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Searched refs:GL_TEXTURE_2D (Results 1 – 25 of 3752) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DCopyCompressedTextureTest.cpp118 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
127 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
137 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
195 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
204 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
222 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
230 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
252 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
261 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
325 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
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H A DDXT1CompressedTextureTest.cpp72 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
75 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
127 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
169 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
228 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P()
256 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P()
262 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4); in TEST_P()
279 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
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H A DCopyTextureTest.cpp32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp()
81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues()
599 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
603 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
839 glBindTexture(GL_TEXTURE_2D, textures[0]); in TEST_P()
842 glBindTexture(GL_TEXTURE_2D, textures[1]); in TEST_P()
1017 glBindTexture(GL_TEXTURE_2D, texture2D); in TEST_P()
1191 glBindTexture(GL_TEXTURE_2D, textures[0]); in TEST_P()
1195 glBindTexture(GL_TEXTURE_2D, textures[1]); in TEST_P()
2288 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
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H A DETCTextureTest.cpp46 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
78 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
121 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
165 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
173 glCompressedTexImage2D(GL_TEXTURE_2D, 0, in TEST_P()
187 glCompressedTexImage2D(GL_TEXTURE_2D, 1, in TEST_P()
192 glCompressedTexImage2D(GL_TEXTURE_2D, 2, in TEST_P()
197 glCompressedTexImage2D(GL_TEXTURE_2D, 3, in TEST_P()
213 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
221 glCompressedTexImage2D(GL_TEXTURE_2D, 0, in TEST_P()
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H A DTextureTest.cpp1783 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
1958 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P()
1971 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P()
1977 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P()
2268 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
2275 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
2282 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
3866 glCopyImageSubDataEXT(srcTexture, GL_TEXTURE_2D, 0, 2, 2, 0, destTexture, GL_TEXTURE_2D, 0, 2, in TEST_P()
3923 glCopyImageSubDataEXT(srcTexture, GL_TEXTURE_2D, 1, 2, 2, 0, destTexture, GL_TEXTURE_2D, 1, 2, in TEST_P()
3969 glCopyImageSubDataEXT(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, destTexture, GL_TEXTURE_2D, 0, 0, in TEST_P()
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H A DDepthStencilFormatsTest.cpp44 glBindTexture(GL_TEXTURE_2D, tex); in checkTexImageFormatSupport()
57 glBindTexture(GL_TEXTURE_2D, tex); in checkTexStorageFormatSupport()
80 glBindTexture(GL_TEXTURE_2D, tex); in verifyDepthRenderBuffer()
250 glBindTexture(GL_TEXTURE_2D, tex); in depthStencilReadbackCase()
319 glBindTexture(GL_TEXTURE_2D, 0); in depthStencilReadbackCase()
981 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
988 glBindTexture(GL_TEXTURE_2D, rbDepth); in TEST_P()
1020 glBindTexture(GL_TEXTURE_2D, rbDepth); in TEST_P()
1054 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
1193 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/
H A DCopyCompressedTextureTest.cpp135 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
144 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
154 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
213 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
222 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
240 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
248 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
268 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
277 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
337 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
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H A DDXT1CompressedTextureTest.cpp88 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
136 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
138 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
192 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
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H A DCopyTextureTest.cpp32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in SetUp()
94 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
115 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
118 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
153 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
157 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
252 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
294 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
297 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
316 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
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H A DStateChangeTest.cpp91 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
99 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
122 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
130 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
151 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
173 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
190 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
207 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
225 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
245 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
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H A DTextureTest.cpp115 glBindTexture(GL_TEXTURE_2D, 0); in setUpFramebuffer()
1212 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
1350 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P()
1363 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P()
1369 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P()
1404 glBindTexture(GL_TEXTURE_2D, tex2D); in TEST_P()
1609 glBindTexture(GL_TEXTURE_2D, tex2D); in TEST_P()
1629 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P()
1660 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P()
1694 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/tests/
H A Dgl_texture_storage_unittest.cc80 image_factory_.SetRequiredTextureType(GL_TEXTURE_2D); in SetUp()
87 glBindTexture(GL_TEXTURE_2D, tex_); in SetUp()
124 glTexSubImage2D(GL_TEXTURE_2D, in TEST_F()
153 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, in TEST_F()
156 glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 2, 2, in TEST_F()
170 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, in TEST_F()
173 glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 1, 1, in TEST_F()
176 glTexSubImage2D(GL_TEXTURE_2D, 2, 0, 0, 1, 1, in TEST_F()
256 glBindTexture(GL_TEXTURE_2D, luminance_tex); in TEST_F()
290 glBindTexture(GL_TEXTURE_2D, alpha_tex); in TEST_F()
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/
H A DFBO.cpp76 glBindTexture(GL_TEXTURE_2D, this->textureID[2]); in initRenderToTexture()
118 glBindTexture(GL_TEXTURE_2D,other_tex); in RenderTarget()
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in RenderTarget()
129 glBindTexture(GL_TEXTURE_2D, rgba_tex); in RenderTarget()
165 glBindTexture(GL_TEXTURE_2D, this->textureID[0] ); in RenderTarget()
172 glTexImage2D(GL_TEXTURE_2D, in RenderTarget()
206 glBindTexture(GL_TEXTURE_2D, this->textureID[0] ); in fallbackRescale()
213 glTexImage2D(GL_TEXTURE_2D, in fallbackRescale()
244 glBindTexture( GL_TEXTURE_2D, this->textureID[1] ); in unlock()
245 glCopyTexSubImage2D( GL_TEXTURE_2D, in unlock()
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/dports/games/billardgl/BillardGL-1.75/src/
H A DcreateTexture.cpp28 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
29 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
32 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in createTexture()
66 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in createTextureAlpha()
67 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in createTextureAlpha()
102 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in createTextureText()
103 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in createTextureText()
139 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in createTextureText2()
140 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in createTextureText2()
177 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTextureAlpha2()
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/graphics/
H A Dlodtexture.cpp58 glBindTexture(GL_TEXTURE_2D, m_Texture2); in loadFromImage()
65 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); in loadFromImage()
66 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); in loadFromImage()
96 glBindTexture(GL_TEXTURE_2D, m_Texture3); in loadFromImage()
103 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); in loadFromImage()
104 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); in loadFromImage()
134 glBindTexture(GL_TEXTURE_2D, m_Texture4); in loadFromImage()
206 glBindTexture(GL_TEXTURE_2D, m_Texture ); in draw()
209 glBindTexture(GL_TEXTURE_2D, m_Texture2); in draw()
212 glBindTexture(GL_TEXTURE_2D, m_Texture3); in draw()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropengldraw.cpp123 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures()
141 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures()
157 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures()
175 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures()
193 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures()
211 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures()
230 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures()
246 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures()
264 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures()
285 GL_state.Texture.SetTarget(GL_TEXTURE_2D); in opengl_setup_scene_textures()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Dtexture_shader.cpp41 { /* ST_NEAREST_FILTERED */ GL_TEXTURE_2D,
42 /* ST_TRILINEAR_ANISOTROPIC_FILTERED */ GL_TEXTURE_2D,
48 /* ST_NEARED_CLAMPED_FILTERED */ GL_TEXTURE_2D,
49 /* ST_BILINEAR_CLAMPED_FILTERED */ GL_TEXTURE_2D,
50 /* ST_SEMI_TRILINEAR */ GL_TEXTURE_2D
61 glBindTexture(GL_TEXTURE_2D, tex); in bindTextureNearest()
75 glBindTexture(GL_TEXTURE_2D, tex); in bindTextureTrilinearAnisotropic()
114 glBindTexture(GL_TEXTURE_2D, tex_id); in bindTextureNearestClamped()
136 glBindTexture(GL_TEXTURE_2D, tex); in bindTextureBilinear()
149 glBindTexture(GL_TEXTURE_2D, tex); in bindTextureBilinearClamped()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Dtrinity-fp1.c65 glBindTexture(GL_TEXTURE_2D, TexDiffuse); in DoFrame()
66 glEnable(GL_TEXTURE_2D); in DoFrame()
69 glBindTexture(GL_TEXTURE_2D, TexNormal); in DoFrame()
70 glEnable(GL_TEXTURE_2D); in DoFrame()
74 glEnable(GL_TEXTURE_2D); in DoFrame()
77 glBindTexture(GL_TEXTURE_2D, TexLookup); in DoFrame()
78 glEnable(GL_TEXTURE_2D); in DoFrame()
81 glBindTexture(GL_TEXTURE_2D, TexLookup); in DoFrame()
82 glEnable(GL_TEXTURE_2D); in DoFrame()
85 glBindTexture(GL_TEXTURE_2D, TexLookup); in DoFrame()
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/dports/emulators/mgba/mgba-0.9.2/src/platform/opengl/
H A Dgl.c30 glBindTexture(GL_TEXTURE_2D, context->tex[0]); in mGLContextInit()
33 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in mGLContextInit()
34 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in mGLContextInit()
36 glBindTexture(GL_TEXTURE_2D, context->tex[1]); in mGLContextInit()
39 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in mGLContextInit()
40 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in mGLContextInit()
53 glBindTexture(GL_TEXTURE_2D, context->tex[0]); in mGLContextSetDimensions()
66 glBindTexture(GL_TEXTURE_2D, context->tex[1]); in mGLContextSetDimensions()
110 glEnable(GL_TEXTURE_2D); in mGLContextDrawFrame()
134 glBindTexture(GL_TEXTURE_2D, context->tex[context->activeTex]); in mGLContextDrawFrame()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/opengl/
H A Dgl.c30 glBindTexture(GL_TEXTURE_2D, context->tex[0]); in mGLContextInit()
33 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in mGLContextInit()
34 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in mGLContextInit()
36 glBindTexture(GL_TEXTURE_2D, context->tex[1]); in mGLContextInit()
39 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in mGLContextInit()
40 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in mGLContextInit()
53 glBindTexture(GL_TEXTURE_2D, context->tex[0]); in mGLContextSetDimensions()
66 glBindTexture(GL_TEXTURE_2D, context->tex[1]); in mGLContextSetDimensions()
118 glEnable(GL_TEXTURE_2D); in mGLContextDrawFrame()
142 glBindTexture(GL_TEXTURE_2D, context->tex[context->activeTex]); in mGLContextDrawFrame()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/gles1/
H A DTextureParameterTest.cpp38 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, params); in TEST_P()
46 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, params); in TEST_P()
50 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, params); in TEST_P()
54 glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, params); in TEST_P()
75 glGetTexParameteriv(GL_TEXTURE_2D, 0, nullptr); in TEST_P()
79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, 3); in TEST_P()
83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
92 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in TEST_P()
95 glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, params); in TEST_P()
135 glTexParameterx(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in TEST_P()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DTexture.cpp47 GL_TEXTURE_2D, in Create()
77 GL_TEXTURE_2D, in Create()
104 GL_TEXTURE_2D, in Create()
134 GL_TEXTURE_2D, in LoadMipMap()
159 GL_TEXTURE_2D, in LoadMipMap()
181 GL_TEXTURE_2D, in LoadMipMap()
206 GL_TEXTURE_2D, in Load()
230 GL_TEXTURE_2D, in Load()
251 GL_TEXTURE_2D, in Load()
269 glEnable( GL_TEXTURE_2D ); in Bind()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_shadow/
H A Ddecorate_shader.h143 glBindTexture(GL_TEXTURE_2D, map); in printDepthMap()
171 glBindTexture(GL_TEXTURE_2D, map); in printColorMap()
313 glBindTexture(GL_TEXTURE_2D, tex); in genColorTextureEXT()
314 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in genColorTextureEXT()
315 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in genColorTextureEXT()
316 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP); in genColorTextureEXT()
348 glBindTexture(GL_TEXTURE_2D, tex); in genDepthMapTexture24()
350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in genDepthMapTexture24()
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in genDepthMapTexture24()
352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP); in genDepthMapTexture24()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-2.1/
H A Dfbo-mrt-alphatest-no-buffer-zero-write.c67 glBindTexture(GL_TEXTURE_2D, color0); in piglit_init()
69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in piglit_init()
70 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in piglit_init()
74 glBindTexture(GL_TEXTURE_2D, color1); in piglit_init()
76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in piglit_init()
77 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in piglit_init()
81 glBindTexture(GL_TEXTURE_2D, color2); in piglit_init()
140 glEnable(GL_TEXTURE_2D); in piglit_display()
141 glBindTexture(GL_TEXTURE_2D, color1); in piglit_display()
144 glBindTexture(GL_TEXTURE_2D, color2); in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_copy_image/
H A Dapi_errors.c86 GL_TEXTURE_2D,
235 glBindTexture(GL_TEXTURE_2D, tex[0]); in test_compressed_alignment_errors()
236 glTexStorage2D(GL_TEXTURE_2D, 1, in test_compressed_alignment_errors()
238 glBindTexture(GL_TEXTURE_2D, tex[1]); in test_compressed_alignment_errors()
247 tex[1], GL_TEXTURE_2D, 0, 0, 0, 0, 21, 24, 1); in test_compressed_alignment_errors()
251 tex[1], GL_TEXTURE_2D, 0, 0, 0, 0, 20, 22, 1); in test_compressed_alignment_errors()
255 tex[1], GL_TEXTURE_2D, 0, 0, 0, 0, 20, 24, 1); in test_compressed_alignment_errors()
269 glBindTexture(GL_TEXTURE_2D, tex[2]); in test_compressed_alignment_errors()
291 glBindTexture(GL_TEXTURE_2D, tex[3]); in test_compressed_alignment_errors()
292 glTexStorage2D(GL_TEXTURE_2D, 1, in test_compressed_alignment_errors()
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