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Searched refs:GL_TEXTURE0_ARB (Results 1 – 25 of 803) sorted by relevance

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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/
H A Dts1.0_inst.cpp68 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
75 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
80 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
87 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
92 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
96 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
104 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
112 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
120 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
128 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/
H A Dts1.0_inst.cpp68 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
75 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
80 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
87 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
92 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
96 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
104 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
112 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
120 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
128 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]); in Invoke()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/
H A Derror06-regswizzle.c173 …pass &= check_swizzle_passtexcoord(GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STQ_ATI, GL_INV… in different_swizzle_on_same_tex_passtexcoord()
174 …pass &= check_swizzle_passtexcoord(GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STR_DR_ATI, GL_… in different_swizzle_on_same_tex_passtexcoord()
177 …pass &= check_swizzle_passtexcoord(GL_TEXTURE0_ARB, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_… in different_swizzle_on_same_tex_passtexcoord()
210 …pass &= check_swizzle_samplemap(GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STQ_ATI, GL_INVALI… in different_swizzle_on_same_tex_samplemap()
211 …pass &= check_swizzle_samplemap(GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STR_DR_ATI, GL_NO_… in different_swizzle_on_same_tex_samplemap()
212 …pass &= check_swizzle_samplemap(GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_INV… in different_swizzle_on_same_tex_samplemap()
214 …pass &= check_swizzle_samplemap(GL_TEXTURE0_ARB, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_NO_… in different_swizzle_on_same_tex_samplemap()
237 glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, swizzle1); in check_swizzle_2pass()
239 glPassTexCoordATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, swizzle1); in check_swizzle_2pass()
244 glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, swizzle2); in check_swizzle_2pass()
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H A Derror11-invaliddst.c60 glPassTexCoordATI(e, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); in try_enum()
63 glSampleMapATI(e, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); in try_enum()
128 GL_TEXTURE0_ARB,
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpgf.c79 GL_SelectTexture(GL_TEXTURE0_ARB); in GL_EnableDiffuseShaderGF3()
163 GL_SelectTexture(GL_TEXTURE0_ARB); in GL_DisableDiffuseShaderGF3()
210 GL_SelectTexture(GL_TEXTURE0_ARB); in GL_EnableSpecularShaderGF3()
363 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldGF3Diffuse()
386 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldGF3Diffuse()
422 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldGF3Specular()
464 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldGF3Specular()
564 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawAliasFrameGF3Diffuse()
594 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawAliasFrameGF3Diffuse()
616 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawAliasFrameGF3Specular()
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H A Dgl_bumpparhelia.c855 GL_SelectTexture(GL_TEXTURE0_ARB); in GL_EnableDiffuseShaderParhelia()
887 GL_SelectTexture(GL_TEXTURE0_ARB); in GL_DisableDiffuseShaderParhelia()
941 GL_SelectTexture(GL_TEXTURE0_ARB); in GL_EnableSpecularShaderParhelia()
1008 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldParheliaDiffuse()
1032 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldParheliaDiffuse()
1069 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldParheliaSpecular()
1113 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawWorldParheliaSpecular()
1138 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawBrushParheliaDiffuse()
1179 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawBrushParheliaSpecular()
1213 GL_SelectTexture(GL_TEXTURE0_ARB); in R_DrawAliasFrameParheliaDiffuse()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dtexrect.c60 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, -d); in DrawObject()
64 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, -d); in DrawObject()
68 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, Height[i]+d); in DrawObject()
72 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, Height[i]+d); in DrawObject()
115 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
136 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
143 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
150 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
157 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
164 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
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H A Dmultipal.c45 glActiveTextureARB(GL_TEXTURE0_ARB); in Idle()
70 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); in DrawObject()
74 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); in DrawObject()
78 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); in DrawObject()
82 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); in DrawObject()
155 glActiveTextureARB(GL_TEXTURE0_ARB); in ModeMenu()
327 glActiveTextureARB(GL_TEXTURE0_ARB); in Init()
H A Dafsmultiarb.c50 glActiveTextureARB(GL_TEXTURE0_ARB + i); in Idle()
94 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, in DrawObject()
102 glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + i, & tex_coords[j]); in DrawObject()
163 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
262 glActiveTextureARB(GL_TEXTURE0_ARB + i); in Init()
322 glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); in Init()
358 glPassTexCoordATI(GL_REG_1_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dtexrect.c60 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, -d); in DrawObject()
64 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, -d); in DrawObject()
68 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, Height[i]+d); in DrawObject()
72 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, Height[i]+d); in DrawObject()
115 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
136 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
143 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
150 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
157 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
164 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
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H A Dmultipal.c45 glActiveTextureARB(GL_TEXTURE0_ARB); in Idle()
70 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); in DrawObject()
74 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); in DrawObject()
78 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); in DrawObject()
82 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); in DrawObject()
155 glActiveTextureARB(GL_TEXTURE0_ARB); in ModeMenu()
327 glActiveTextureARB(GL_TEXTURE0_ARB); in Init()
H A Dafsmultiarb.c50 glActiveTextureARB(GL_TEXTURE0_ARB + i); in Idle()
94 glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, in DrawObject()
102 glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + i, & tex_coords[j]); in DrawObject()
163 glActiveTextureARB(GL_TEXTURE0_ARB + i); in ModeMenu()
262 glActiveTextureARB(GL_TEXTURE0_ARB + i); in Init()
322 glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); in Init()
358 glPassTexCoordATI(GL_REG_1_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); in Init()
/dports/games/scourge/scourge/src/render/
H A Dglshape.cpp188 glSDLMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0.0f, 0.0f ); in createBodyList()
191 glSDLMultiTexCoord2fARB( GL_TEXTURE0_ARB, 1.0f, 0.0f ); in createBodyList()
194 glSDLMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0.0f, 1.0f ); in createBodyList()
197 glSDLMultiTexCoord2fARB( GL_TEXTURE0_ARB, 1.0f, 1.0f ); in createBodyList()
215 glSDLActiveTextureARB( GL_TEXTURE0_ARB ); in createBodyList()
229 glSDLMultiTexCoord2fARB( GL_TEXTURE0_ARB, 0.0f, 1.0f ); in createBodyList()
256 glSDLActiveTextureARB( GL_TEXTURE0_ARB ); in createBodyList()
297 glSDLActiveTextureARB( GL_TEXTURE0_ARB ); in createBodyList()
392 glSDLActiveTextureARB( GL_TEXTURE0_ARB ); in draw()
405 glSDLActiveTextureARB( GL_TEXTURE0_ARB ); in draw()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/
H A Dtile_map.c71 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_tile_map()
99 glMultiTexCoord2fARB(GL_TEXTURE0_ARB,0, 0.0f); in draw_tile_map()
103 glMultiTexCoord2fARB(GL_TEXTURE0_ARB,0, 1.0f); in draw_tile_map()
107 glMultiTexCoord2fARB(GL_TEXTURE0_ARB,1.0f, 1.0f); in draw_tile_map()
111 glMultiTexCoord2fARB(GL_TEXTURE0_ARB,1.0f, 0.0f); in draw_tile_map()
120 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_tile_map()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dregcombine.cpp78 glx::glActiveTextureARB(GL_TEXTURE0_ARB); in SetupCombinersBumpMap()
94 GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, in SetupCombinersBumpMap()
160 glx::glActiveTextureARB(GL_TEXTURE0_ARB); in SetupCombinersSmooth()
179 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersSmooth()
253 GL_VARIABLE_C_NV, GL_TEXTURE0_ARB, in SetupCombinersDecalAndBumpMap()
338 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersGlossMap()
352 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); in SetupCombinersGlossMap()
391 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersGlossMapWithFog()
405 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); in SetupCombinersGlossMapWithFog()
437 glx::glActiveTextureARB(GL_TEXTURE0_ARB); in DisableCombiners()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dregcombine.cpp78 glx::glActiveTextureARB(GL_TEXTURE0_ARB); in SetupCombinersBumpMap()
94 GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, in SetupCombinersBumpMap()
160 glx::glActiveTextureARB(GL_TEXTURE0_ARB); in SetupCombinersSmooth()
179 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersSmooth()
253 GL_VARIABLE_C_NV, GL_TEXTURE0_ARB, in SetupCombinersDecalAndBumpMap()
338 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersGlossMap()
352 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); in SetupCombinersGlossMap()
391 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersGlossMapWithFog()
405 GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); in SetupCombinersGlossMapWithFog()
437 glx::glActiveTextureARB(GL_TEXTURE0_ARB); in DisableCombiners()
/dports/deskutils/cairo-dock-plugins/cairo-dock-plug-ins-3.4.1/drop-indicator/src/
H A Dapplet-notifications.c186 glActiveTextureARB(GL_TEXTURE0_ARB); // Go pour le multitexturing 1ere passe in cd_drop_indicator_render()
198 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,0., 0.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,0., 0.); glVe… in cd_drop_indicator_render()
199 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,1., 0.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,1., 0.); glVe… in cd_drop_indicator_render()
200 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,1., 1.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,1., 1.); glVe… in cd_drop_indicator_render()
201 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,0., 1.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,0., 1.); glVe… in cd_drop_indicator_render()
203 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,0., 0.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,0., 0.); glVe… in cd_drop_indicator_render()
204 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,1., 0.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,1., 0.); glVe… in cd_drop_indicator_render()
205 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,1., 1.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,1., 1.); glVe… in cd_drop_indicator_render()
206 …glMultiTexCoord2fARB( GL_TEXTURE0_ARB,0., 1.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,0., 1.); glVe… in cd_drop_indicator_render()
213 glActiveTextureARB(GL_TEXTURE0_ARB); in cd_drop_indicator_render()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_opengl.c362 for (texture = GL_TEXTURE0_ARB; texture <= GL_TEXTURE31_ARB; texture++) in gld_InitOpenGL()
376 if (!gl_arb_multitexture && texture != GL_TEXTURE0_ARB) in gld_EnableTexture2D()
379 arb = texture - GL_TEXTURE0_ARB; in gld_EnableTexture2D()
394 GLEXT_glActiveTextureARB(GL_TEXTURE0_ARB); in gld_EnableTexture2D()
411 GLEXT_glActiveTextureARB(GL_TEXTURE0_ARB); in gld_EnableTexture2D()
430 arb = texture - GL_TEXTURE0_ARB; in gld_EnableClientCoordArray()
443 GLEXT_glClientActiveTextureARB(GL_TEXTURE0_ARB); in gld_EnableClientCoordArray()
454 GLEXT_glClientActiveTextureARB(GL_TEXTURE0_ARB); in gld_EnableClientCoordArray()
H A Dgl_detail.c178 GLEXT_glMultiTexCoord2fvARB(GL_TEXTURE0_ARB,(const GLfloat*)&c1->t[0]); in gld_DrawTriangleStripARB()
187 GLEXT_glMultiTexCoord2fvARB(GL_TEXTURE0_ARB,(const GLfloat*)&c1->t[1]); in gld_DrawTriangleStripARB()
212 GLEXT_glClientActiveTextureARB(GL_TEXTURE0_ARB); in gld_PreprocessDetail()
221 GLEXT_glClientActiveTextureARB(GL_TEXTURE0_ARB); in gld_PreprocessDetail()
226 GLEXT_glActiveTextureARB(GL_TEXTURE0_ARB); in gld_PreprocessDetail()
280 GLEXT_glMultiTexCoord2fARB(GL_TEXTURE0_ARB,wall->ul,wall->vb); in gld_DrawWallWithDetail()
289 GLEXT_glMultiTexCoord2fARB(GL_TEXTURE0_ARB,wall->ul,wall->vt); in gld_DrawWallWithDetail()
294 GLEXT_glMultiTexCoord2fARB(GL_TEXTURE0_ARB,wall->ur,wall->vt); in gld_DrawWallWithDetail()
303 GLEXT_glMultiTexCoord2fARB(GL_TEXTURE0_ARB,wall->ur,wall->vb); in gld_DrawWallWithDetail()
672 GLEXT_glActiveTextureARB(GL_TEXTURE0_ARB); in gld_BindDetailARB()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dmultitex.c108 glActiveTextureARB (GL_TEXTURE0_ARB); in init()
128 glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.0, 0.0); in display()
131 glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.5, 1.0); in display()
134 glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 1.0, 0.0); in display()
H A Dcombiner.c122 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); in init()
126 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); in init()
130 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); in init()
134 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); in init()
267 glActiveTextureARB (GL_TEXTURE0_ARB); in display()
339 glActiveTextureARB (GL_TEXTURE0_ARB); /* activate single texture unit */ in display()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dmultitex.c108 glActiveTextureARB (GL_TEXTURE0_ARB); in init()
128 glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.0, 0.0); in display()
131 glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.5, 1.0); in display()
134 glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 1.0, 0.0); in display()
H A Dcombiner.c122 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); in init()
126 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); in init()
130 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); in init()
134 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); in init()
267 glActiveTextureARB (GL_TEXTURE0_ARB); in display()
339 glActiveTextureARB (GL_TEXTURE0_ARB); /* activate single texture unit */ in display()
/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/
H A Dgrvtxtable.cpp315 glMultiTexCoord2fvARB(GL_TEXTURE0_ARB, tx[i]); in draw_geometry_multi()
339 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_geometry_multi()
414 glMultiTexCoord2fvARB(GL_TEXTURE0_ARB, tx[i]); in draw_geometry_for_a_car()
433 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_geometry_for_a_car()
457 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_geometry_array()
503 glClientActiveTextureARB(GL_TEXTURE0_ARB); in draw_geometry_array()
532 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_geometry_array()
626 glActiveTextureARB(GL_TEXTURE0_ARB); in draw_geometry_for_a_car_array()
672 glClientActiveTextureARB (GL_TEXTURE0_ARB); in draw_geometry_for_a_car_array()
710 glActiveTextureARB (GL_TEXTURE0_ARB); in draw_geometry_for_a_car_array()
/dports/games/foobillard/foobillard-3.0a/src/
H A Dbumpref.c456 glActiveTextureARB(GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc()
461 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc()
465 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc()
470 glActiveTextureARB(GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc()
554 glActiveTextureARB(GL_TEXTURE0_ARB); in bumpref_use()
588 glActiveTextureARB(GL_TEXTURE0_ARB); in bumpref_use()
615 glActiveTextureARB(GL_TEXTURE0_ARB); in bumpref_restore()
625 glActiveTextureARB(GL_TEXTURE0_ARB); in bumpref_restore()
1187 glActiveTextureARB(GL_TEXTURE0_ARB); in bump_use()
1214 glActiveTextureARB(GL_TEXTURE0_ARB); in bump_restore()
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