glMaterialdv(GL_FRONT_AND_BACK,GL_AMBIENT,Ambiant); in drawAllRectangles() 237 glMateriali(GL_FRONT_AND_BACK,GL_SHININESS,120); in drawAllRectangles() 239 glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); in drawAllRectangles() 299 glMaterialdv(GL_FRONT_AND_BACK,GL_DIFFUSE,Diffuse); in drawAllRectangles() 300 glMaterialdv(GL_FRONT_AND_BACK,GL_AMBIENT,Diffuse); in drawAllRectangles() 308 glMaterialdv(GL_FRONT_AND_BACK,GL_DIFFUSE,Diffuse); in drawAllRectangles() 335 glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); in drawAllRectangles() 355 glMateriali(GL_FRONT_AND_BACK,GL_SHININESS,120); in PlanesMappedGenOneList() [all …]
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeMaterial.cpp | 128 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambientColor); in bind() 129 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, dc); in bind() 130 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, ec); in bind() 131 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 128.0f * in bind() 133 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specularColor()->getValue()); in bind() 164 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambientColor); in unbind() 165 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuseColor()->getValue()); in unbind() 166 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, emissiveColor()->getValue()); in unbind() 167 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess()->getValue()); in unbind() 168 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specularColor()->getValue()); in unbind()
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H A D | RenderState.cpp | 186 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); in drawTranslationHandles() 187 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black); in drawTranslationHandles() 235 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); in draw6DHandles() 236 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black); in draw6DHandles() 284 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); in draw6DlocalHandles() 285 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black); in draw6DlocalHandles() 333 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); in drawRocketHandles() 334 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black); in drawRocketHandles() 382 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); in drawHoverHandles() 616 Util::myGlMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color); in drawScaleHandle() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/ |
H A D | meshx_opengl.cpp | 55 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, _materials[materialIndex]->_diffuse.data); in render() 56 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, _materials[materialIndex]->_diffuse.data); in render() 57 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, _materials[materialIndex]->_specular.data); in render() 58 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, _materials[materialIndex]->_emissive.data); in render() 59 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, _materials[materialIndex]->_shininess); in render()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | dlist-color-material.c | 66 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, black); in test_material_coef() 67 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, black); in test_material_coef() 68 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black); in test_material_coef() 78 glColorMaterial(GL_FRONT_AND_BACK, coef); in test_material_coef() 87 glMaterialfv(GL_FRONT_AND_BACK, coef, red); in test_material_coef()
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/dports/math/scilab/scilab-6.1.1/scilab/modules/scirenderer/src/org/scilab/forge/scirenderer/implementation/jogl/lightning/ |
H A D | JoGLLightManager.java | 94 … drawingTools.getGl().glColorMaterial(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE); in setMaterial() 96 …drawingTools.getGl().glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, material.getAmbientColor(… in setMaterial() 97 …drawingTools.getGl().glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE, material.getDiffuseColor(… in setMaterial() 99 …drawingTools.getGl().glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, material.getSpecularColo… in setMaterial() 100 …drawingTools.getGl().glMaterialf(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, material.getShininess()); in setMaterial() 102 drawingTools.getGl().glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_EMISSION, f, 0); in setMaterial()
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/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/ |
H A D | do_color_ogl.c | 40 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &material[9]); in do_lights() 41 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &material[5]); in do_lights() 42 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &material[1]); in do_lights() 43 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &material[13]); in do_lights() 48 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); in do_lights()
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/dports/games/scorched3d/scorched/src/client/graph/ |
H A D | ModelRendererMesh.cpp | 220 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mesh->getAmbientColor().asVector4()); in drawMesh() 224 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mesh->getDiffuseColor().asVector4()); in drawMesh() 228 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mesh->getSpecularColor().asVector4()); in drawMesh() 232 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mesh->getEmissiveColor().asVector4()); in drawMesh() 236 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mesh->getShininessColor().asFloat()); in drawMesh() 243 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mesh->getAmbientNoTexColor().asVector4()); in drawMesh() 247 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mesh->getDiffuseNoTexColor().asVector4()); in drawMesh() 251 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mesh->getSpecularNoTexColor().asVector4()); in drawMesh() 255 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mesh->getEmissiveNoTexColor().asVector4()); in drawMesh() 259 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mesh->getShininessColor().asFloat()); in drawMesh()
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/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/atlantis/ |
H A D | fish2.c | 162 glMaterialfv (GL_FRONT_AND_BACK, GL_SHININESS, UserDefined_DS_85_shininess); in DrawAnimatedFish2() 163 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT, UserDefined_DS_85_ambient); in DrawAnimatedFish2() 164 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, UserDefined_DS_85_diffuse); in DrawAnimatedFish2() 165 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, UserDefined_DS_85_specular); in DrawAnimatedFish2() 189 glMaterialfv (GL_FRONT_AND_BACK, GL_SHININESS, UserDefined_DS_85_shininess); in DrawAnimatedFish2() 190 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT, UserDefined_DS_85_ambient); in DrawAnimatedFish2() 191 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, UserDefined_DS_85_diffuse); in DrawAnimatedFish2() 192 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, UserDefined_DS_85_specular); in DrawAnimatedFish2()
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