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Searched refs:GL_TANGENT_ARRAY (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_array.cpp93 R_BindArray(GL_TANGENT_ARRAY, GL_FLOAT, bsp->tangents); in R_SetVertexArrayState()
132 R_BindBuffer(GL_TANGENT_ARRAY, GL_FLOAT, bsp->tangent_buffer); in R_SetVertexBufferState()
204 R_BindDefaultArray(GL_TANGENT_ARRAY); in R_ResetArrayState()
H A Dr_state.cpp164 case GL_TANGENT_ARRAY: in R_BindArray()
198 case GL_TANGENT_ARRAY: in R_BindDefaultArray()
448 R_BindArray(GL_TANGENT_ARRAY, GL_FLOAT, mesh->tangents); in R_EnableAnimation()
1048 R_BindDefaultArray(GL_TANGENT_ARRAY); in R_ReallocateStateArrays()
H A Dr_mesh.cpp112 R_BindArray(GL_TANGENT_ARRAY, GL_FLOAT, mesh->tangents); in R_DrawAliasStatic()
127 R_BindDefaultArray(GL_TANGENT_ARRAY); in R_ResetArraysAfterStaticMeshRender()
H A Dr_gl.h76 #define GL_TANGENT_ARRAY -1 macro