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Searched refs:GL_TEXTURE2_ARB (Results 1 – 25 of 505) sorted by relevance

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/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/
H A Dgrvtxtable.cpp321 glMultiTexCoord2fvARB(GL_TEXTURE2_ARB, tx2[i]); in draw_geometry_multi()
334 glActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_multi()
362 glActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_for_a_car()
416 glMultiTexCoord2fvARB(GL_TEXTURE2_ARB, tx2[i]); in draw_geometry_for_a_car()
430 glActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_for_a_car()
492 glClientActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_array()
527 glActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_array()
559 glActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_for_a_car_array()
657 glClientActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_for_a_car_array()
695 glActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_for_a_car_array()
H A Dgrmultitexstate.cpp40 glActiveTextureARB ( GL_TEXTURE2_ARB ) ; in apply()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpgf.c58 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_EnableDiffuseShaderGF3()
86 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB, GL_UNSIGNED_IDENTIT… in GL_EnableDiffuseShaderGF3()
151 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_DisableDiffuseShaderGF3()
185 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_EnableSpecularShaderGF3()
365 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawWorldGF3Diffuse()
424 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawWorldGF3Specular()
491 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawBrushGF3Diffuse()
532 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawBrushGF3Specular()
566 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawAliasFrameGF3Diffuse()
618 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawAliasFrameGF3Specular()
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H A Dgl_bumpradeon.c343 qglSampleMapATI (GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon()
461 qglSampleMapATI (GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon()
600 texcoord2 = qglBindTextureUnitParameterEXT( GL_TEXTURE2_ARB, GL_CURRENT_TEXTURE_COORDS ); in GL_CreateShadersRadeon()
677 texcoord2 = qglBindTextureUnitParameterEXT( GL_TEXTURE2_ARB, GL_CURRENT_TEXTURE_COORDS ); in GL_CreateShadersRadeon()
753 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_DisableDiffuseShaderRadeon()
788 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_EnableDiffuseSpecularShaderRadeon()
921 qglMultiTexCoord3fvARB(GL_TEXTURE2_ARB,&tsH[0]); in R_DrawWorldRadeonDiffuseSpecular()
967 qglMultiTexCoord3fvARB(GL_TEXTURE2_ARB,&ins->tshalfangles[count+j][0]); in R_DrawBrushRadeonDiffuseSpecular()
1010 qglClientActiveTextureARB(GL_TEXTURE2_ARB); in R_DrawAliasFrameRadeonDiffuseSpecular()
H A Dgl_bumpparhelia.c824 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_EnableDiffuseShaderParhelia()
872 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_DisableDiffuseShaderParhelia()
910 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_EnableSpecularShaderParhelia()
1010 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawWorldParheliaDiffuse()
1071 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawWorldParheliaSpecular()
1140 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawBrushParheliaDiffuse()
1181 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawBrushParheliaSpecular()
1215 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawAliasFrameParheliaDiffuse()
1271 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawAliasFrameParheliaSpecular()
1290 qglClientActiveTextureARB(GL_TEXTURE2_ARB); in R_DrawAliasFrameParheliaSpecular()
H A Dgl_bumparb.c565 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_DisableDiffuseShaderARB()
594 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_EnableDiffuseSpecularShaderARB()
720 qglMultiTexCoord3fvARB(GL_TEXTURE2_ARB,&tsH[0]); in R_DrawWorldARBDiffuseSpecular()
766 qglMultiTexCoord3fvARB(GL_TEXTURE2_ARB,&ins->tshalfangles[count+j][0]); in R_DrawBrushARBDiffuseSpecular()
810 qglClientActiveTextureARB(GL_TEXTURE2_ARB); in R_DrawAliasFrameARBDiffuseSpecular()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/
H A Drc1.0_register.h69 #define RCP_TEXTURE2_RGB RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_RGB, 0, 0)
70 #define RCP_TEXTURE2_ALPHA RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_ALPHA, 0, 0)
71 #define RCP_TEXTURE2_BLUE RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_BLUE, 0, 0)
72 #define RCP_TEXTURE2 RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_NONE, 0, 0)
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/
H A Drc1.0_register.h69 #define RCP_TEXTURE2_RGB RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_RGB, 0, 0)
70 #define RCP_TEXTURE2_ALPHA RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_ALPHA, 0, 0)
71 #define RCP_TEXTURE2_BLUE RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_BLUE, 0, 0)
72 #define RCP_TEXTURE2 RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_NONE, 0, 0)
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DRefractWater.cpp53 glActiveTextureARB(GL_TEXTURE2_ARB); in Draw()
80 glActiveTextureARB(GL_TEXTURE2_ARB); in Draw()
H A DAdvSky.cpp120 glActiveTextureARB(GL_TEXTURE2_ARB); in CreateSkyDomeList()
133 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,c.x*0.025f,c.z*0.025f); in CreateSkyDomeList()
141 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,c.x*0.025f,c.z*0.025f); in CreateSkyDomeList()
149 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,c.x*0.025f,c.z*0.025f); in CreateSkyDomeList()
157 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,c.x*0.025f,c.z*0.025f); in CreateSkyDomeList()
209 glActiveTextureARB(GL_TEXTURE2_ARB); in Draw()
221 glActiveTextureARB(GL_TEXTURE2_ARB); in Draw()
/dports/games/spring/spring_98.0/rts/Map/SM3/
H A DSM3Map.cpp220 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,0,isy); in DrawMinimap()
224 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,0,0); in DrawMinimap()
228 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,isx,0); in DrawMinimap()
232 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,isx,isy); in DrawMinimap()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dglheader.h61 #define GL_TEXTURE2_ARB 0x84C2 macro
/dports/games/spring/spring_98.0/rts/Map/SMF/
H A DSMFReadMap.cpp688 glActiveTextureARB(GL_TEXTURE2_ARB); in DrawMinimap()
703 glMultiTexCoord2fARB(GL_TEXTURE2_ARB, 0, isy); in DrawMinimap()
707 glMultiTexCoord2fARB(GL_TEXTURE2_ARB, 0, 0); in DrawMinimap()
711 glMultiTexCoord2fARB(GL_TEXTURE2_ARB, isx, 0); in DrawMinimap()
715 glMultiTexCoord2fARB(GL_TEXTURE2_ARB, isx, isy); in DrawMinimap()
722 glActiveTextureARB(GL_TEXTURE2_ARB); in DrawMinimap()
/dports/games/scorched3d/scorched/src/client/landscape/
H A DLandscape.cpp741 glActiveTextureARB(GL_TEXTURE2_ARB); in actualDrawLandTextured()
801 glActiveTextureARB(GL_TEXTURE2_ARB); in actualDrawLandTextured()
903 glActiveTextureARB(GL_TEXTURE2_ARB); in actualDrawLandShader()
927 glActiveTextureARB(GL_TEXTURE2_ARB); in actualDrawLandShader()
948 glActiveTextureARB(GL_TEXTURE2_ARB); in actualDrawLandShader()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/
H A Derror13-invalidarg.c114 GL_TEXTURE2_ARB,
H A Derror11-invaliddst.c130 GL_TEXTURE2_ARB,
/dports/games/spring/spring_98.0/rts/Rendering/
H A DFeatureDrawer.cpp192 glActiveTextureARB(GL_TEXTURE2_ARB); in Draw()
197 glMultiTexCoord4f(GL_TEXTURE2_ARB, 1.0f,1.0f,1.0f,1.0f); // workaround a nvidia bug with TexGen in Draw()
218 glActiveTextureARB(GL_TEXTURE2_ARB); in Draw()
/dports/games/foobillard/foobillard-3.0a/src/
H A Doptions.h212 #define GL_TEXTURE2_ARB GL_TEXTURE2 macro
/dports/games/scorched3d/scorched/src/client/sky/
H A DSkyRoof.cpp205 glActiveTextureARB(GL_TEXTURE2_ARB); in draw()
234 glActiveTextureARB(GL_TEXTURE2_ARB); in draw()
/dports/games/scorched3d/scorched/src/client/land/
H A DHeightMapVisibilityPatch.cpp279 glClientActiveTextureARB(GL_TEXTURE2_ARB); in draw()
326 glMultiTexCoord2fvARB(GL_TEXTURE2_ARB, data + 8); in draw()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_multitexture.java41 int GL_TEXTURE2_ARB = 0x84C2; field
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_arb.cpp168 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE2_ARB, GL_UNSIGNED_IDENTI… in ARB_InitGlowShaders()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_arb.cpp183 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE2_ARB, GL_UNSIGNED_IDENTI… in ARB_InitGPUShaders()
/dports/multimedia/schroedinger/schroedinger-1.0.11/schroedinger/opengl/
H A Dschroopenglframe_convert.c289 glActiveTextureARB (GL_TEXTURE2_ARB); in schro_opengl_frame_pack_with_shader()
306 glActiveTextureARB (GL_TEXTURE2_ARB); in schro_opengl_frame_pack_with_shader()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dafsmultiarb.c324 glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in Init()
359 glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in Init()

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