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Searched refs:GL_TEXTURE0 (Results 1 – 25 of 2762) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-2.0/api/
H A Dtexture-units.c79 glActiveTexture(GL_TEXTURE0 + i); in test_active_texture()
88 unit != GL_TEXTURE0 + i) { in test_active_texture()
95 glActiveTexture(GL_TEXTURE0 + max_combined_units); in test_active_texture()
105 glClientActiveTexture(GL_TEXTURE0 + i); in test_active_texture()
115 unit != GL_TEXTURE0 + i) { in test_active_texture()
136 glActiveTexture(GL_TEXTURE0); in test_texture_matrices()
141 glActiveTexture(GL_TEXTURE0 + i); in test_texture_matrices()
154 glActiveTexture(GL_TEXTURE0 + i); in test_texture_matrices()
181 glActiveTexture(GL_TEXTURE0); in test_texture_coord_gen()
186 glActiveTexture(GL_TEXTURE0 + i); in test_texture_coord_gen()
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/
H A DGLSLOutput.cpp90 glActiveTexture(GL_TEXTURE0 + m_uDither); in OnCompiledAndLinked()
103 glActiveTexture(GL_TEXTURE0); in OnCompiledAndLinked()
118 glActiveTexture(GL_TEXTURE0 + m_uDither); in OnEnabled()
120 glActiveTexture(GL_TEXTURE0); in OnEnabled()
138 glActiveTexture(GL_TEXTURE0 + m_uCLUT); in OnEnabled()
140 glActiveTexture(GL_TEXTURE0); in OnEnabled()
153 glActiveTexture(GL_TEXTURE0 + m_uDither); in OnDisabled()
157 glActiveTexture(GL_TEXTURE0 + m_uCLUT); in OnDisabled()
160 glActiveTexture(GL_TEXTURE0); in OnDisabled()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/
H A Dgles2_cmd_decoder_unittest_context_state.cc147 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
162 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
174 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
186 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
206 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
210 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
229 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
233 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
291 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
323 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/
H A Dgles2_cmd_decoder_unittest_context_state.cc147 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
162 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
174 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
186 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
206 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
210 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
229 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
233 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
291 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
323 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/
H A Dtexunits.c115 glMultiTexCoord4fv(GL_TEXTURE0 + i, Random[i]); in test_rasterpos()
121 glActiveTexture(GL_TEXTURE0 + i); in test_rasterpos()
135 glActiveTexture(GL_TEXTURE0 + i); in test_rasterpos()
152 glActiveTexture(GL_TEXTURE0 + MaxTextureCoordUnits); in test_rasterpos()
181 glActiveTexture(GL_TEXTURE0 + i); in test_texture_matrix()
189 glActiveTexture(GL_TEXTURE0 + i); in test_texture_matrix()
238 glActiveTexture(GL_TEXTURE0 + i); in test_texture_params()
246 glActiveTexture(GL_TEXTURE0 + i); in test_texture_params()
266 glActiveTexture(GL_TEXTURE0 + maxUnit); in test_texture_params()
287 glActiveTexture(GL_TEXTURE0 + i); in test_texture_env()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/gles1/
H A DCurrentTextureCoordsTest.cpp50 glActiveTexture(GL_TEXTURE0 + i); in TEST_P()
65 glMultiTexCoord4f(GL_TEXTURE0 - 1, 1.0f, 0.0f, 0.0f, 0.0f); in TEST_P()
68 glMultiTexCoord4f(GL_TEXTURE0 + maxUnits, 1.0f, 0.0f, 0.0f, 0.0f); in TEST_P()
85 glActiveTexture(GL_TEXTURE0 + i); in TEST_P()
86 glMultiTexCoord4f(GL_TEXTURE0 + i, 0.1f, 0.2f, 0.3f, 0.4f); in TEST_P()
90 glMultiTexCoord4x(GL_TEXTURE0 + i, 0x10000, 0x0, 0x3333, 0x5555); in TEST_P()
H A DClientActiveTextureTest.cpp39 EXPECT_GLENUM_EQ(GL_TEXTURE0, clientActiveTexture); in TEST_P()
51 glClientActiveTexture(GL_TEXTURE0 + maxTextureUnits); in TEST_P()
71 glClientActiveTexture(GL_TEXTURE0 + i); in TEST_P()
76 EXPECT_GLENUM_EQ(GL_TEXTURE0 + i, clientActiveTexture); in TEST_P()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_direct_state_access/
H A Dindexed-state-queries.c119 glActiveTexture(GL_TEXTURE0 + index); in test_GetBooleanIndexedvEXT()
121 glClientActiveTexture(GL_TEXTURE0 + index); in test_GetBooleanIndexedvEXT()
151 glActiveTexture(GL_TEXTURE0 + (index + 1) % max_units); in test_GetIntegerIndexedvEXT()
155 glActiveTexture(GL_TEXTURE0 + index); in test_GetIntegerIndexedvEXT()
187 glActiveTexture(GL_TEXTURE0 + (index + 1) % max_tex_coords); in test_GetFloatIndexedvEXT()
191 glActiveTexture(GL_TEXTURE0 + index); in test_GetFloatIndexedvEXT()
222 glActiveTexture(GL_TEXTURE0 + (index + 1) % max_tex_coords); in test_GetDoubleIndexedvEXT()
226 glActiveTexture(GL_TEXTURE0 + index); in test_GetDoubleIndexedvEXT()
279 glActiveTexture(GL_TEXTURE0 + (index + 1) % max_tex_coords); in test_GetPointerIndexedvEXT()
283 glActiveTexture(GL_TEXTURE0 + index); in test_GetPointerIndexedvEXT()
H A Dgeneratetexturemipmap.c104 glActiveTexture(GL_TEXTURE0 + i); in piglit_init()
118 glActiveTexture(GL_TEXTURE0); in piglit_init()
127 glActiveTexture(GL_TEXTURE0 + i); in piglit_init()
155 glActiveTexture(GL_TEXTURE0 + i); in piglit_init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Dcrossbar.c45 2, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 },
47 2, GL_REPLACE, GL_TEXTURE0, GL_TEXTURE0 },
49 1, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 },
53 4, GL_MODULATE, GL_TEXTURE0, GL_PREVIOUS },
81 glActiveTexture( GL_TEXTURE0 ); in DoFrame()
96 glActiveTexture( GL_TEXTURE0 ); in DoFrame()
233 glMultiTexCoord2f( GL_TEXTURE0, 0.5, 0.5 ); in piglit_init()
H A Dtexrect-many.c37 glActiveTexture(GL_TEXTURE0+i); in ActiveTexture()
38 glClientActiveTexture(GL_TEXTURE0+i); in ActiveTexture()
51 glMultiTexCoord2f(GL_TEXTURE0+i, 0, 0); in DoFrame()
54 glMultiTexCoord2f(GL_TEXTURE0+i, 16, 0); in DoFrame()
57 glMultiTexCoord2f(GL_TEXTURE0+i, 16, 11); in DoFrame()
60 glMultiTexCoord2f(GL_TEXTURE0+i, 0, 11); in DoFrame()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DShaderProgramFFP.cpp230 pglActiveTextureARB(GL_TEXTURE0); in Bind()
320 pglActiveTextureARB(GL_TEXTURE0); in Unbind()
367 pglActiveTextureARB(GL_TEXTURE0); in Bind()
378 pglActiveTextureARB(GL_TEXTURE0); in Unbind()
584 pglActiveTextureARB(GL_TEXTURE0); in Bind()
591 pglActiveTextureARB(GL_TEXTURE0); in Unbind()
618 pglActiveTextureARB(GL_TEXTURE0); in Bind()
641 pglActiveTextureARB(GL_TEXTURE0); in Unbind()
701 pglActiveTextureARB(GL_TEXTURE0); in Bind()
764 pglActiveTextureARB(GL_TEXTURE0); in Unbind()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dbumpmap.c56 glActiveTexture( GL_TEXTURE0 ); in Display()
69 glTexEnvf( GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0); in Display()
136 printf("%d ", paramArray[i] - GL_TEXTURE0); in Init()
171 glMultiTexCoord2f( GL_TEXTURE0, 0.0, 0.0 ); in Init()
174 glMultiTexCoord2f( GL_TEXTURE0, 1.0, 0.0 ); in Init()
177 glMultiTexCoord2f( GL_TEXTURE0, 1.0, 1.0 ); in Init()
180 glMultiTexCoord2f( GL_TEXTURE0, 0.0, 1.0 ); in Init()
H A Dfillrate.c33 glMultiTexCoord2f(GL_TEXTURE0, 0, 0); in DrawQuad()
38 glMultiTexCoord2f(GL_TEXTURE0, 1, 0); in DrawQuad()
43 glMultiTexCoord2f(GL_TEXTURE0, 1, 1); in DrawQuad()
48 glMultiTexCoord2f(GL_TEXTURE0, 0, 1); in DrawQuad()
67 glActiveTexture(GL_TEXTURE0); in RunTest()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dbumpmap.c56 glActiveTexture( GL_TEXTURE0 ); in Display()
69 glTexEnvf( GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0); in Display()
136 printf("%d ", paramArray[i] - GL_TEXTURE0); in Init()
171 glMultiTexCoord2f( GL_TEXTURE0, 0.0, 0.0 ); in Init()
174 glMultiTexCoord2f( GL_TEXTURE0, 1.0, 0.0 ); in Init()
177 glMultiTexCoord2f( GL_TEXTURE0, 1.0, 1.0 ); in Init()
180 glMultiTexCoord2f( GL_TEXTURE0, 0.0, 1.0 ); in Init()
H A Dfillrate.c33 glMultiTexCoord2f(GL_TEXTURE0, 0, 0); in DrawQuad()
38 glMultiTexCoord2f(GL_TEXTURE0, 1, 0); in DrawQuad()
43 glMultiTexCoord2f(GL_TEXTURE0, 1, 1); in DrawQuad()
48 glMultiTexCoord2f(GL_TEXTURE0, 0, 1); in DrawQuad()
67 glActiveTexture(GL_TEXTURE0); in RunTest()
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/
H A Dmodel_renderer_gl.cpp251 glActiveTexture(GL_TEXTURE0 + secondaryTexCoordUnit); in renderMesh()
259 glActiveTexture(GL_TEXTURE0); in renderMesh()
268 glActiveTexture(GL_TEXTURE0 + secondaryTexCoordUnit); in renderMesh()
271 glActiveTexture(GL_TEXTURE0); in renderMesh()
295 glActiveTexture(GL_TEXTURE0 + secondaryTexCoordUnit); in renderMesh()
300 glActiveTexture(GL_TEXTURE0); in renderMesh()
306 glActiveTexture(GL_TEXTURE0 + secondaryTexCoordUnit); in renderMesh()
309 glActiveTexture(GL_TEXTURE0); in renderMesh()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl2_glmatrixmode_texture.c121 glActiveTexture_(GL_TEXTURE0 + 1); in main()
126 glClientActiveTexture_(GL_TEXTURE0 + 1); in main()
129 glClientActiveTexture_(GL_TEXTURE0); in main()
135 glActiveTexture_(GL_TEXTURE0); in main()
140 glActiveTexture_(GL_TEXTURE0 + 1); in main()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Dtexture_shader.cpp60 glActiveTexture(GL_TEXTURE0 + texture_unit); in bindTextureNearest()
74 glActiveTexture(GL_TEXTURE0 + tex_unit); in bindTextureTrilinearAnisotropic()
93 glActiveTexture(GL_TEXTURE0 + tex_unit); in bindCubemapTrilinear()
113 glActiveTexture(GL_TEXTURE0 + texture_unit); in bindTextureNearestClamped()
127 glActiveTexture(GL_TEXTURE0 + texture_unit); in bindTextureBuffer()
135 glActiveTexture(GL_TEXTURE0 + texture_unit); in bindTextureBilinear()
148 glActiveTexture(GL_TEXTURE0 + tex_unit); in bindTextureBilinearClamped()
161 glActiveTexture(GL_TEXTURE0 + tex_unit); in bindTextureSemiTrilinear()
174 glActiveTexture(GL_TEXTURE0 + tex_unit); in bindTextureShadow()
188 glActiveTexture(GL_TEXTURE0 + tex_unit); in bindTrilinearClampedArrayTexture()
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/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpparhelia.c140 #define GL_TEXTURE0 0x84C0 // GL_TEXTURE0_ARB macro
452 qglTexAddressHintsMTX( GL_TEXTURE0, GL_HINT_TEXTURE_2D_MTX|GL_HINT_TRILINEAR_MTX); in GL_CreateShadersParhelia()
453 qglTexAddressParamUIMTX( GL_TEXTURE0, GL_TEXTURE_FORMAT_MTX, GL_TEX_UNSIGNED_MTX); in GL_CreateShadersParhelia()
454 qglTexAddressOp1MTX( GL_OP_TEX_MTX, GL_TEXTURE0 ); in GL_CreateShadersParhelia()
475 qglFragProcRGBAOp2MTX(GL_OP_DP3_MTX, GL_TEMPORARY0_MTX, GL_TEXTURE0, GL_TEXTURE1); in GL_CreateShadersParhelia()
488 qglFragProcAlphaOp2MTX(GL_OP_ADD_MTX, GL_TEMPORARY1_MTX, GL_TEXTURE0, GL_TEXTURE0); in GL_CreateShadersParhelia()
517 qglTexAddressHintsMTX( GL_TEXTURE0, GL_HINT_TEXTURE_2D_MTX|GL_HINT_TRILINEAR_MTX); in GL_CreateShadersParhelia()
519 qglTexAddressOp1MTX( GL_OP_TEX_MTX, GL_TEXTURE0 ); in GL_CreateShadersParhelia()
553 qglFragProcAlphaOp2MTX(GL_OP_ADD_MTX, GL_TEMPORARY1_MTX, GL_TEXTURE0, GL_TEXTURE0); in GL_CreateShadersParhelia()
585 qglTexAddressOp1MTX( GL_OP_TEX_MTX, GL_TEXTURE0 ); in GL_CreateShadersParhelia()
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DOGLExtRender.cpp46 glActiveTexture(GL_TEXTURE0 + unitno); in BindTexture()
62 glActiveTexture(GL_TEXTURE0 + unitno); in DisBindTexture()
84 glActiveTexture(GL_TEXTURE0+unitno); in SetTexWrapS()
191 glActiveTexture(GL_TEXTURE0 + unitno); in EnableTexUnit()
246 glActiveTexture(GL_TEXTURE0 + i); in ApplyTextureFilter()
257 glActiveTexture(GL_TEXTURE0 + i); in ApplyTextureFilter()
263 glActiveTexture(GL_TEXTURE0 + i); in ApplyTextureFilter()
/dports/graphics/colmap/colmap-3.6/lib/SiftGPU/
H A DGLTexImage.cpp261 glMultiTexCoord2i( GL_TEXTURE0, 0 , 0 ); in DrawQuadMT4()
268 glMultiTexCoord2i( GL_TEXTURE0, 0 , h ); in DrawQuadMT4()
276 glMultiTexCoord2i( GL_TEXTURE0, w , h ); in DrawQuadMT4()
283 glMultiTexCoord2i( GL_TEXTURE0, w , 0 ); in DrawQuadMT4()
299 glMultiTexCoord2i( GL_TEXTURE0, 0 , 0 ); in DrawQuadMT8()
330 glMultiTexCoord2i( GL_TEXTURE0, w , 0 ); in DrawQuadMT8()
434 glMultiTexCoord2f ( GL_TEXTURE0, to , to ); in DrawQuadReduction()
446 glMultiTexCoord2f ( GL_TEXTURE0, tx , ty ); in DrawQuadReduction()
470 glMultiTexCoord2f ( GL_TEXTURE0, to , to ); in DrawQuadReduction()
482 glMultiTexCoord2f ( GL_TEXTURE0, tx , ty ); in DrawQuadReduction()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_direct_state_access/
H A Dgeneratetexturemipmap.c102 glActiveTexture(GL_TEXTURE0 + i); in piglit_init()
116 glActiveTexture(GL_TEXTURE0); in piglit_init()
124 glActiveTexture(GL_TEXTURE0 + i); in piglit_init()
149 glActiveTexture(GL_TEXTURE0 + i); in piglit_init()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexEnvCombine53 #ifndef GL_TEXTURE0
54 #define GL_TEXTURE0 0x84C0
150 TEXTURE0 = GL_TEXTURE0,
151 TEXTURE1 = GL_TEXTURE0+1,
152 TEXTURE2 = GL_TEXTURE0+2,
153 TEXTURE3 = GL_TEXTURE0+3,
154 TEXTURE4 = GL_TEXTURE0+4,
155 TEXTURE5 = GL_TEXTURE0+5,
156 TEXTURE6 = GL_TEXTURE0+6,
157 TEXTURE7 = GL_TEXTURE0+7
H A DGLBeginEndAdapter21 #ifndef GL_TEXTURE0
22 #define GL_TEXTURE0 0x84C0
91 void TexCoord1f(GLfloat x) { MultiTexCoord4f(GL_TEXTURE0, x, 0.0f, 0.0f, 1.0f); }
92 … void TexCoord1fv(const GLfloat* tc) { MultiTexCoord4f(GL_TEXTURE0, tc[0], 0.0f, 0.0f, 1.0f); }
94 void TexCoord2f(GLfloat x, GLfloat y) { MultiTexCoord4f(GL_TEXTURE0, x, y, 0.0f, 1.0f); }
95 … void TexCoord2fv(const GLfloat* tc) { MultiTexCoord4f(GL_TEXTURE0, tc[0], tc[1], 0.0f, 1.0f); }
97 … void TexCoord3f(GLfloat x, GLfloat y, GLfloat z) { MultiTexCoord4f(GL_TEXTURE0, x, y, z, 1.0f); }
98 … void TexCoord3fv(const GLfloat* tc) { MultiTexCoord4f(GL_TEXTURE0, tc[0], tc[1], tc[2], 1.0f); }
100 …void TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { MultiTexCoord4f(GL_TEXTURE0, x, y, z…
101 … void TexCoord4fv(const GLfloat* tc) { MultiTexCoord4f(GL_TEXTURE0, tc[0], tc[1], tc[2], tc[3]); }

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