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Searched refs:GL_MemoryTypeFromProperties (Results 1 – 8 of 8) sorted by relevance

/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dgl_mesh.c601 …uint32_t memory_type_index = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeBits, VK_ME… in GLMesh_LoadVertexBuffer()
692 …uint32_t memory_type_index = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeBits, VK_ME… in GLMesh_LoadVertexBuffer()
H A Dgl_rmisc.c145 int GL_MemoryTypeFromProperties(uint32_t type_bits, VkFlags requirements_mask, VkFlags preferred_ma… in GL_MemoryTypeFromProperties() function
371 …memory_allocate_info.memoryTypeIndex = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeB… in R_CreateStagingBuffers()
639 …memory_allocate_info.memoryTypeIndex = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeB… in R_InitDynamicVertexBuffers()
703 …memory_allocate_info.memoryTypeIndex = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeB… in R_InitDynamicIndexBuffers()
767 …memory_allocate_info.memoryTypeIndex = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeB… in R_InitDynamicUniformBuffers()
850 …memory_allocate_info.memoryTypeIndex = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeB… in R_InitFanIndexBuffer()
H A Dglquake.h497 int GL_MemoryTypeFromProperties(uint32_t type_bits, VkFlags requirements_mask, VkFlags preferred_ma…
H A Dgl_vidsdl.c1303 …memory_allocate_info.memoryTypeIndex = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeB… in GL_CreateDepthBuffer()
1386 …memory_allocate_info.memoryTypeIndex = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeB… in GL_CreateColorBuffer()
1488 …memory_allocate_info.memoryTypeIndex = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeB… in GL_CreateColorBuffer()
3577 …uint32_t memory_type_index = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeBits, VK_ME… in SCR_ScreenShot_f()
H A Dr_brush.c697 …memory_allocate_info.memoryTypeIndex = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeB… in GL_BuildBModelVertexBuffer()
H A Dr_part.c184 …memory_allocate_info.memoryTypeIndex = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeB… in R_InitParticleIndexBuffer()
H A Dgl_texmgr.c656 …uint32_t memory_type_index = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeBits, VK_ME… in TexMgr_LoadImage32()
H A Dr_part_fte.c5557 …memory_allocate_info.memoryTypeIndex = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeB… in ReallocateVertexBuffer()
5616 …memory_allocate_info.memoryTypeIndex = GL_MemoryTypeFromProperties(memory_requirements.memoryTypeB… in ReallocateIndexBuffer()