/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-2.0/api/ |
H A D | texture-units.c | 79 glActiveTexture(GL_TEXTURE0 + i); in test_active_texture() 88 unit != GL_TEXTURE0 + i) { in test_active_texture() 95 glActiveTexture(GL_TEXTURE0 + max_combined_units); in test_active_texture() 105 glClientActiveTexture(GL_TEXTURE0 + i); in test_active_texture() 115 unit != GL_TEXTURE0 + i) { in test_active_texture() 136 glActiveTexture(GL_TEXTURE0); in test_texture_matrices() 141 glActiveTexture(GL_TEXTURE0 + i); in test_texture_matrices() 154 glActiveTexture(GL_TEXTURE0 + i); in test_texture_matrices() 181 glActiveTexture(GL_TEXTURE0); in test_texture_coord_gen() 186 glActiveTexture(GL_TEXTURE0 + i); in test_texture_coord_gen() [all …]
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/ |
H A D | GLSLOutput.cpp | 90 glActiveTexture(GL_TEXTURE0 + m_uDither); in OnCompiledAndLinked() 103 glActiveTexture(GL_TEXTURE0); in OnCompiledAndLinked() 118 glActiveTexture(GL_TEXTURE0 + m_uDither); in OnEnabled() 120 glActiveTexture(GL_TEXTURE0); in OnEnabled() 138 glActiveTexture(GL_TEXTURE0 + m_uCLUT); in OnEnabled() 140 glActiveTexture(GL_TEXTURE0); in OnEnabled() 153 glActiveTexture(GL_TEXTURE0 + m_uDither); in OnDisabled() 157 glActiveTexture(GL_TEXTURE0 + m_uCLUT); in OnDisabled() 160 glActiveTexture(GL_TEXTURE0); in OnDisabled()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | gles2_cmd_decoder_unittest_context_state.cc | 147 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 162 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 174 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 186 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 206 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 210 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 229 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 233 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 291 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 323 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/ |
H A D | gles2_cmd_decoder_unittest_context_state.cc | 147 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 162 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 174 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 186 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 206 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 210 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 229 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 233 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 291 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() 323 AddExpectationsForActiveTexture(GL_TEXTURE0); in TEST_P() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | texunits.c | 115 glMultiTexCoord4fv(GL_TEXTURE0 + i, Random[i]); in test_rasterpos() 121 glActiveTexture(GL_TEXTURE0 + i); in test_rasterpos() 135 glActiveTexture(GL_TEXTURE0 + i); in test_rasterpos() 152 glActiveTexture(GL_TEXTURE0 + MaxTextureCoordUnits); in test_rasterpos() 181 glActiveTexture(GL_TEXTURE0 + i); in test_texture_matrix() 189 glActiveTexture(GL_TEXTURE0 + i); in test_texture_matrix() 238 glActiveTexture(GL_TEXTURE0 + i); in test_texture_params() 246 glActiveTexture(GL_TEXTURE0 + i); in test_texture_params() 266 glActiveTexture(GL_TEXTURE0 + maxUnit); in test_texture_params() 287 glActiveTexture(GL_TEXTURE0 + i); in test_texture_env() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/gles1/ |
H A D | CurrentTextureCoordsTest.cpp | 50 glActiveTexture(GL_TEXTURE0 + i); in TEST_P() 65 glMultiTexCoord4f(GL_TEXTURE0 - 1, 1.0f, 0.0f, 0.0f, 0.0f); in TEST_P() 68 glMultiTexCoord4f(GL_TEXTURE0 + maxUnits, 1.0f, 0.0f, 0.0f, 0.0f); in TEST_P() 85 glActiveTexture(GL_TEXTURE0 + i); in TEST_P() 86 glMultiTexCoord4f(GL_TEXTURE0 + i, 0.1f, 0.2f, 0.3f, 0.4f); in TEST_P() 90 glMultiTexCoord4x(GL_TEXTURE0 + i, 0x10000, 0x0, 0x3333, 0x5555); in TEST_P()
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H A D | ClientActiveTextureTest.cpp | 39 EXPECT_GLENUM_EQ(GL_TEXTURE0, clientActiveTexture); in TEST_P() 51 glClientActiveTexture(GL_TEXTURE0 + maxTextureUnits); in TEST_P() 71 glClientActiveTexture(GL_TEXTURE0 + i); in TEST_P() 76 EXPECT_GLENUM_EQ(GL_TEXTURE0 + i, clientActiveTexture); in TEST_P()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_direct_state_access/ |
H A D | indexed-state-queries.c | 119 glActiveTexture(GL_TEXTURE0 + index); in test_GetBooleanIndexedvEXT() 121 glClientActiveTexture(GL_TEXTURE0 + index); in test_GetBooleanIndexedvEXT() 151 glActiveTexture(GL_TEXTURE0 + (index + 1) % max_units); in test_GetIntegerIndexedvEXT() 155 glActiveTexture(GL_TEXTURE0 + index); in test_GetIntegerIndexedvEXT() 187 glActiveTexture(GL_TEXTURE0 + (index + 1) % max_tex_coords); in test_GetFloatIndexedvEXT() 191 glActiveTexture(GL_TEXTURE0 + index); in test_GetFloatIndexedvEXT() 222 glActiveTexture(GL_TEXTURE0 + (index + 1) % max_tex_coords); in test_GetDoubleIndexedvEXT() 226 glActiveTexture(GL_TEXTURE0 + index); in test_GetDoubleIndexedvEXT() 279 glActiveTexture(GL_TEXTURE0 + (index + 1) % max_tex_coords); in test_GetPointerIndexedvEXT() 283 glActiveTexture(GL_TEXTURE0 + index); in test_GetPointerIndexedvEXT()
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H A D | generatetexturemipmap.c | 104 glActiveTexture(GL_TEXTURE0 + i); in piglit_init() 118 glActiveTexture(GL_TEXTURE0); in piglit_init() 127 glActiveTexture(GL_TEXTURE0 + i); in piglit_init() 155 glActiveTexture(GL_TEXTURE0 + i); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | crossbar.c | 45 2, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 }, 47 2, GL_REPLACE, GL_TEXTURE0, GL_TEXTURE0 }, 49 1, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 }, 53 4, GL_MODULATE, GL_TEXTURE0, GL_PREVIOUS }, 81 glActiveTexture( GL_TEXTURE0 ); in DoFrame() 96 glActiveTexture( GL_TEXTURE0 ); in DoFrame() 233 glMultiTexCoord2f( GL_TEXTURE0, 0.5, 0.5 ); in piglit_init()
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H A D | texrect-many.c | 37 glActiveTexture(GL_TEXTURE0+i); in ActiveTexture() 38 glClientActiveTexture(GL_TEXTURE0+i); in ActiveTexture() 51 glMultiTexCoord2f(GL_TEXTURE0+i, 0, 0); in DoFrame() 54 glMultiTexCoord2f(GL_TEXTURE0+i, 16, 0); in DoFrame() 57 glMultiTexCoord2f(GL_TEXTURE0+i, 16, 11); in DoFrame() 60 glMultiTexCoord2f(GL_TEXTURE0+i, 0, 11); in DoFrame()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | ShaderProgramFFP.cpp | 230 pglActiveTextureARB(GL_TEXTURE0); in Bind() 320 pglActiveTextureARB(GL_TEXTURE0); in Unbind() 367 pglActiveTextureARB(GL_TEXTURE0); in Bind() 378 pglActiveTextureARB(GL_TEXTURE0); in Unbind() 584 pglActiveTextureARB(GL_TEXTURE0); in Bind() 591 pglActiveTextureARB(GL_TEXTURE0); in Unbind() 618 pglActiveTextureARB(GL_TEXTURE0); in Bind() 641 pglActiveTextureARB(GL_TEXTURE0); in Unbind() 701 pglActiveTextureARB(GL_TEXTURE0); in Bind() 764 pglActiveTextureARB(GL_TEXTURE0); in Unbind() [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | bumpmap.c | 56 glActiveTexture( GL_TEXTURE0 ); in Display() 69 glTexEnvf( GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0); in Display() 136 printf("%d ", paramArray[i] - GL_TEXTURE0); in Init() 171 glMultiTexCoord2f( GL_TEXTURE0, 0.0, 0.0 ); in Init() 174 glMultiTexCoord2f( GL_TEXTURE0, 1.0, 0.0 ); in Init() 177 glMultiTexCoord2f( GL_TEXTURE0, 1.0, 1.0 ); in Init() 180 glMultiTexCoord2f( GL_TEXTURE0, 0.0, 1.0 ); in Init()
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H A D | fillrate.c | 33 glMultiTexCoord2f(GL_TEXTURE0, 0, 0); in DrawQuad() 38 glMultiTexCoord2f(GL_TEXTURE0, 1, 0); in DrawQuad() 43 glMultiTexCoord2f(GL_TEXTURE0, 1, 1); in DrawQuad() 48 glMultiTexCoord2f(GL_TEXTURE0, 0, 1); in DrawQuad() 67 glActiveTexture(GL_TEXTURE0); in RunTest()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | bumpmap.c | 56 glActiveTexture( GL_TEXTURE0 ); in Display() 69 glTexEnvf( GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0); in Display() 136 printf("%d ", paramArray[i] - GL_TEXTURE0); in Init() 171 glMultiTexCoord2f( GL_TEXTURE0, 0.0, 0.0 ); in Init() 174 glMultiTexCoord2f( GL_TEXTURE0, 1.0, 0.0 ); in Init() 177 glMultiTexCoord2f( GL_TEXTURE0, 1.0, 1.0 ); in Init() 180 glMultiTexCoord2f( GL_TEXTURE0, 0.0, 1.0 ); in Init()
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H A D | fillrate.c | 33 glMultiTexCoord2f(GL_TEXTURE0, 0, 0); in DrawQuad() 38 glMultiTexCoord2f(GL_TEXTURE0, 1, 0); in DrawQuad() 43 glMultiTexCoord2f(GL_TEXTURE0, 1, 1); in DrawQuad() 48 glMultiTexCoord2f(GL_TEXTURE0, 0, 1); in DrawQuad() 67 glActiveTexture(GL_TEXTURE0); in RunTest()
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/ |
H A D | model_renderer_gl.cpp | 251 glActiveTexture(GL_TEXTURE0 + secondaryTexCoordUnit); in renderMesh() 259 glActiveTexture(GL_TEXTURE0); in renderMesh() 268 glActiveTexture(GL_TEXTURE0 + secondaryTexCoordUnit); in renderMesh() 271 glActiveTexture(GL_TEXTURE0); in renderMesh() 295 glActiveTexture(GL_TEXTURE0 + secondaryTexCoordUnit); in renderMesh() 300 glActiveTexture(GL_TEXTURE0); in renderMesh() 306 glActiveTexture(GL_TEXTURE0 + secondaryTexCoordUnit); in renderMesh() 309 glActiveTexture(GL_TEXTURE0); in renderMesh()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdl2_glmatrixmode_texture.c | 121 glActiveTexture_(GL_TEXTURE0 + 1); in main() 126 glClientActiveTexture_(GL_TEXTURE0 + 1); in main() 129 glClientActiveTexture_(GL_TEXTURE0); in main() 135 glActiveTexture_(GL_TEXTURE0); in main() 140 glActiveTexture_(GL_TEXTURE0 + 1); in main()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/ |
H A D | texture_shader.cpp | 60 glActiveTexture(GL_TEXTURE0 + texture_unit); in bindTextureNearest() 74 glActiveTexture(GL_TEXTURE0 + tex_unit); in bindTextureTrilinearAnisotropic() 93 glActiveTexture(GL_TEXTURE0 + tex_unit); in bindCubemapTrilinear() 113 glActiveTexture(GL_TEXTURE0 + texture_unit); in bindTextureNearestClamped() 127 glActiveTexture(GL_TEXTURE0 + texture_unit); in bindTextureBuffer() 135 glActiveTexture(GL_TEXTURE0 + texture_unit); in bindTextureBilinear() 148 glActiveTexture(GL_TEXTURE0 + tex_unit); in bindTextureBilinearClamped() 161 glActiveTexture(GL_TEXTURE0 + tex_unit); in bindTextureSemiTrilinear() 174 glActiveTexture(GL_TEXTURE0 + tex_unit); in bindTextureShadow() 188 glActiveTexture(GL_TEXTURE0 + tex_unit); in bindTrilinearClampedArrayTexture() [all …]
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpparhelia.c | 140 #define GL_TEXTURE0 0x84C0 // GL_TEXTURE0_ARB macro 452 qglTexAddressHintsMTX( GL_TEXTURE0, GL_HINT_TEXTURE_2D_MTX|GL_HINT_TRILINEAR_MTX); in GL_CreateShadersParhelia() 453 qglTexAddressParamUIMTX( GL_TEXTURE0, GL_TEXTURE_FORMAT_MTX, GL_TEX_UNSIGNED_MTX); in GL_CreateShadersParhelia() 454 qglTexAddressOp1MTX( GL_OP_TEX_MTX, GL_TEXTURE0 ); in GL_CreateShadersParhelia() 475 qglFragProcRGBAOp2MTX(GL_OP_DP3_MTX, GL_TEMPORARY0_MTX, GL_TEXTURE0, GL_TEXTURE1); in GL_CreateShadersParhelia() 488 qglFragProcAlphaOp2MTX(GL_OP_ADD_MTX, GL_TEMPORARY1_MTX, GL_TEXTURE0, GL_TEXTURE0); in GL_CreateShadersParhelia() 517 qglTexAddressHintsMTX( GL_TEXTURE0, GL_HINT_TEXTURE_2D_MTX|GL_HINT_TRILINEAR_MTX); in GL_CreateShadersParhelia() 519 qglTexAddressOp1MTX( GL_OP_TEX_MTX, GL_TEXTURE0 ); in GL_CreateShadersParhelia() 553 qglFragProcAlphaOp2MTX(GL_OP_ADD_MTX, GL_TEMPORARY1_MTX, GL_TEXTURE0, GL_TEXTURE0); in GL_CreateShadersParhelia() 585 qglTexAddressOp1MTX( GL_OP_TEX_MTX, GL_TEXTURE0 ); in GL_CreateShadersParhelia() [all …]
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/ |
H A D | OGLExtRender.cpp | 46 glActiveTexture(GL_TEXTURE0 + unitno); in BindTexture() 62 glActiveTexture(GL_TEXTURE0 + unitno); in DisBindTexture() 84 glActiveTexture(GL_TEXTURE0+unitno); in SetTexWrapS() 191 glActiveTexture(GL_TEXTURE0 + unitno); in EnableTexUnit() 246 glActiveTexture(GL_TEXTURE0 + i); in ApplyTextureFilter() 257 glActiveTexture(GL_TEXTURE0 + i); in ApplyTextureFilter() 263 glActiveTexture(GL_TEXTURE0 + i); in ApplyTextureFilter()
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/dports/graphics/colmap/colmap-3.6/lib/SiftGPU/ |
H A D | GLTexImage.cpp | 261 glMultiTexCoord2i( GL_TEXTURE0, 0 , 0 ); in DrawQuadMT4() 268 glMultiTexCoord2i( GL_TEXTURE0, 0 , h ); in DrawQuadMT4() 276 glMultiTexCoord2i( GL_TEXTURE0, w , h ); in DrawQuadMT4() 283 glMultiTexCoord2i( GL_TEXTURE0, w , 0 ); in DrawQuadMT4() 299 glMultiTexCoord2i( GL_TEXTURE0, 0 , 0 ); in DrawQuadMT8() 330 glMultiTexCoord2i( GL_TEXTURE0, w , 0 ); in DrawQuadMT8() 434 glMultiTexCoord2f ( GL_TEXTURE0, to , to ); in DrawQuadReduction() 446 glMultiTexCoord2f ( GL_TEXTURE0, tx , ty ); in DrawQuadReduction() 470 glMultiTexCoord2f ( GL_TEXTURE0, to , to ); in DrawQuadReduction() 482 glMultiTexCoord2f ( GL_TEXTURE0, tx , ty ); in DrawQuadReduction() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_direct_state_access/ |
H A D | generatetexturemipmap.c | 102 glActiveTexture(GL_TEXTURE0 + i); in piglit_init() 116 glActiveTexture(GL_TEXTURE0); in piglit_init() 124 glActiveTexture(GL_TEXTURE0 + i); in piglit_init() 149 glActiveTexture(GL_TEXTURE0 + i); in piglit_init()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexEnvCombine | 53 #ifndef GL_TEXTURE0 54 #define GL_TEXTURE0 0x84C0 150 TEXTURE0 = GL_TEXTURE0, 151 TEXTURE1 = GL_TEXTURE0+1, 152 TEXTURE2 = GL_TEXTURE0+2, 153 TEXTURE3 = GL_TEXTURE0+3, 154 TEXTURE4 = GL_TEXTURE0+4, 155 TEXTURE5 = GL_TEXTURE0+5, 156 TEXTURE6 = GL_TEXTURE0+6, 157 TEXTURE7 = GL_TEXTURE0+7
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H A D | GLBeginEndAdapter | 21 #ifndef GL_TEXTURE0 22 #define GL_TEXTURE0 0x84C0 91 void TexCoord1f(GLfloat x) { MultiTexCoord4f(GL_TEXTURE0, x, 0.0f, 0.0f, 1.0f); } 92 … void TexCoord1fv(const GLfloat* tc) { MultiTexCoord4f(GL_TEXTURE0, tc[0], 0.0f, 0.0f, 1.0f); } 94 void TexCoord2f(GLfloat x, GLfloat y) { MultiTexCoord4f(GL_TEXTURE0, x, y, 0.0f, 1.0f); } 95 … void TexCoord2fv(const GLfloat* tc) { MultiTexCoord4f(GL_TEXTURE0, tc[0], tc[1], 0.0f, 1.0f); } 97 … void TexCoord3f(GLfloat x, GLfloat y, GLfloat z) { MultiTexCoord4f(GL_TEXTURE0, x, y, z, 1.0f); } 98 … void TexCoord3fv(const GLfloat* tc) { MultiTexCoord4f(GL_TEXTURE0, tc[0], tc[1], tc[2], 1.0f); } 100 …void TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { MultiTexCoord4f(GL_TEXTURE0, x, y, z… 101 … void TexCoord4fv(const GLfloat* tc) { MultiTexCoord4f(GL_TEXTURE0, tc[0], tc[1], tc[2], tc[3]); }
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