Searched refs:GL_SPHERE_SHADER (Results 1 – 5 of 5) sorted by relevance
8 GL_SPHERE_SHADER = 0xffe1, enumerator
110 if (ok) ok &= CGOEnable(tmpCGO, GL_SPHERE_SHADER); in RepDotCGOGenerate()118 if (ok) ok &= CGODisable(tmpCGO, GL_SPHERE_SHADER); in RepDotCGOGenerate()
252 if (ok) ok &= CGOEnable(tmpCGO, GL_SPHERE_SHADER); in RepMeshCGOGenerate()257 if (ok) ok &= CGODisable(tmpCGO, GL_SPHERE_SHADER); in RepMeshCGOGenerate()
1318 ok &= CGOEnable(tmpCGO, GL_SPHERE_SHADER); in RepSurfaceCGOGenerate()1325 ok &= CGODisable(tmpCGO, GL_SPHERE_SHADER); in RepSurfaceCGOGenerate()
4022 CGOEnable(cgo, GL_SPHERE_SHADER); in CGOOptimizeSpheresToVBONonIndexed()4029 ok &= CGODisable(cgo, GL_SPHERE_SHADER); in CGOOptimizeSpheresToVBONonIndexed()7032 case GL_SPHERE_SHADER: in CGO_gl_enable()7110 case GL_SPHERE_SHADER: in CGO_gl_disable()