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Searched refs:GL_TEXFMT_RGBA (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_data.h35 GL_TEXFMT_RGBA = 0x10, /* 32 bit RGBA! */ enumerator
H A Dhw_cache.c37 if (format == GL_TEXFMT_RGBA) in format2bpp()
768 if (patchformat == GL_TEXFMT_RGBA || textureformat == GL_TEXFMT_RGBA) in HWR_SetPalette()
1102 GL_TEXFMT_RGBA, // RGBA32 (opengl only)
H A Dhw_md2.c258 return GL_TEXFMT_RGBA; in PNG_Load()
359 return GL_TEXFMT_RGBA; in PCX_Load()
730 grMipmap->format = GL_TEXFMT_RGBA; in HWR_CreateBlendedTexture()
H A Dhw_main.c6426 textureformat = patchformat = GL_TEXFMT_RGBA; in HWR_Startup()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/
H A Dr_opengl.c1806 else if (pTexInfo->format == GL_TEXFMT_RGBA) in HWRAPI()
3056 if (format == GL_TEXFMT_RGBA) in HWRAPI()