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Searched refs:GL_PASS (Results 1 – 3 of 3) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DPathFinder.cpp230 case GL_PASS: in GetLine()
H A DMap.h131 #define GL_PASS 1 macro
H A DProjectile.cpp949 int flags = (ExtFlags&PEF_BOUNCE) ? GL_REBOUND : GL_PASS; in NextTarget()