/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles2/ |
H A D | es2cTexture3DTests.cpp | 1296 gl.bindTexture(GL_TEXTURE_3D, texture); in iterate() 1328 gl.bindTexture(GL_TEXTURE_3D, texture); in iterate() 1343 gl.bindTexture(GL_TEXTURE_3D, texture); in iterate() 1362 gl.bindTexture(GL_TEXTURE_3D, texture); in iterate() 1383 gl.bindTexture(GL_TEXTURE_3D, texture); in iterate() 1437 gl.bindTexture(GL_TEXTURE_3D, texture); in iterate() 1450 gl.bindTexture(GL_TEXTURE_3D, texture); in iterate() 1471 gl.bindTexture(GL_TEXTURE_3D, texture); in iterate() 1486 gl.bindTexture(GL_TEXTURE_3D, texture); in iterate() 1507 gl.bindTexture(GL_TEXTURE_3D, texture); in iterate() [all …]
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | Texture3DNode.cpp | 92 glBindTexture(GL_TEXTURE_3D, m_gTex3D); in loadTexture() 93 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in loadTexture() 94 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in loadTexture() 95 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadTexture() 96 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadTexture() 97 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in loadTexture() 101 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, in loadTexture() 187 glEnable(GL_TEXTURE_3D); in drawTexture3D() 189 glBindTexture(GL_TEXTURE_3D, m_gTex3D); in drawTexture3D() 223 glBindTexture(GL_TEXTURE_3D, 0); in drawTexture3D() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | CopyTexture3DTest.cpp | 346 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P() 354 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P() 382 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P() 392 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P() 435 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P() 599 testUnsizedFormats(GL_TEXTURE_3D); in TEST_P() 650 testSnormFormats(GL_TEXTURE_3D); in TEST_P() 765 testUnsignedByteFormats(GL_TEXTURE_3D); in TEST_P() 863 testFloatFormats(GL_TEXTURE_3D); in TEST_P() 953 testIntFormats(GL_TEXTURE_3D); in TEST_P() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | tex3d-depth1.c | 120 glBindTexture(GL_TEXTURE_3D, tex); in piglit_init() 121 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in piglit_init() 122 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in piglit_init() 123 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in piglit_init() 124 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); in piglit_init() 125 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER); in piglit_init() 126 glTexParameterfv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, green); in piglit_init() 128 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 1, in piglit_init() 131 glEnable(GL_TEXTURE_3D); in piglit_init()
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H A D | tex3d-maxsize.c | 81 if (target == GL_TEXTURE_3D) { in alloc_tex3d() 138 glBindTexture(GL_TEXTURE_3D, tex); in find_max_tex3d_size() 139 alloc_tex3d(GL_TEXTURE_3D, internalFormat, w, h, d); in find_max_tex3d_size() 194 glBindTexture(GL_TEXTURE_3D, tex); in test_render() 195 alloc_tex3d(GL_TEXTURE_3D, internalFormat, width, height, depth); in test_render() 217 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, in test_render() 223 glCopyImageSubData(tex, GL_TEXTURE_3D, 0, 0, 0, 0, in test_render() 224 tex, GL_TEXTURE_3D, 0, 0, 0, i, in test_render() 231 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, i, in test_render() 241 glEnable(GL_TEXTURE_3D); in test_render()
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/dports/graphics/py-pyqtgraph/pyqtgraph-0.12.3/pyqtgraph/opengl/items/ |
H A D | GLVolumeItem.py | 42 glEnable(GL_TEXTURE_3D) 45 glBindTexture(GL_TEXTURE_3D, self.texture) 47 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) 48 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) 50 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) 51 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) 52 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER) 63 glDisable(GL_TEXTURE_3D) 85 glEnable(GL_TEXTURE_3D) 86 glBindTexture(GL_TEXTURE_3D, self.texture) [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/ |
H A D | readpixels.c | 67 glBindTexture(GL_TEXTURE_3D, texture); in piglit_init() 68 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init() 69 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init() 70 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in piglit_init() 71 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in piglit_init() 72 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in piglit_init() 73 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 10, 10, 2, 0, GL_RGB, in piglit_init() 79 GL_TEXTURE_3D, texture, 0, 0); in piglit_init()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Texture3D.cpp | 246 applyTexParameters(GL_TEXTURE_3D,state); in apply() 255 applyTexParameters(GL_TEXTURE_3D,state); in apply() 263 applyTexParameters(GL_TEXTURE_3D,state); in apply() 273 applyTexParameters(GL_TEXTURE_3D,state); in apply() 302 applyTexParameters(GL_TEXTURE_3D,state); in apply() 324 applyTexParameters(GL_TEXTURE_3D, state); in apply() 333 applyTexParameters(GL_TEXTURE_3D, state); in apply() 335 extensions->glTexImage3D( GL_TEXTURE_3D, 0, _internalFormat, in apply() 351 glBindTexture( GL_TEXTURE_3D, 0 ); in apply() 506 applyTexParameters(GL_TEXTURE_3D,state); in copyTexSubImage3D() [all …]
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/dports/graphics/openfx-arena/openfx-arena-Natron-2.3.14/OpenFX-IO/IOSupport/ |
H A D | GenericOCIOOpenGL.cpp | 162 glEnable(GL_TEXTURE_3D); in allocateLut3D() 164 glBindTexture(GL_TEXTURE_3D, *lut3dTexID); in allocateLut3D() 165 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in allocateLut3D() 166 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in allocateLut3D() 167 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in allocateLut3D() 170 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB32F_ARB, in allocateLut3D() 221 glEnable(GL_TEXTURE_3D); in applyGL() 237 glBindTexture(GL_TEXTURE_3D, lut3dTexID); in applyGL() 238 glTexSubImage3D(GL_TEXTURE_3D, 0, in applyGL() 299 glBindTexture(GL_TEXTURE_3D, lut3dTexID); in applyGL() [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | texture3d.c | 89 glBindTexture(GL_TEXTURE_3D, texName); in init() 90 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); in init() 91 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); in init() 92 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); in init() 93 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, in init() 95 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, in init() 97 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, iWidth, iHeight, in init() 99 glEnable(GL_TEXTURE_3D); in init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | texture3d.c | 89 glBindTexture(GL_TEXTURE_3D, texName); in init() 90 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); in init() 91 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); in init() 92 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); in init() 93 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, in init() 95 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, in init() 97 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, iWidth, iHeight, in init() 99 glEnable(GL_TEXTURE_3D); in init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.cpp | 96 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate() 102 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate() 132 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate() 133 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TE… in iterate() 135 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TE… in iterate() 137 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TE… in iterate() 139 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TE… in iterate() 142 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate() 143 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TE… in iterate() 145 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TE… in iterate() [all …]
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/dports/converters/wkhtmltopdf/qt-5db36ec/demos/boxes/ |
H A D | glbuffers.cpp | 154 glBindTexture(GL_TEXTURE_3D, m_texture); in GLTexture3D() 155 glTexImage3D(GL_TEXTURE_3D, 0, 4, width, height, depth, 0, in GLTexture3D() 158 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GLTexture3D() 165 glBindTexture(GL_TEXTURE_3D, 0); in GLTexture3D() 172 glBindTexture(GL_TEXTURE_3D, m_texture); in load() 173 glTexImage3D(GL_TEXTURE_3D, 0, 4, width, height, depth, 0, in load() 175 glBindTexture(GL_TEXTURE_3D, 0); in load() 180 glBindTexture(GL_TEXTURE_3D, m_texture); in bind() 181 glEnable(GL_TEXTURE_3D); in bind() 186 glBindTexture(GL_TEXTURE_3D, 0); in unbind() [all …]
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/widgets/graphicsview/boxes/ |
H A D | glbuffers.cpp | 161 glBindTexture(GL_TEXTURE_3D, m_texture); in GLTexture3D() 162 glTexImage3D(GL_TEXTURE_3D, 0, 4, width, height, depth, 0, in GLTexture3D() 165 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GLTexture3D() 172 glBindTexture(GL_TEXTURE_3D, 0); in GLTexture3D() 179 glBindTexture(GL_TEXTURE_3D, m_texture); in load() 180 glTexImage3D(GL_TEXTURE_3D, 0, 4, width, height, depth, 0, in load() 182 glBindTexture(GL_TEXTURE_3D, 0); in load() 187 glBindTexture(GL_TEXTURE_3D, m_texture); in bind() 188 glEnable(GL_TEXTURE_3D); in bind() 193 glBindTexture(GL_TEXTURE_3D, 0); in unbind() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-3d.c | 69 glBindTexture(GL_TEXTURE_3D, tex); in create_3d_fbo() 72 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, in create_3d_fbo() 86 GL_TEXTURE_3D, in create_3d_fbo() 128 glEnable(GL_TEXTURE_3D); in draw_depth() 130 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in draw_depth() 131 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in draw_depth() 132 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in draw_depth() 133 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in draw_depth() 134 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in draw_depth()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_view/ |
H A D | texture-immutable-levels.c | 102 glBindTexture(GL_TEXTURE_3D, tex[2]); in piglit_display() 103 glTexStorage3D(GL_TEXTURE_3D, 3, GL_RGBA8, 32, 32, 32); in piglit_display() 104 glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_LEVELS, &level); in piglit_display() 105 glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_VIEW_NUM_LEVELS, &num_level); in piglit_display() 125 glBindTexture(GL_TEXTURE_3D, tex[4]); in piglit_display() 126 glTexImage2D(GL_TEXTURE_3D, 0, GL_RGBA, 32, 32, 32, GL_RGBA, GL_FLOAT, NULL); in piglit_display() 127 glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_LEVELS, &level); in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gles-3.0/ |
H A D | texture-immutable-levels.c | 78 glBindTexture(GL_TEXTURE_3D, tex[1]); in piglit_display() 79 glTexStorage3D(GL_TEXTURE_3D, 3, GL_RGBA8, 32, 32, 32); in piglit_display() 80 glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_LEVELS, &level); in piglit_display() 96 glBindTexture(GL_TEXTURE_3D, tex[3]); in piglit_display() 97 glTexImage2D(GL_TEXTURE_3D, 0, GL_RGBA, 32, 32, 32, GL_RGBA, GL_FLOAT, NULL); in piglit_display() 98 glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_LEVELS, &level); in piglit_display()
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/ |
H A D | cogl-texture-3d.c | 56 #ifndef GL_TEXTURE_3D 57 #define GL_TEXTURE_3D 0x806F macro 86 _cogl_bind_gl_texture_transient (GL_TEXTURE_3D, in _cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes() 89 GE( ctx, glTexParameteri (GL_TEXTURE_3D, in _cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes() 92 GE( ctx, glTexParameteri (GL_TEXTURE_3D, in _cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes() 95 GE( ctx, glTexParameteri (GL_TEXTURE_3D, in _cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes() 385 _cogl_bind_gl_texture_transient (GL_TEXTURE_3D, in allocate_with_size() 600 *out_gl_target = GL_TEXTURE_3D; in _cogl_texture_3d_get_gl_texture() 622 _cogl_bind_gl_texture_transient (GL_TEXTURE_3D, in _cogl_texture_3d_gl_flush_legacy_texobj_filters() 651 GE( ctx, glTexParameteri (GL_TEXTURE_3D, in _cogl_texture_3d_pre_paint() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fNegativeTextureApiTests.cpp | 169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init() 178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init() 2218 glBindTexture (GL_TEXTURE_3D, texture); in init() 2417 glBindTexture (GL_TEXTURE_3D, texture); in init() 2475 glBindTexture (GL_TEXTURE_3D, texture); in init() 2495 glBindTexture (GL_TEXTURE_3D, texture); in init() 2519 glBindTexture (GL_TEXTURE_3D, texture); in init() 3035 glBindTexture (GL_TEXTURE_3D, texture); in init() 3068 glBindTexture (GL_TEXTURE_3D, 0); in init() 3077 glBindTexture (GL_TEXTURE_3D, texture); in init() [all …]
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H A D | es3fSamplerObjectTests.cpp | 146 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, in init() 150 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, in init() 154 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, in init() 158 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_3D, in init() 166 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_3D, in init() 170 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_3D, in init() 184 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, in init() 189 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, in init() 194 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, in init() 209 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_3D, in init() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | Texture3D.cpp | 248 if (getTextureParameterDirty(state.getContextID())) applyTexParameters(GL_TEXTURE_3D,state); in apply() 268 textureObject = generateAndAssignTextureObject(contextID,GL_TEXTURE_3D); in apply() 272 applyTexParameters(GL_TEXTURE_3D,state); in apply() 294 textureObject = generateAndAssignTextureObject(contextID,GL_TEXTURE_3D); in apply() 299 applyTexParameters(GL_TEXTURE_3D,state); in apply() 323 applyTexParameters(GL_TEXTURE_3D,state); in apply() 326 extensions->glTexImage3D( GL_TEXTURE_3D, 0, _internalFormat, in apply() 341 glBindTexture( GL_TEXTURE_3D, 0 ); in apply() 430 if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_3D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE); in applyTexImage3D() 496 applyTexParameters(GL_TEXTURE_3D,state); in copyTexSubImage3D() [all …]
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/dports/graphics/cogl/cogl-1.22.8/cogl/ |
H A D | cogl-texture-3d.c | 56 #ifndef GL_TEXTURE_3D 57 #define GL_TEXTURE_3D 0x806F macro 86 _cogl_bind_gl_texture_transient (GL_TEXTURE_3D, in _cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes() 89 GE( ctx, glTexParameteri (GL_TEXTURE_3D, in _cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes() 92 GE( ctx, glTexParameteri (GL_TEXTURE_3D, in _cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes() 95 GE( ctx, glTexParameteri (GL_TEXTURE_3D, in _cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes() 386 _cogl_bind_gl_texture_transient (GL_TEXTURE_3D, in allocate_with_size() 602 *out_gl_target = GL_TEXTURE_3D; in _cogl_texture_3d_get_gl_texture() 624 _cogl_bind_gl_texture_transient (GL_TEXTURE_3D, in _cogl_texture_3d_gl_flush_legacy_texobj_filters() 653 GE( ctx, glTexParameteri (GL_TEXTURE_3D, in _cogl_texture_3d_pre_paint() [all …]
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/dports/graphics/gauche-gl/Gauche-gl-0.6/examples/glbook/ |
H A D | example9-4.scm | 36 (gl-bind-texture GL_TEXTURE_3D *texname*)) 37 (gl-tex-parameter GL_TEXTURE_3D GL_TEXTURE_WRAP_S GL_CLAMP) 38 (gl-tex-parameter GL_TEXTURE_3D GL_TEXTURE_WRAP_T GL_CLAMP) 39 (gl-tex-parameter GL_TEXTURE_3D GL_TEXTURE_WRAP_R GL_CLAMP) 40 (gl-tex-parameter GL_TEXTURE_3D GL_TEXTURE_MAG_FILTER GL_NEAREST) 41 (gl-tex-parameter GL_TEXTURE_3D GL_TEXTURE_MIN_FILTER GL_NEAREST) 42 (gl-tex-image-3d GL_TEXTURE_3D 0 GL_RGB *iwidth* *iheight* *idepth* 44 (gl-enable GL_TEXTURE_3D)
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_float/ |
H A D | get-tex3d.c | 59 glBindTexture(GL_TEXTURE_3D, texture); in piglit_init() 60 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in piglit_init() 61 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in piglit_init() 68 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F, w, h, d, 0, in piglit_init() 74 glGetTexImage(GL_TEXTURE_3D, 0, GL_RGBA, GL_FLOAT, getData); in piglit_init() 91 glGetTexImage(GL_TEXTURE_3D, 0, GL_RGBA, GL_UNSIGNED_BYTE, getData); in piglit_init()
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/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs-opengl/ |
H A D | gl-texture3d.c | 33 glCompressedTexImage3D(GL_TEXTURE_3D, i, in gl_init_volume() 41 glTexImage3D(GL_TEXTURE_3D, i, internal_format, width, in gl_init_volume() 75 if (!gl_bind_texture(GL_TEXTURE_3D, tex->base.texture)) in upload_texture_3d() 83 if (!gl_tex_param_i(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, in upload_texture_3d() 86 if (!gl_bind_texture(GL_TEXTURE_3D, 0)) in upload_texture_3d() 140 tex->base.gl_target = GL_TEXTURE_3D; in device_voltexture_create() 158 if (!gl_bind_texture(GL_TEXTURE_3D, tex->base.texture)) in device_voltexture_create() 168 gl_tex_param_i(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in device_voltexture_create() 170 bool did_unbind = gl_bind_texture(GL_TEXTURE_3D, 0); in device_voltexture_create()
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