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Searched refs:GL_TEXTURE3_ARB (Results 1 – 25 of 470) sorted by relevance

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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/
H A Drc1.0_register.h73 #define RCP_TEXTURE3_RGB RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_RGB, 0, 0)
74 #define RCP_TEXTURE3_ALPHA RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_ALPHA, 0, 0)
75 #define RCP_TEXTURE3_BLUE RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_BLUE, 0, 0)
76 #define RCP_TEXTURE3 RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_NONE, 0, 0)
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/
H A Drc1.0_register.h73 #define RCP_TEXTURE3_RGB RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_RGB, 0, 0)
74 #define RCP_TEXTURE3_ALPHA RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_ALPHA, 0, 0)
75 #define RCP_TEXTURE3_BLUE RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_BLUE, 0, 0)
76 #define RCP_TEXTURE3 RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_NONE, 0, 0)
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DRefractWater.cpp75 glActiveTextureARB(GL_TEXTURE3_ARB); in Draw()
87 glActiveTextureARB(GL_TEXTURE3_ARB); in SetupWaterDepthTex()
H A DAdvSky.cpp122 glActiveTextureARB(GL_TEXTURE3_ARB); in CreateSkyDomeList()
134 glMultiTexCoord2fARB(GL_TEXTURE3_ARB,c.x,c.z); in CreateSkyDomeList()
142 glMultiTexCoord2fARB(GL_TEXTURE3_ARB,c.x,c.z); in CreateSkyDomeList()
150 glMultiTexCoord2fARB(GL_TEXTURE3_ARB,c.x,c.z); in CreateSkyDomeList()
158 glMultiTexCoord2fARB(GL_TEXTURE3_ARB,c.x,c.z); in CreateSkyDomeList()
212 glActiveTextureARB(GL_TEXTURE3_ARB); in Draw()
223 glActiveTextureARB(GL_TEXTURE3_ARB); in Draw()
H A DGrassDrawer.cpp622 glActiveTextureARB(GL_TEXTURE3_ARB); in SetupGlStateNear()
665 glActiveTextureARB(GL_TEXTURE3_ARB); in SetupGlStateNear()
667 glMultiTexCoord4f(GL_TEXTURE3_ARB, 1.0f,1.0f,1.0f,1.0f); // workaround a nvidia bug with TexGen in SetupGlStateNear()
716 glActiveTextureARB(GL_TEXTURE3_ARB); in ResetGlStateNear()
758 glActiveTextureARB(GL_TEXTURE3_ARB); in SetupGlStateFar()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpgf.c61 GL_SelectTexture(GL_TEXTURE3_ARB); in GL_EnableDiffuseShaderGF3()
87 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_TEXTURE3_ARB, GL_UNSIGNED_IDENTIT… in GL_EnableDiffuseShaderGF3()
154 GL_SelectTexture(GL_TEXTURE3_ARB); in GL_DisableDiffuseShaderGF3()
189 GL_SelectTexture(GL_TEXTURE3_ARB); in GL_EnableSpecularShaderGF3()
221 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_TEXTURE3_ARB, GL_UNSIGNED_IDENTIT… in GL_EnableSpecularShaderGF3()
272 …qglCombinerInputNV(GL_COMBINER3_NV, GL_RGB, GL_VARIABLE_D_NV, GL_TEXTURE3_ARB, GL_UNSIGNED_IDENTIT… in GL_EnableSpecularShaderGF3()
864 qglTrackMatrixNV( GL_VERTEX_PROGRAM_NV, 4, GL_TEXTURE3_ARB, GL_IDENTITY_NV ); in R_LoadVertexProgram()
H A Dgl_bumpradeon.c346 qglSampleMapATI (GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon()
464 qglSampleMapATI (GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon()
756 GL_SelectTexture(GL_TEXTURE3_ARB); in GL_DisableDiffuseShaderRadeon()
792 GL_SelectTexture(GL_TEXTURE3_ARB); in GL_EnableDiffuseSpecularShaderRadeon()
877 GL_SelectTexture(GL_TEXTURE3_ARB); in R_DrawWorldRadeonDiffuseSpecular()
957 GL_SelectTexture(GL_TEXTURE3_ARB); in R_DrawBrushRadeonDiffuseSpecular()
992 GL_SelectTexture(GL_TEXTURE3_ARB); in R_DrawAliasFrameRadeonDiffuseSpecular()
/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/
H A Dgrmultitexstate.cpp44 glActiveTextureARB ( GL_TEXTURE3_ARB ) ; in apply()
H A Dgrvtxtable.cpp599 glActiveTextureARB(GL_TEXTURE3_ARB); in draw_geometry_for_a_car_array()
663 glClientActiveTextureARB (GL_TEXTURE3_ARB); in draw_geometry_for_a_car_array()
703 glActiveTextureARB(GL_TEXTURE3_ARB); in draw_geometry_for_a_car_array()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dglheader.h62 #define GL_TEXTURE3_ARB 0x84C3 macro
/dports/games/foobillard/foobillard-3.0a/src/
H A Dbumpref.c466 glActiveTextureARB(GL_TEXTURE3_ARB); in bumpref_setup_vp_ts_rc()
505 GL_TEXTURE3_ARB, in bumpref_setup_vp_ts_rc()
565 glActiveTextureARB(GL_TEXTURE3_ARB); in bumpref_use()
606 glActiveTextureARB(GL_TEXTURE3_ARB); in bumpref_restore()
622 glActiveTextureARB(GL_TEXTURE3_ARB); in bumpref_restore()
H A Doptions.h213 #define GL_TEXTURE3_ARB GL_TEXTURE3 macro
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/
H A Derror13-invalidarg.c115 GL_TEXTURE3_ARB,
H A Derror11-invaliddst.c131 GL_TEXTURE3_ARB,
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_multitexture.java42 int GL_TEXTURE3_ARB = 0x84C3; field
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_arb.cpp170 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE3_ARB, GL_UNSIGNED_IDENTI… in ARB_InitGlowShaders()
H A Dtr_backend.cpp113 qglActiveTextureARB( GL_TEXTURE3_ARB ); in GL_SelectTexture()
115 qglClientActiveTextureARB( GL_TEXTURE3_ARB ); in GL_SelectTexture()
1757 qglActiveTextureARB( GL_TEXTURE3_ARB ); in RB_BlurGlowTexture()
1799 qglActiveTextureARB( GL_TEXTURE3_ARB ); in RB_BlurGlowTexture()
1849 qglActiveTextureARB( GL_TEXTURE3_ARB ); in RB_BlurGlowTexture()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_arb.cpp185 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE3_ARB, GL_UNSIGNED_IDENTI… in ARB_InitGPUShaders()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dafsmultiarb.c325 glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); in Init()
360 glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dafsmultiarb.c325 glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); in Init()
360 glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); in Init()
/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/graphics/openGL/
H A DTextureGL.h159 GL_TEXTURE0_ARB, GL_TEXTURE1_ARB, GL_TEXTURE2_ARB, GL_TEXTURE3_ARB,
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_multitexture7 GL_TEXTURE3_ARB 0x84C3
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_multitexture8 GL_TEXTURE3_ARB 0x84C3
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_ARB_multitexture8 GL_TEXTURE3_ARB 0x84C3
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_ARB_multitexture6 GL_TEXTURE3_ARB 0x84C3

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