/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/ |
H A D | ts1.0_inst.cpp | 68 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 75 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 80 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 87 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 92 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 96 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 104 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 112 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 120 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 128 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/ |
H A D | ts1.0_inst.cpp | 68 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 75 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 80 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 87 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 92 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 96 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 104 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 112 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 120 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() 128 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/ |
H A D | error06-regswizzle.c | 173 …pass &= check_swizzle_passtexcoord(GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STQ_ATI, GL_INV… in different_swizzle_on_same_tex_passtexcoord() 174 …pass &= check_swizzle_passtexcoord(GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STR_DR_ATI, GL_… in different_swizzle_on_same_tex_passtexcoord() 177 …pass &= check_swizzle_passtexcoord(GL_TEXTURE0_ARB, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_… in different_swizzle_on_same_tex_passtexcoord() 210 …pass &= check_swizzle_samplemap(GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STQ_ATI, GL_INVALI… in different_swizzle_on_same_tex_samplemap() 211 …pass &= check_swizzle_samplemap(GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STR_DR_ATI, GL_NO_… in different_swizzle_on_same_tex_samplemap() 212 …pass &= check_swizzle_samplemap(GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_INV… in different_swizzle_on_same_tex_samplemap() 214 …pass &= check_swizzle_samplemap(GL_TEXTURE0_ARB, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_NO_… in different_swizzle_on_same_tex_samplemap() 237 glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, swizzle1); in check_swizzle_2pass() 239 glPassTexCoordATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, swizzle1); in check_swizzle_2pass() 244 glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, swizzle2); in check_swizzle_2pass() [all …]
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H A D | error11-invaliddst.c | 60 glPassTexCoordATI(e, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); in try_enum() 63 glSampleMapATI(e, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); in try_enum() 128 GL_TEXTURE0_ARB,
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpgf.c | 79 GL_SelectTexture(GL_TEXTURE0_ARB); in GL_EnableDiffuseShaderGF3() 163 GL_SelectTexture(GL_TEXTURE0_ARB); in GL_DisableDiffuseShaderGF3() 210 GL_SelectTexture(GL_TEXTURE0_ARB); in GL_EnableSpecularShaderGF3() 363 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldGF3Diffuse() 386 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldGF3Diffuse() 422 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldGF3Specular() 464 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldGF3Specular() 564 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawAliasFrameGF3Diffuse() 594 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawAliasFrameGF3Diffuse() 616 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawAliasFrameGF3Specular() [all …]
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H A D | gl_bumpparhelia.c | 855 GL_SelectTexture(GL_TEXTURE0_ARB); in GL_EnableDiffuseShaderParhelia() 887 GL_SelectTexture(GL_TEXTURE0_ARB); in GL_DisableDiffuseShaderParhelia() 941 GL_SelectTexture(GL_TEXTURE0_ARB); in GL_EnableSpecularShaderParhelia() 1008 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldParheliaDiffuse() 1032 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldParheliaDiffuse() 1069 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldParheliaSpecular() 1113 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldParheliaSpecular() 1138 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawBrushParheliaDiffuse() 1179 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawBrushParheliaSpecular() 1213 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawAliasFrameParheliaDiffuse() [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | texrect.c | 60 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, -d); in DrawObject() 64 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, -d); in DrawObject() 68 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, Height[i]+d); in DrawObject() 72 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, Height[i]+d); in DrawObject() 115 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() 136 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() 143 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() 150 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() 157 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() 164 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() [all …]
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H A D | multipal.c | 45 glActiveTextureARB(GL_TEXTURE0_ARB); in Idle() 70 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); in DrawObject() 74 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); in DrawObject() 78 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); in DrawObject() 82 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); in DrawObject() 155 glActiveTextureARB(GL_TEXTURE0_ARB); in ModeMenu() 327 glActiveTextureARB(GL_TEXTURE0_ARB); in Init()
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H A D | afsmultiarb.c | 50 glActiveTextureARB(GL_TEXTURE0_ARB + i); in Idle() 94 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, in DrawObject() 102 glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + i, & tex_coords[j]); in DrawObject() 163 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() 262 glActiveTextureARB(GL_TEXTURE0_ARB + i); in Init() 322 glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); in Init() 358 glPassTexCoordATI(GL_REG_1_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | texrect.c | 60 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, -d); in DrawObject() 64 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, -d); in DrawObject() 68 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, Height[i]+d); in DrawObject() 72 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, Height[i]+d); in DrawObject() 115 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() 136 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() 143 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() 150 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() 157 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() 164 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() [all …]
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H A D | multipal.c | 45 glActiveTextureARB(GL_TEXTURE0_ARB); in Idle() 70 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); in DrawObject() 74 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); in DrawObject() 78 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); in DrawObject() 82 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); in DrawObject() 155 glActiveTextureARB(GL_TEXTURE0_ARB); in ModeMenu() 327 glActiveTextureARB(GL_TEXTURE0_ARB); in Init()
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H A D | afsmultiarb.c | 50 glActiveTextureARB(GL_TEXTURE0_ARB + i); in Idle() 94 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, in DrawObject() 102 glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + i, & tex_coords[j]); in DrawObject() 163 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu() 262 glActiveTextureARB(GL_TEXTURE0_ARB + i); in Init() 322 glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); in Init() 358 glPassTexCoordATI(GL_REG_1_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); in Init()
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/dports/games/scourge/scourge/src/render/ |
H A D | glshape.cpp | 188 glSDLMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0.0f, 0.0f ); in createBodyList() 191 glSDLMultiTexCoord2fARB( GL_TEXTURE0_ARB, 1.0f, 0.0f ); in createBodyList() 194 glSDLMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0.0f, 1.0f ); in createBodyList() 197 glSDLMultiTexCoord2fARB( GL_TEXTURE0_ARB, 1.0f, 1.0f ); in createBodyList() 215 glSDLActiveTextureARB( GL_TEXTURE0_ARB ); in createBodyList() 229 glSDLMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0.0f, 1.0f ); in createBodyList() 256 glSDLActiveTextureARB( GL_TEXTURE0_ARB ); in createBodyList() 297 glSDLActiveTextureARB( GL_TEXTURE0_ARB ); in createBodyList() 392 glSDLActiveTextureARB( GL_TEXTURE0_ARB ); in draw() 405 glSDLActiveTextureARB( GL_TEXTURE0_ARB ); in draw() [all …]
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | tile_map.c | 71 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_tile_map() 99 glMultiTexCoord2fARB(GL_TEXTURE0_ARB,0, 0.0f); in draw_tile_map() 103 glMultiTexCoord2fARB(GL_TEXTURE0_ARB,0, 1.0f); in draw_tile_map() 107 glMultiTexCoord2fARB(GL_TEXTURE0_ARB,1.0f, 1.0f); in draw_tile_map() 111 glMultiTexCoord2fARB(GL_TEXTURE0_ARB,1.0f, 0.0f); in draw_tile_map() 120 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_tile_map()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 78 glx::glActiveTextureARB(GL_TEXTURE0_ARB); in SetupCombinersBumpMap() 94 GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, in SetupCombinersBumpMap() 160 glx::glActiveTextureARB(GL_TEXTURE0_ARB); in SetupCombinersSmooth() 179 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersSmooth() 253 GL_VARIABLE_C_NV, GL_TEXTURE0_ARB, in SetupCombinersDecalAndBumpMap() 338 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersGlossMap() 352 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); in SetupCombinersGlossMap() 391 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersGlossMapWithFog() 405 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); in SetupCombinersGlossMapWithFog() 437 glx::glActiveTextureARB(GL_TEXTURE0_ARB); in DisableCombiners()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 78 glx::glActiveTextureARB(GL_TEXTURE0_ARB); in SetupCombinersBumpMap() 94 GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, in SetupCombinersBumpMap() 160 glx::glActiveTextureARB(GL_TEXTURE0_ARB); in SetupCombinersSmooth() 179 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersSmooth() 253 GL_VARIABLE_C_NV, GL_TEXTURE0_ARB, in SetupCombinersDecalAndBumpMap() 338 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersGlossMap() 352 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); in SetupCombinersGlossMap() 391 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersGlossMapWithFog() 405 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); in SetupCombinersGlossMapWithFog() 437 glx::glActiveTextureARB(GL_TEXTURE0_ARB); in DisableCombiners()
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/dports/deskutils/cairo-dock-plugins/cairo-dock-plug-ins-3.4.1/drop-indicator/src/ |
H A D | applet-notifications.c | 186 glActiveTextureARB(GL_TEXTURE0_ARB); // Go pour le multitexturing 1ere passe in cd_drop_indicator_render() 198 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,0., 0.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,0., 0.); glVe… in cd_drop_indicator_render() 199 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,1., 0.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,1., 0.); glVe… in cd_drop_indicator_render() 200 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,1., 1.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,1., 1.); glVe… in cd_drop_indicator_render() 201 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,0., 1.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,0., 1.); glVe… in cd_drop_indicator_render() 203 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,0., 0.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,0., 0.); glVe… in cd_drop_indicator_render() 204 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,1., 0.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,1., 0.); glVe… in cd_drop_indicator_render() 205 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,1., 1.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,1., 1.); glVe… in cd_drop_indicator_render() 206 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,0., 1.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,0., 1.); glVe… in cd_drop_indicator_render() 213 glActiveTextureARB(GL_TEXTURE0_ARB); in cd_drop_indicator_render()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | gl_opengl.c | 362 for (texture = GL_TEXTURE0_ARB; texture <= GL_TEXTURE31_ARB; texture++) in gld_InitOpenGL() 376 if (!gl_arb_multitexture && texture != GL_TEXTURE0_ARB) in gld_EnableTexture2D() 379 arb = texture - GL_TEXTURE0_ARB; in gld_EnableTexture2D() 394 GLEXT_glActiveTextureARB(GL_TEXTURE0_ARB); in gld_EnableTexture2D() 411 GLEXT_glActiveTextureARB(GL_TEXTURE0_ARB); in gld_EnableTexture2D() 430 arb = texture - GL_TEXTURE0_ARB; in gld_EnableClientCoordArray() 443 GLEXT_glClientActiveTextureARB(GL_TEXTURE0_ARB); in gld_EnableClientCoordArray() 454 GLEXT_glClientActiveTextureARB(GL_TEXTURE0_ARB); in gld_EnableClientCoordArray()
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H A D | gl_detail.c | 178 GLEXT_glMultiTexCoord2fvARB(GL_TEXTURE0_ARB,(const GLfloat*)&c1->t[0]); in gld_DrawTriangleStripARB() 187 GLEXT_glMultiTexCoord2fvARB(GL_TEXTURE0_ARB,(const GLfloat*)&c1->t[1]); in gld_DrawTriangleStripARB() 212 GLEXT_glClientActiveTextureARB(GL_TEXTURE0_ARB); in gld_PreprocessDetail() 221 GLEXT_glClientActiveTextureARB(GL_TEXTURE0_ARB); in gld_PreprocessDetail() 226 GLEXT_glActiveTextureARB(GL_TEXTURE0_ARB); in gld_PreprocessDetail() 280 GLEXT_glMultiTexCoord2fARB(GL_TEXTURE0_ARB,wall->ul,wall->vb); in gld_DrawWallWithDetail() 289 GLEXT_glMultiTexCoord2fARB(GL_TEXTURE0_ARB,wall->ul,wall->vt); in gld_DrawWallWithDetail() 294 GLEXT_glMultiTexCoord2fARB(GL_TEXTURE0_ARB,wall->ur,wall->vt); in gld_DrawWallWithDetail() 303 GLEXT_glMultiTexCoord2fARB(GL_TEXTURE0_ARB,wall->ur,wall->vb); in gld_DrawWallWithDetail() 672 GLEXT_glActiveTextureARB(GL_TEXTURE0_ARB); in gld_BindDetailARB() [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | multitex.c | 108 glActiveTextureARB (GL_TEXTURE0_ARB); in init() 128 glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.0, 0.0); in display() 131 glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.5, 1.0); in display() 134 glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 1.0, 0.0); in display()
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H A D | combiner.c | 122 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); in init() 126 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); in init() 130 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); in init() 134 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); in init() 267 glActiveTextureARB (GL_TEXTURE0_ARB); in display() 339 glActiveTextureARB (GL_TEXTURE0_ARB); /* activate single texture unit */ in display()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | multitex.c | 108 glActiveTextureARB (GL_TEXTURE0_ARB); in init() 128 glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.0, 0.0); in display() 131 glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.5, 1.0); in display() 134 glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 1.0, 0.0); in display()
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H A D | combiner.c | 122 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); in init() 126 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); in init() 130 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); in init() 134 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); in init() 267 glActiveTextureARB (GL_TEXTURE0_ARB); in display() 339 glActiveTextureARB (GL_TEXTURE0_ARB); /* activate single texture unit */ in display()
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/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/ |
H A D | grvtxtable.cpp | 315 glMultiTexCoord2fvARB(GL_TEXTURE0_ARB, tx[i]); in draw_geometry_multi() 339 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_geometry_multi() 414 glMultiTexCoord2fvARB(GL_TEXTURE0_ARB, tx[i]); in draw_geometry_for_a_car() 433 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_geometry_for_a_car() 457 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_geometry_array() 503 glClientActiveTextureARB(GL_TEXTURE0_ARB); in draw_geometry_array() 532 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_geometry_array() 626 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_geometry_for_a_car_array() 672 glClientActiveTextureARB (GL_TEXTURE0_ARB); in draw_geometry_for_a_car_array() 710 glActiveTextureARB (GL_TEXTURE0_ARB); in draw_geometry_for_a_car_array()
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | bumpref.c | 456 glActiveTextureARB(GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc() 461 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc() 465 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc() 470 glActiveTextureARB(GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc() 554 glActiveTextureARB(GL_TEXTURE0_ARB); in bumpref_use() 588 glActiveTextureARB(GL_TEXTURE0_ARB); in bumpref_use() 615 glActiveTextureARB(GL_TEXTURE0_ARB); in bumpref_restore() 625 glActiveTextureARB(GL_TEXTURE0_ARB); in bumpref_restore() 1187 glActiveTextureARB(GL_TEXTURE0_ARB); in bump_use() 1214 glActiveTextureARB(GL_TEXTURE0_ARB); in bump_restore() [all …]
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