/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_copy_image/ |
H A D | texview.c | 133 glBindTexture(GL_TEXTURE_2D_ARRAY, src); in test_2d_array() 136 glBindTexture(GL_TEXTURE_2D_ARRAY, dst); in test_2d_array() 145 glBindTexture(GL_TEXTURE_2D_ARRAY, src); in test_2d_array() 146 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, in test_2d_array() 149 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, in test_2d_array() 153 glBindTexture(GL_TEXTURE_2D_ARRAY, dst); in test_2d_array() 154 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, in test_2d_array() 160 glTextureView(views[0], GL_TEXTURE_2D_ARRAY, src, in test_2d_array() 162 glTextureView(views[1], GL_TEXTURE_2D_ARRAY, dst, in test_2d_array() 166 glCopyImageSubData(views[0], GL_TEXTURE_2D_ARRAY, in test_2d_array() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | CopyTexture3DTest.cpp | 1102 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P() 1141 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P() 1195 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P() 1209 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P() 1264 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P() 1295 testUnsizedFormats(GL_TEXTURE_2D_ARRAY); in TEST_P() 1304 testSnormFormats(GL_TEXTURE_2D_ARRAY); in TEST_P() 1316 testUnsignedByteFormats(GL_TEXTURE_2D_ARRAY); in TEST_P() 1328 testFloatFormats(GL_TEXTURE_2D_ARRAY); in TEST_P() 1358 testIntFormats(GL_TEXTURE_2D_ARRAY); in TEST_P() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/ |
H A D | framebuffer-layer-count-mismatch.c | 77 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[0]); in piglit_init() 78 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init() 79 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init() 80 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA, TEX_SIZE, in piglit_init() 82 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]); in piglit_init() 83 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init() 84 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init() 85 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA, TEX_SIZE, in piglit_init()
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H A D | clear-color.c | 137 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[i]); in piglit_init() 138 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init() 139 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init() 140 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in piglit_init() 141 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in piglit_init() 142 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_REPEAT); in piglit_init() 143 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, piglit_width, piglit_height, in piglit_init() 185 piglit_width, piglit_height, GL_TEXTURE_2D_ARRAY, in piglit_display() 194 GL_TEXTURE_2D_ARRAY, texture[1], layers)) { in piglit_display()
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H A D | framebuffertexture-defaults.c | 140 glBindTexture(GL_TEXTURE_2D_ARRAY, texture); in piglit_init() 141 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, in piglit_init() 143 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, in piglit_init() 145 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in piglit_init() 146 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in piglit_init() 147 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 32, 32, 2, 0, in piglit_init() 149 glGenerateMipmap(GL_TEXTURE_2D_ARRAY); in piglit_init()
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H A D | gl-layer-render-clipped.c | 93 glBindTexture(GL_TEXTURE_2D_ARRAY, texture); in create_bind_texture() 95 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in create_bind_texture() 96 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create_bind_texture() 97 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in create_bind_texture() 98 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in create_bind_texture() 99 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_REPEAT); in create_bind_texture() 100 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 6, 6, 6, 0, GL_RGB, in create_bind_texture()
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H A D | gl-layer.c | 145 glBindTexture(GL_TEXTURE_2D_ARRAY, texture); in test_gl_layer() 146 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in test_gl_layer() 147 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in test_gl_layer() 148 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in test_gl_layer() 149 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in test_gl_layer() 150 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 10, in test_gl_layer()
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H A D | clear-depth.c | 123 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[i]); in piglit_init() 124 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, in piglit_init() 126 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, in piglit_init() 128 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, in piglit_init() 130 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, in piglit_init() 132 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32, in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_view/ |
H A D | rendering_layers.c | 69 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in test_render_layers() 71 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in test_render_layers() 72 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in test_render_layers() 73 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in test_render_layers() 74 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in test_render_layers() 75 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, width, height, layers); in test_render_layers() 82 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, l, in test_render_layers() 96 glTextureView(new_tex, GL_TEXTURE_2D_ARRAY, tex, GL_RGBA8, in test_render_layers() 100 glBindTexture(GL_TEXTURE_2D_ARRAY, new_tex); in test_render_layers()
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H A D | texsubimage-layers.c | 79 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init() 80 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, in piglit_init() 100 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init() 108 glTextureView(view, GL_TEXTURE_2D_ARRAY, tex, GL_RGBA8, in piglit_init() 115 glBindTexture(GL_TEXTURE_2D_ARRAY, view); in piglit_init() 128 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init() 138 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init() 155 pass = piglit_probe_texel_volume_rgba(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
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H A D | clear-into-view-2d-array.c | 72 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init() 73 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, in piglit_init() 82 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init() 90 glTextureView(view, GL_TEXTURE_2D_ARRAY, tex, GL_RGBA8, in piglit_init() 119 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init() 133 pass = piglit_probe_texel_volume_rgba(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
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H A D | clear-into-view-layered.c | 71 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init() 72 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, in piglit_init() 81 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init() 89 glTextureView(view, GL_TEXTURE_2D_ARRAY, tex, GL_RGBA8, in piglit_init() 115 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init() 132 pass = piglit_probe_texel_volume_rgba(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
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H A D | clear-into-view-2d.c | 71 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init() 72 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, in piglit_init() 82 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init() 115 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init() 132 pass = piglit_probe_texel_volume_rgba(GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
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H A D | queries.c | 251 glBindTexture(GL_TEXTURE_2D_ARRAY, tex[0]); in query_layers_state() 252 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 7, GL_RG16F, 64, 64, 10); in query_layers_state() 253 glTextureView(tex[1], GL_TEXTURE_2D_ARRAY,tex[0], GL_RG16I, 0, 3, 1, 8); in query_layers_state() 257 glTextureView(viewtex, GL_TEXTURE_2D_ARRAY, tex[1], GL_RG16UI, in query_layers_state() 259 glBindTexture(GL_TEXTURE_2D_ARRAY, viewtex); in query_layers_state() 262 glGetTexParameteriv(GL_TEXTURE_2D_ARRAY, in query_layers_state() 273 glGetTexParameteriv(GL_TEXTURE_2D_ARRAY, in query_layers_state()
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | Sprite.cpp | 63 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[is2x]); in AddFrames() 66 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in AddFrames() 67 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in AddFrames() 68 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in AddFrames() 69 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in AddFrames() 72 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, // target, mipmap level, internal format, in AddFrames() 77 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in AddFrames()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_texture_array/ |
H A D | errors.c | 82 glTexImage2D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, in test_1d_dimensions() 102 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in test_2d_dimensions() 107 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, in test_2d_dimensions() 114 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, in test_2d_dimensions() 121 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, in test_2d_dimensions() 128 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, in test_2d_dimensions() 136 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, in test_2d_dimensions()
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H A D | compressed.c | 217 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in piglit_init() 218 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in piglit_init() 219 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init() 220 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init() 231 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init() 243 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, in piglit_init() 260 GL_TEXTURE_2D_ARRAY, 0, in piglit_init()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Texture2DArray.cpp | 284 applyTexParameters(GL_TEXTURE_2D_ARRAY,state); in apply() 305 applyTexParameters(GL_TEXTURE_2D_ARRAY,state); in apply() 318 applyTexParameters(GL_TEXTURE_2D_ARRAY,state); in apply() 327 applyTexParameters(GL_TEXTURE_2D_ARRAY, state); in apply() 346 contextID, GL_TEXTURE_2D_ARRAY, _numMipmapLevels, in apply() 353 applyTexParameters(GL_TEXTURE_2D_ARRAY, state); in apply() 447 contextID, GL_TEXTURE_2D_ARRAY, _numMipmapLevels, in apply() 453 applyTexParameters(GL_TEXTURE_2D_ARRAY,state); in apply() 471 glBindTexture( GL_TEXTURE_2D_ARRAY, 0 ); in apply() 498 GLenum target = GL_TEXTURE_2D_ARRAY; in applyTexImage2DArray_subload() [all …]
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/ |
H A D | texture_shader.cpp | 45 /* ST_SHADOW_SAMPLER */ GL_TEXTURE_2D_ARRAY, 46 /* ST_TRILINEAR_CLAMPED_ARRAY2D */ GL_TEXTURE_2D_ARRAY, 175 glBindTexture(GL_TEXTURE_2D_ARRAY, tex_id); in bindTextureShadow() 176 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in bindTextureShadow() 177 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in bindTextureShadow() 178 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in bindTextureShadow() 179 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in bindTextureShadow() 181 glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in bindTextureShadow() 189 glBindTexture(GL_TEXTURE_2D_ARRAY, tex_id); in bindTrilinearClampedArrayTexture() 190 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in bindTrilinearClampedArrayTexture() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_texture/ |
H A D | texview.c | 102 glBindTexture(GL_TEXTURE_2D_ARRAY, src); in test_2d_array() 103 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 1, 1, 2); in test_2d_array() 109 glBindTexture(GL_TEXTURE_2D_ARRAY, src); in test_2d_array() 110 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, in test_2d_array() 116 glTextureView(view, GL_TEXTURE_2D_ARRAY, src, in test_2d_array() 124 GL_TEXTURE_2D_ARRAY, 0, in test_2d_array()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/ |
H A D | TextureCache.cpp | 188 glBindTexture(GL_TEXTURE_2D_ARRAY, _atlasesTexture); in CreateTextures() 189 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTextures() 190 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTextures() 250 … glGetTexImage(GL_TEXTURE_2D_ARRAY, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, oldPixels.data()); in EnlargeAtlasesTexture() 256 glBindTexture(GL_TEXTURE_2D_ARRAY, _atlasesTexture); in EnlargeAtlasesTexture() 280 glBindTexture(GL_TEXTURE_2D_ARRAY, _atlasesTexture); in LoadImageTexture() 282 …GL_TEXTURE_2D_ARRAY, 0, cacheInfo.bounds.x, cacheInfo.bounds.y, cacheInfo.index, dpi.width, dpi.he… in LoadImageTexture() 297 glBindTexture(GL_TEXTURE_2D_ARRAY, _atlasesTexture); in LoadGlyphTexture() 299 …GL_TEXTURE_2D_ARRAY, 0, cacheInfo.bounds.x, cacheInfo.bounds.y, cacheInfo.index, dpi.width, dpi.he… in LoadGlyphTexture() 311 glBindTexture(GL_TEXTURE_2D_ARRAY, _atlasesTexture); in LoadBitmapTexture() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/ |
H A D | gluStateReset.cpp | 221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES() 225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 231 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateES() 232 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateES() 233 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in resetStateES() 234 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateES() 865 gl.bindTexture (GL_TEXTURE_2D_ARRAY, 0); in resetStateGLCore() 874 gl.texParameteri (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in resetStateGLCore() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fNegativeTextureApiTests.cpp | 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init() 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init() 2260 glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in init() 2714 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init() 2753 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init() 2768 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init() 2784 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init() 2805 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init() 2827 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init() 2848 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init() [all …]
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/common/ |
H A D | glPtexMipmapTexture.cpp | 129 glBindTexture(GL_TEXTURE_2D_ARRAY, texels); in Create() 131 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Create() 132 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Create() 133 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in Create() 134 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in Create() 136 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, in Create()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_stencil8/ |
H A D | stencil-texture.c | 94 glBindTexture(GL_TEXTURE_2D_ARRAY, tex[5]); in try_TexImage() 95 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, internalFormat, in try_TexImage() 113 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in try_TexImage() 157 glBindTexture(GL_TEXTURE_2D_ARRAY, tex[5]); in try_TexStorage() 158 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, internalFormat, 16, 16, 8); in try_TexStorage() 172 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in try_TexStorage()
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