/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_register.h | 73 #define RCP_TEXTURE3_RGB RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_RGB, 0, 0) 74 #define RCP_TEXTURE3_ALPHA RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_ALPHA, 0, 0) 75 #define RCP_TEXTURE3_BLUE RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_BLUE, 0, 0) 76 #define RCP_TEXTURE3 RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_NONE, 0, 0)
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_register.h | 73 #define RCP_TEXTURE3_RGB RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_RGB, 0, 0) 74 #define RCP_TEXTURE3_ALPHA RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_ALPHA, 0, 0) 75 #define RCP_TEXTURE3_BLUE RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_BLUE, 0, 0) 76 #define RCP_TEXTURE3 RCP_SET_REGISTER_ENUM(GL_TEXTURE3_ARB, RCP_NONE, 0, 0)
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | RefractWater.cpp | 75 glActiveTextureARB(GL_TEXTURE3_ARB); in Draw() 87 glActiveTextureARB(GL_TEXTURE3_ARB); in SetupWaterDepthTex()
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H A D | AdvSky.cpp | 122 glActiveTextureARB(GL_TEXTURE3_ARB); in CreateSkyDomeList() 134 glMultiTexCoord2fARB(GL_TEXTURE3_ARB,c.x,c.z); in CreateSkyDomeList() 142 glMultiTexCoord2fARB(GL_TEXTURE3_ARB,c.x,c.z); in CreateSkyDomeList() 150 glMultiTexCoord2fARB(GL_TEXTURE3_ARB,c.x,c.z); in CreateSkyDomeList() 158 glMultiTexCoord2fARB(GL_TEXTURE3_ARB,c.x,c.z); in CreateSkyDomeList() 212 glActiveTextureARB(GL_TEXTURE3_ARB); in Draw() 223 glActiveTextureARB(GL_TEXTURE3_ARB); in Draw()
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H A D | GrassDrawer.cpp | 622 glActiveTextureARB(GL_TEXTURE3_ARB); in SetupGlStateNear() 665 glActiveTextureARB(GL_TEXTURE3_ARB); in SetupGlStateNear() 667 glMultiTexCoord4f(GL_TEXTURE3_ARB, 1.0f,1.0f,1.0f,1.0f); // workaround a nvidia bug with TexGen in SetupGlStateNear() 716 glActiveTextureARB(GL_TEXTURE3_ARB); in ResetGlStateNear() 758 glActiveTextureARB(GL_TEXTURE3_ARB); in SetupGlStateFar()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpgf.c | 61 GL_SelectTexture(GL_TEXTURE3_ARB); in GL_EnableDiffuseShaderGF3() 87 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_TEXTURE3_ARB, GL_UNSIGNED_IDENTIT… in GL_EnableDiffuseShaderGF3() 154 GL_SelectTexture(GL_TEXTURE3_ARB); in GL_DisableDiffuseShaderGF3() 189 GL_SelectTexture(GL_TEXTURE3_ARB); in GL_EnableSpecularShaderGF3() 221 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_TEXTURE3_ARB, GL_UNSIGNED_IDENTIT… in GL_EnableSpecularShaderGF3() 272 …qglCombinerInputNV(GL_COMBINER3_NV, GL_RGB, GL_VARIABLE_D_NV, GL_TEXTURE3_ARB, GL_UNSIGNED_IDENTIT… in GL_EnableSpecularShaderGF3() 864 qglTrackMatrixNV( GL_VERTEX_PROGRAM_NV, 4, GL_TEXTURE3_ARB, GL_IDENTITY_NV ); in R_LoadVertexProgram()
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H A D | gl_bumpradeon.c | 346 qglSampleMapATI (GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon() 464 qglSampleMapATI (GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon() 756 GL_SelectTexture(GL_TEXTURE3_ARB); in GL_DisableDiffuseShaderRadeon() 792 GL_SelectTexture(GL_TEXTURE3_ARB); in GL_EnableDiffuseSpecularShaderRadeon() 877 GL_SelectTexture(GL_TEXTURE3_ARB); in R_DrawWorldRadeonDiffuseSpecular() 957 GL_SelectTexture(GL_TEXTURE3_ARB); in R_DrawBrushRadeonDiffuseSpecular() 992 GL_SelectTexture(GL_TEXTURE3_ARB); in R_DrawAliasFrameRadeonDiffuseSpecular()
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/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/ |
H A D | grmultitexstate.cpp | 44 glActiveTextureARB ( GL_TEXTURE3_ARB ) ; in apply()
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H A D | grvtxtable.cpp | 599 glActiveTextureARB(GL_TEXTURE3_ARB); in draw_geometry_for_a_car_array() 663 glClientActiveTextureARB (GL_TEXTURE3_ARB); in draw_geometry_for_a_car_array() 703 glActiveTextureARB(GL_TEXTURE3_ARB); in draw_geometry_for_a_car_array()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | glheader.h | 62 #define GL_TEXTURE3_ARB 0x84C3 macro
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | bumpref.c | 466 glActiveTextureARB(GL_TEXTURE3_ARB); in bumpref_setup_vp_ts_rc() 505 GL_TEXTURE3_ARB, in bumpref_setup_vp_ts_rc() 565 glActiveTextureARB(GL_TEXTURE3_ARB); in bumpref_use() 606 glActiveTextureARB(GL_TEXTURE3_ARB); in bumpref_restore() 622 glActiveTextureARB(GL_TEXTURE3_ARB); in bumpref_restore()
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H A D | options.h | 213 #define GL_TEXTURE3_ARB GL_TEXTURE3 macro
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/ |
H A D | error13-invalidarg.c | 115 GL_TEXTURE3_ARB,
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H A D | error11-invaliddst.c | 131 GL_TEXTURE3_ARB,
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_multitexture.java | 42 int GL_TEXTURE3_ARB = 0x84C3; field
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_arb.cpp | 170 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE3_ARB, GL_UNSIGNED_IDENTI… in ARB_InitGlowShaders()
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H A D | tr_backend.cpp | 113 qglActiveTextureARB( GL_TEXTURE3_ARB ); in GL_SelectTexture() 115 qglClientActiveTextureARB( GL_TEXTURE3_ARB ); in GL_SelectTexture() 1757 qglActiveTextureARB( GL_TEXTURE3_ARB ); in RB_BlurGlowTexture() 1799 qglActiveTextureARB( GL_TEXTURE3_ARB ); in RB_BlurGlowTexture() 1849 qglActiveTextureARB( GL_TEXTURE3_ARB ); in RB_BlurGlowTexture()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_arb.cpp | 185 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE3_ARB, GL_UNSIGNED_IDENTI… in ARB_InitGPUShaders()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | afsmultiarb.c | 325 glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); in Init() 360 glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | afsmultiarb.c | 325 glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); in Init() 360 glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); in Init()
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/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/graphics/openGL/ |
H A D | TextureGL.h | 159 GL_TEXTURE0_ARB, GL_TEXTURE1_ARB, GL_TEXTURE2_ARB, GL_TEXTURE3_ARB,
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_multitexture | 7 GL_TEXTURE3_ARB 0x84C3
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_multitexture | 8 GL_TEXTURE3_ARB 0x84C3
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_ARB_multitexture | 8 GL_TEXTURE3_ARB 0x84C3
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_ARB_multitexture | 6 GL_TEXTURE3_ARB 0x84C3
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