/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/ |
H A D | grvtxtable.cpp | 321 glMultiTexCoord2fvARB(GL_TEXTURE2_ARB, tx2[i]); in draw_geometry_multi() 334 glActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_multi() 362 glActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_for_a_car() 416 glMultiTexCoord2fvARB(GL_TEXTURE2_ARB, tx2[i]); in draw_geometry_for_a_car() 430 glActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_for_a_car() 492 glClientActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_array() 527 glActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_array() 559 glActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_for_a_car_array() 657 glClientActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_for_a_car_array() 695 glActiveTextureARB(GL_TEXTURE2_ARB); in draw_geometry_for_a_car_array()
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H A D | grmultitexstate.cpp | 40 glActiveTextureARB ( GL_TEXTURE2_ARB ) ; in apply()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpgf.c | 58 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_EnableDiffuseShaderGF3() 86 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB, GL_UNSIGNED_IDENTIT… in GL_EnableDiffuseShaderGF3() 151 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_DisableDiffuseShaderGF3() 185 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_EnableSpecularShaderGF3() 365 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawWorldGF3Diffuse() 424 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawWorldGF3Specular() 491 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawBrushGF3Diffuse() 532 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawBrushGF3Specular() 566 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawAliasFrameGF3Diffuse() 618 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawAliasFrameGF3Specular() [all …]
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H A D | gl_bumpradeon.c | 343 qglSampleMapATI (GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon() 461 qglSampleMapATI (GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon() 600 texcoord2 = qglBindTextureUnitParameterEXT( GL_TEXTURE2_ARB, GL_CURRENT_TEXTURE_COORDS ); in GL_CreateShadersRadeon() 677 texcoord2 = qglBindTextureUnitParameterEXT( GL_TEXTURE2_ARB, GL_CURRENT_TEXTURE_COORDS ); in GL_CreateShadersRadeon() 753 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_DisableDiffuseShaderRadeon() 788 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_EnableDiffuseSpecularShaderRadeon() 921 qglMultiTexCoord3fvARB(GL_TEXTURE2_ARB,&tsH[0]); in R_DrawWorldRadeonDiffuseSpecular() 967 qglMultiTexCoord3fvARB(GL_TEXTURE2_ARB,&ins->tshalfangles[count+j][0]); in R_DrawBrushRadeonDiffuseSpecular() 1010 qglClientActiveTextureARB(GL_TEXTURE2_ARB); in R_DrawAliasFrameRadeonDiffuseSpecular()
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H A D | gl_bumpparhelia.c | 824 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_EnableDiffuseShaderParhelia() 872 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_DisableDiffuseShaderParhelia() 910 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_EnableSpecularShaderParhelia() 1010 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawWorldParheliaDiffuse() 1071 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawWorldParheliaSpecular() 1140 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawBrushParheliaDiffuse() 1181 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawBrushParheliaSpecular() 1215 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawAliasFrameParheliaDiffuse() 1271 GL_SelectTexture(GL_TEXTURE2_ARB); in R_DrawAliasFrameParheliaSpecular() 1290 qglClientActiveTextureARB(GL_TEXTURE2_ARB); in R_DrawAliasFrameParheliaSpecular()
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H A D | gl_bumparb.c | 565 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_DisableDiffuseShaderARB() 594 GL_SelectTexture(GL_TEXTURE2_ARB); in GL_EnableDiffuseSpecularShaderARB() 720 qglMultiTexCoord3fvARB(GL_TEXTURE2_ARB,&tsH[0]); in R_DrawWorldARBDiffuseSpecular() 766 qglMultiTexCoord3fvARB(GL_TEXTURE2_ARB,&ins->tshalfangles[count+j][0]); in R_DrawBrushARBDiffuseSpecular() 810 qglClientActiveTextureARB(GL_TEXTURE2_ARB); in R_DrawAliasFrameARBDiffuseSpecular()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_register.h | 69 #define RCP_TEXTURE2_RGB RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_RGB, 0, 0) 70 #define RCP_TEXTURE2_ALPHA RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_ALPHA, 0, 0) 71 #define RCP_TEXTURE2_BLUE RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_BLUE, 0, 0) 72 #define RCP_TEXTURE2 RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_NONE, 0, 0)
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_register.h | 69 #define RCP_TEXTURE2_RGB RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_RGB, 0, 0) 70 #define RCP_TEXTURE2_ALPHA RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_ALPHA, 0, 0) 71 #define RCP_TEXTURE2_BLUE RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_BLUE, 0, 0) 72 #define RCP_TEXTURE2 RCP_SET_REGISTER_ENUM(GL_TEXTURE2_ARB, RCP_NONE, 0, 0)
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | RefractWater.cpp | 53 glActiveTextureARB(GL_TEXTURE2_ARB); in Draw() 80 glActiveTextureARB(GL_TEXTURE2_ARB); in Draw()
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H A D | AdvSky.cpp | 120 glActiveTextureARB(GL_TEXTURE2_ARB); in CreateSkyDomeList() 133 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,c.x*0.025f,c.z*0.025f); in CreateSkyDomeList() 141 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,c.x*0.025f,c.z*0.025f); in CreateSkyDomeList() 149 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,c.x*0.025f,c.z*0.025f); in CreateSkyDomeList() 157 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,c.x*0.025f,c.z*0.025f); in CreateSkyDomeList() 209 glActiveTextureARB(GL_TEXTURE2_ARB); in Draw() 221 glActiveTextureARB(GL_TEXTURE2_ARB); in Draw()
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/dports/games/spring/spring_98.0/rts/Map/SM3/ |
H A D | SM3Map.cpp | 220 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,0,isy); in DrawMinimap() 224 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,0,0); in DrawMinimap() 228 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,isx,0); in DrawMinimap() 232 glMultiTexCoord2fARB(GL_TEXTURE2_ARB,isx,isy); in DrawMinimap()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | glheader.h | 61 #define GL_TEXTURE2_ARB 0x84C2 macro
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/dports/games/spring/spring_98.0/rts/Map/SMF/ |
H A D | SMFReadMap.cpp | 688 glActiveTextureARB(GL_TEXTURE2_ARB); in DrawMinimap() 703 glMultiTexCoord2fARB(GL_TEXTURE2_ARB, 0, isy); in DrawMinimap() 707 glMultiTexCoord2fARB(GL_TEXTURE2_ARB, 0, 0); in DrawMinimap() 711 glMultiTexCoord2fARB(GL_TEXTURE2_ARB, isx, 0); in DrawMinimap() 715 glMultiTexCoord2fARB(GL_TEXTURE2_ARB, isx, isy); in DrawMinimap() 722 glActiveTextureARB(GL_TEXTURE2_ARB); in DrawMinimap()
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/dports/games/scorched3d/scorched/src/client/landscape/ |
H A D | Landscape.cpp | 741 glActiveTextureARB(GL_TEXTURE2_ARB); in actualDrawLandTextured() 801 glActiveTextureARB(GL_TEXTURE2_ARB); in actualDrawLandTextured() 903 glActiveTextureARB(GL_TEXTURE2_ARB); in actualDrawLandShader() 927 glActiveTextureARB(GL_TEXTURE2_ARB); in actualDrawLandShader() 948 glActiveTextureARB(GL_TEXTURE2_ARB); in actualDrawLandShader()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/ |
H A D | error13-invalidarg.c | 114 GL_TEXTURE2_ARB,
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H A D | error11-invaliddst.c | 130 GL_TEXTURE2_ARB,
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | FeatureDrawer.cpp | 192 glActiveTextureARB(GL_TEXTURE2_ARB); in Draw() 197 glMultiTexCoord4f(GL_TEXTURE2_ARB, 1.0f,1.0f,1.0f,1.0f); // workaround a nvidia bug with TexGen in Draw() 218 glActiveTextureARB(GL_TEXTURE2_ARB); in Draw()
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | options.h | 212 #define GL_TEXTURE2_ARB GL_TEXTURE2 macro
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/dports/games/scorched3d/scorched/src/client/sky/ |
H A D | SkyRoof.cpp | 205 glActiveTextureARB(GL_TEXTURE2_ARB); in draw() 234 glActiveTextureARB(GL_TEXTURE2_ARB); in draw()
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/dports/games/scorched3d/scorched/src/client/land/ |
H A D | HeightMapVisibilityPatch.cpp | 279 glClientActiveTextureARB(GL_TEXTURE2_ARB); in draw() 326 glMultiTexCoord2fvARB(GL_TEXTURE2_ARB, data + 8); in draw()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_multitexture.java | 41 int GL_TEXTURE2_ARB = 0x84C2; field
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_arb.cpp | 168 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE2_ARB, GL_UNSIGNED_IDENTI… in ARB_InitGlowShaders()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_arb.cpp | 183 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE2_ARB, GL_UNSIGNED_IDENTI… in ARB_InitGPUShaders()
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/dports/multimedia/schroedinger/schroedinger-1.0.11/schroedinger/opengl/ |
H A D | schroopenglframe_convert.c | 289 glActiveTextureARB (GL_TEXTURE2_ARB); in schro_opengl_frame_pack_with_shader() 306 glActiveTextureARB (GL_TEXTURE2_ARB); in schro_opengl_frame_pack_with_shader()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | afsmultiarb.c | 324 glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in Init() 359 glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in Init()
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