/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | CopyCompressedTextureTest.cpp | 118 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 127 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 137 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 195 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 204 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 222 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 230 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 252 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 261 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 325 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() [all …]
|
H A D | DXT1CompressedTextureTest.cpp | 72 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P() 74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() 75 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P() 127 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 169 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 228 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P() 256 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P() 262 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4); in TEST_P() 279 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() [all …]
|
H A D | CopyTextureTest.cpp | 32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp() 81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues() 599 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 603 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 839 glBindTexture(GL_TEXTURE_2D, textures[0]); in TEST_P() 842 glBindTexture(GL_TEXTURE_2D, textures[1]); in TEST_P() 1017 glBindTexture(GL_TEXTURE_2D, texture2D); in TEST_P() 1191 glBindTexture(GL_TEXTURE_2D, textures[0]); in TEST_P() 1195 glBindTexture(GL_TEXTURE_2D, textures[1]); in TEST_P() 2288 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() [all …]
|
H A D | ETCTextureTest.cpp | 46 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 78 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 121 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 165 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 173 glCompressedTexImage2D(GL_TEXTURE_2D, 0, in TEST_P() 187 glCompressedTexImage2D(GL_TEXTURE_2D, 1, in TEST_P() 192 glCompressedTexImage2D(GL_TEXTURE_2D, 2, in TEST_P() 197 glCompressedTexImage2D(GL_TEXTURE_2D, 3, in TEST_P() 213 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 221 glCompressedTexImage2D(GL_TEXTURE_2D, 0, in TEST_P() [all …]
|
H A D | TextureTest.cpp | 1783 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 1958 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P() 1971 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P() 1977 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P() 2268 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 2275 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 2282 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 3866 glCopyImageSubDataEXT(srcTexture, GL_TEXTURE_2D, 0, 2, 2, 0, destTexture, GL_TEXTURE_2D, 0, 2, in TEST_P() 3923 glCopyImageSubDataEXT(srcTexture, GL_TEXTURE_2D, 1, 2, 2, 0, destTexture, GL_TEXTURE_2D, 1, 2, in TEST_P() 3969 glCopyImageSubDataEXT(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, destTexture, GL_TEXTURE_2D, 0, 0, in TEST_P() [all …]
|
H A D | DepthStencilFormatsTest.cpp | 44 glBindTexture(GL_TEXTURE_2D, tex); in checkTexImageFormatSupport() 57 glBindTexture(GL_TEXTURE_2D, tex); in checkTexStorageFormatSupport() 80 glBindTexture(GL_TEXTURE_2D, tex); in verifyDepthRenderBuffer() 250 glBindTexture(GL_TEXTURE_2D, tex); in depthStencilReadbackCase() 319 glBindTexture(GL_TEXTURE_2D, 0); in depthStencilReadbackCase() 981 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 988 glBindTexture(GL_TEXTURE_2D, rbDepth); in TEST_P() 1020 glBindTexture(GL_TEXTURE_2D, rbDepth); in TEST_P() 1054 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 1193 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() [all …]
|
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/ |
H A D | CopyCompressedTextureTest.cpp | 135 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 144 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 154 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 213 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 222 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 240 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 248 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 268 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 277 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 337 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() [all …]
|
H A D | DXT1CompressedTextureTest.cpp | 88 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P() 90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() 91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P() 136 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P() 138 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() 192 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P() 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() [all …]
|
H A D | CopyTextureTest.cpp | 32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in SetUp() 94 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 115 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 118 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 153 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 157 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 252 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 294 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 297 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 316 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() [all …]
|
H A D | StateChangeTest.cpp | 91 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 99 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 122 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 130 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 151 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 173 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 190 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 207 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 225 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 245 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() [all …]
|
H A D | TextureTest.cpp | 115 glBindTexture(GL_TEXTURE_2D, 0); in setUpFramebuffer() 1212 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 1350 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P() 1363 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P() 1369 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P() 1404 glBindTexture(GL_TEXTURE_2D, tex2D); in TEST_P() 1609 glBindTexture(GL_TEXTURE_2D, tex2D); in TEST_P() 1629 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P() 1660 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P() 1694 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P() [all …]
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/tests/ |
H A D | gl_texture_storage_unittest.cc | 80 image_factory_.SetRequiredTextureType(GL_TEXTURE_2D); in SetUp() 87 glBindTexture(GL_TEXTURE_2D, tex_); in SetUp() 124 glTexSubImage2D(GL_TEXTURE_2D, in TEST_F() 153 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, in TEST_F() 156 glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 2, 2, in TEST_F() 170 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, in TEST_F() 173 glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 1, 1, in TEST_F() 176 glTexSubImage2D(GL_TEXTURE_2D, 2, 0, 0, 1, 1, in TEST_F() 256 glBindTexture(GL_TEXTURE_2D, luminance_tex); in TEST_F() 290 glBindTexture(GL_TEXTURE_2D, alpha_tex); in TEST_F() [all …]
|
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/ |
H A D | FBO.cpp | 76 glBindTexture(GL_TEXTURE_2D, this->textureID[2]); in initRenderToTexture() 118 glBindTexture(GL_TEXTURE_2D,other_tex); in RenderTarget() 123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in RenderTarget() 129 glBindTexture(GL_TEXTURE_2D, rgba_tex); in RenderTarget() 165 glBindTexture(GL_TEXTURE_2D, this->textureID[0] ); in RenderTarget() 172 glTexImage2D(GL_TEXTURE_2D, in RenderTarget() 206 glBindTexture(GL_TEXTURE_2D, this->textureID[0] ); in fallbackRescale() 213 glTexImage2D(GL_TEXTURE_2D, in fallbackRescale() 244 glBindTexture( GL_TEXTURE_2D, this->textureID[1] ); in unlock() 245 glCopyTexSubImage2D( GL_TEXTURE_2D, in unlock() [all …]
|
/dports/games/billardgl/BillardGL-1.75/src/ |
H A D | createTexture.cpp | 28 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 29 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 32 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in createTexture() 66 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in createTextureAlpha() 67 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in createTextureAlpha() 102 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in createTextureText() 103 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in createTextureText() 139 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in createTextureText2() 140 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in createTextureText2() 177 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTextureAlpha2() [all …]
|
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/graphics/ |
H A D | lodtexture.cpp | 58 glBindTexture(GL_TEXTURE_2D, m_Texture2); in loadFromImage() 65 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); in loadFromImage() 66 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); in loadFromImage() 96 glBindTexture(GL_TEXTURE_2D, m_Texture3); in loadFromImage() 103 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); in loadFromImage() 104 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); in loadFromImage() 134 glBindTexture(GL_TEXTURE_2D, m_Texture4); in loadFromImage() 206 glBindTexture(GL_TEXTURE_2D, m_Texture ); in draw() 209 glBindTexture(GL_TEXTURE_2D, m_Texture2); in draw() 212 glBindTexture(GL_TEXTURE_2D, m_Texture3); in draw() [all …]
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/ |
H A D | gropengldraw.cpp | 123 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures() 141 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures() 157 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures() 175 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures() 193 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures() 211 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures() 230 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures() 246 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures() 264 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures() 285 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures() [all …]
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/ |
H A D | texture_shader.cpp | 41 { /* ST_NEAREST_FILTERED */ GL_TEXTURE_2D, 42 /* ST_TRILINEAR_ANISOTROPIC_FILTERED */ GL_TEXTURE_2D, 48 /* ST_NEARED_CLAMPED_FILTERED */ GL_TEXTURE_2D, 49 /* ST_BILINEAR_CLAMPED_FILTERED */ GL_TEXTURE_2D, 50 /* ST_SEMI_TRILINEAR */ GL_TEXTURE_2D 61 glBindTexture(GL_TEXTURE_2D, tex); in bindTextureNearest() 75 glBindTexture(GL_TEXTURE_2D, tex); in bindTextureTrilinearAnisotropic() 114 glBindTexture(GL_TEXTURE_2D, tex_id); in bindTextureNearestClamped() 136 glBindTexture(GL_TEXTURE_2D, tex); in bindTextureBilinear() 149 glBindTexture(GL_TEXTURE_2D, tex); in bindTextureBilinearClamped() [all …]
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | trinity-fp1.c | 65 glBindTexture(GL_TEXTURE_2D, TexDiffuse); in DoFrame() 66 glEnable(GL_TEXTURE_2D); in DoFrame() 69 glBindTexture(GL_TEXTURE_2D, TexNormal); in DoFrame() 70 glEnable(GL_TEXTURE_2D); in DoFrame() 74 glEnable(GL_TEXTURE_2D); in DoFrame() 77 glBindTexture(GL_TEXTURE_2D, TexLookup); in DoFrame() 78 glEnable(GL_TEXTURE_2D); in DoFrame() 81 glBindTexture(GL_TEXTURE_2D, TexLookup); in DoFrame() 82 glEnable(GL_TEXTURE_2D); in DoFrame() 85 glBindTexture(GL_TEXTURE_2D, TexLookup); in DoFrame() [all …]
|
/dports/emulators/mgba/mgba-0.9.2/src/platform/opengl/ |
H A D | gl.c | 30 glBindTexture(GL_TEXTURE_2D, context->tex[0]); in mGLContextInit() 33 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in mGLContextInit() 34 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in mGLContextInit() 36 glBindTexture(GL_TEXTURE_2D, context->tex[1]); in mGLContextInit() 39 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in mGLContextInit() 40 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in mGLContextInit() 53 glBindTexture(GL_TEXTURE_2D, context->tex[0]); in mGLContextSetDimensions() 66 glBindTexture(GL_TEXTURE_2D, context->tex[1]); in mGLContextSetDimensions() 110 glEnable(GL_TEXTURE_2D); in mGLContextDrawFrame() 134 glBindTexture(GL_TEXTURE_2D, context->tex[context->activeTex]); in mGLContextDrawFrame() [all …]
|
/dports/games/libretro-mgba/mgba-6186d45/src/platform/opengl/ |
H A D | gl.c | 30 glBindTexture(GL_TEXTURE_2D, context->tex[0]); in mGLContextInit() 33 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in mGLContextInit() 34 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in mGLContextInit() 36 glBindTexture(GL_TEXTURE_2D, context->tex[1]); in mGLContextInit() 39 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in mGLContextInit() 40 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in mGLContextInit() 53 glBindTexture(GL_TEXTURE_2D, context->tex[0]); in mGLContextSetDimensions() 66 glBindTexture(GL_TEXTURE_2D, context->tex[1]); in mGLContextSetDimensions() 118 glEnable(GL_TEXTURE_2D); in mGLContextDrawFrame() 142 glBindTexture(GL_TEXTURE_2D, context->tex[context->activeTex]); in mGLContextDrawFrame() [all …]
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/gles1/ |
H A D | TextureParameterTest.cpp | 38 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, params); in TEST_P() 46 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, params); in TEST_P() 50 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, params); in TEST_P() 54 glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, params); in TEST_P() 75 glGetTexParameteriv(GL_TEXTURE_2D, 0, nullptr); in TEST_P() 79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, 3); in TEST_P() 83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P() 92 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in TEST_P() 95 glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, params); in TEST_P() 135 glTexParameterx(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in TEST_P() [all …]
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | Texture.cpp | 47 GL_TEXTURE_2D, in Create() 77 GL_TEXTURE_2D, in Create() 104 GL_TEXTURE_2D, in Create() 134 GL_TEXTURE_2D, in LoadMipMap() 159 GL_TEXTURE_2D, in LoadMipMap() 181 GL_TEXTURE_2D, in LoadMipMap() 206 GL_TEXTURE_2D, in Load() 230 GL_TEXTURE_2D, in Load() 251 GL_TEXTURE_2D, in Load() 269 glEnable( GL_TEXTURE_2D ); in Bind() [all …]
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_shadow/ |
H A D | decorate_shader.h | 143 glBindTexture(GL_TEXTURE_2D, map); in printDepthMap() 171 glBindTexture(GL_TEXTURE_2D, map); in printColorMap() 313 glBindTexture(GL_TEXTURE_2D, tex); in genColorTextureEXT() 314 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in genColorTextureEXT() 315 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in genColorTextureEXT() 316 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP); in genColorTextureEXT() 348 glBindTexture(GL_TEXTURE_2D, tex); in genDepthMapTexture24() 350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in genDepthMapTexture24() 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in genDepthMapTexture24() 352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP); in genDepthMapTexture24() [all …]
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-2.1/ |
H A D | fbo-mrt-alphatest-no-buffer-zero-write.c | 67 glBindTexture(GL_TEXTURE_2D, color0); in piglit_init() 69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in piglit_init() 70 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in piglit_init() 74 glBindTexture(GL_TEXTURE_2D, color1); in piglit_init() 76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in piglit_init() 77 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in piglit_init() 81 glBindTexture(GL_TEXTURE_2D, color2); in piglit_init() 140 glEnable(GL_TEXTURE_2D); in piglit_display() 141 glBindTexture(GL_TEXTURE_2D, color1); in piglit_display() 144 glBindTexture(GL_TEXTURE_2D, color2); in piglit_display() [all …]
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_copy_image/ |
H A D | api_errors.c | 86 GL_TEXTURE_2D, 235 glBindTexture(GL_TEXTURE_2D, tex[0]); in test_compressed_alignment_errors() 236 glTexStorage2D(GL_TEXTURE_2D, 1, in test_compressed_alignment_errors() 238 glBindTexture(GL_TEXTURE_2D, tex[1]); in test_compressed_alignment_errors() 247 tex[1], GL_TEXTURE_2D, 0, 0, 0, 0, 21, 24, 1); in test_compressed_alignment_errors() 251 tex[1], GL_TEXTURE_2D, 0, 0, 0, 0, 20, 22, 1); in test_compressed_alignment_errors() 255 tex[1], GL_TEXTURE_2D, 0, 0, 0, 0, 20, 24, 1); in test_compressed_alignment_errors() 269 glBindTexture(GL_TEXTURE_2D, tex[2]); in test_compressed_alignment_errors() 291 glBindTexture(GL_TEXTURE_2D, tex[3]); in test_compressed_alignment_errors() 292 glTexStorage2D(GL_TEXTURE_2D, 1, in test_compressed_alignment_errors() [all …]
|