/dports/graphics/hugin/hugin-2020.0.0/src/hugin_base/vigra_ext/ |
H A D | ImageTransformsGPU.cpp | 810 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, coordTexture); in transformImageGPUIntern() 859 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, srcTexture); in transformImageGPUIntern() 1051 glEnable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern() 1067 glEnable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern() 1090 glDisable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern() 1092 glDisable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern() 1116 glDisable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern() 1290 glEnable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern() 1312 glDisable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern() 1342 glEnable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern() [all …]
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/dports/multimedia/libxine/xine-lib-1.2.11/src/video_out/ |
H A D | video_out_opengl2.c | 341 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); in create_lut_texture() 525 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, ytex->y ); in opengl2_check_textures_size() 532 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, ytex->u ); in opengl2_check_textures_size() 539 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, ytex->v ); in opengl2_check_textures_size() 552 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); in opengl2_check_textures_size() 564 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); in opengl2_check_textures_size() 573 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); in opengl2_check_textures_size() 610 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, o->tex ); in opengl2_upload_overlay() 636 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); in opengl2_upload_overlay() 1138 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); in opengl2_draw_video_bicubic() [all …]
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/ |
H A D | OGL_FBO.cpp | 43 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texID); in FBO() 44 …glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, srgb ? GL_SRGB : GL_RGB8, _w, _h, 0, GL_RGB, GL_UNSIGNED… in FBO() 45 …glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, … in FBO() 85 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texID); in draw() 86 glEnable(GL_TEXTURE_RECTANGLE_ARB); in draw() 88 glDisable(GL_TEXTURE_RECTANGLE_ARB); in draw() 188 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, other.texID); in blend_multisample() 189 glEnable(GL_TEXTURE_RECTANGLE_ARB); in blend_multisample() 202 glDisable(GL_TEXTURE_RECTANGLE_ARB); in blend_multisample()
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/dports/graphics/cogl/cogl-1.22.8/cogl/ |
H A D | cogl-texture-rectangle.c | 55 #ifndef GL_TEXTURE_RECTANGLE_ARB 56 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 macro 99 _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, in _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes() 102 GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, in _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes() 104 GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, in _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes() 252 GL_TEXTURE_RECTANGLE_ARB, in allocate_with_size() 254 _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, in allocate_with_size() 329 GL_TEXTURE_RECTANGLE_ARB, in allocate_from_bitmap() 383 _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, in allocate_from_gl_foreign() 600 *out_gl_target = GL_TEXTURE_RECTANGLE_ARB; in _cogl_texture_rectangle_get_gl_texture() [all …]
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/ |
H A D | cogl-texture-rectangle.c | 55 #ifndef GL_TEXTURE_RECTANGLE_ARB 56 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 macro 99 _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, in _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes() 102 GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, in _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes() 104 GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, in _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes() 251 GL_TEXTURE_RECTANGLE_ARB, in allocate_with_size() 253 _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, in allocate_with_size() 327 GL_TEXTURE_RECTANGLE_ARB, in allocate_from_bitmap() 379 _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, in allocate_from_gl_foreign() 596 *out_gl_target = GL_TEXTURE_RECTANGLE_ARB; in _cogl_texture_rectangle_get_gl_texture() [all …]
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/tools/MediaCenter/Source/win32ui/ |
H A D | FrameBufferWindow.cpp | 84 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_texture); in OnTimer() 130 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_texture); in SetImage() 133 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); in SetImage() 134 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); in SetImage() 135 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in SetImage() 136 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in SetImage() 137 …glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, b… in SetImage() 164 glEnable(GL_TEXTURE_RECTANGLE_ARB); in InitializeRenderingContext()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/tests/GLESUnitTests/ |
H A D | unittests.cpp | 1470 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() 1517 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() 1572 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() 1585 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() 1633 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() 1658 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() 1709 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() 1763 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() 1789 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() 1812 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | depth-tex-modes-common.c | 82 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex[1]); in loadTex() 83 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, in loadTex() 85 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, in loadTex() 87 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT, width, in loadTex() 165 { GL_TEXTURE_RECTANGLE_ARB, GL_SRC_COLOR, color2, 2.0 }, in depth_tex_display() 166 { GL_TEXTURE_RECTANGLE_ARB, GL_SRC_ALPHA, color2, 2.0 }, in depth_tex_display() 179 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex[1]); in depth_tex_display() 188 glDisable(GL_TEXTURE_RECTANGLE_ARB); in depth_tex_display()
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H A D | texrect-many.c | 127 glEnable(GL_TEXTURE_RECTANGLE_ARB); in piglit_init() 128 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, Textures[i]); in piglit_init() 145 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 16, 11, 0, in piglit_init() 147 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in piglit_init() 148 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in piglit_init()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_backend.cpp | 1339 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_DrawSurfs() 1357 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_DrawSurfs() 1375 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_DrawSurfs() 1758 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() 1762 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() 1766 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() 1771 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() 1850 qglDisable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() 1853 qglDisable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() 1856 qglDisable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() [all …]
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H A D | tr_image.cpp | 1336 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in R_CreateBuiltinImages() 1337 qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.screenGlow ); in R_CreateBuiltinImages() 1339 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in R_CreateBuiltinImages() 1340 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in R_CreateBuiltinImages() 1346 qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.sceneImage ); in R_CreateBuiltinImages() 1348 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in R_CreateBuiltinImages() 1349 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in R_CreateBuiltinImages() 1363 qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.blurImage ); in R_CreateBuiltinImages() 1365 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in R_CreateBuiltinImages() 1366 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in R_CreateBuiltinImages() [all …]
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/dports/audio/spectmorph/spectmorph-0.5.2/glui/pugl/ |
H A D | cairo_gl.h | 57 glEnable(GL_TEXTURE_RECTANGLE_ARB); 67 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, ctx->texture_id); 80 glEnable(GL_TEXTURE_RECTANGLE_ARB); 83 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 102 glDisable(GL_TEXTURE_RECTANGLE_ARB);
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/dports/audio/synthpod-lv2/synthpod-01aad91/pugl/pugl/ |
H A D | cairo_gl.h | 57 glEnable(GL_TEXTURE_RECTANGLE_ARB); in pugl_cairo_gl_configure() 67 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, ctx->texture_id); in pugl_cairo_gl_configure() 80 glEnable(GL_TEXTURE_RECTANGLE_ARB); in pugl_cairo_gl_draw() 83 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, in pugl_cairo_gl_draw() 102 glDisable(GL_TEXTURE_RECTANGLE_ARB); in pugl_cairo_gl_draw()
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/dports/multimedia/schroedinger/schroedinger-1.0.11/schroedinger/opengl/ |
H A D | schroopenglframe_push.c | 198 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, src_texture); in schro_opengl_canvas_push() 199 glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, dest->texture.internal_format, in schro_opengl_canvas_push() 201 glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, in schro_opengl_canvas_push() 203 glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, in schro_opengl_canvas_push() 205 glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); in schro_opengl_canvas_push() 206 glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); in schro_opengl_canvas_push() 239 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, dest->texture.handles[0]); in schro_opengl_canvas_push() 272 glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, pixelbuffer_y_offset, in schro_opengl_canvas_push() 294 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, dest->texture.handles[0]); in schro_opengl_canvas_push() 318 glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, in schro_opengl_canvas_push() [all …]
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H A D | schroopenglframe_convert.c | 143 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, src_canvas->texture.handles[0]); in schro_opengl_frame_convert_with_shader() 157 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0); in schro_opengl_frame_convert_with_shader() 209 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, src_canvas->texture.handles[0]); in schro_opengl_frame_unpack_with_shader() 223 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0); in schro_opengl_frame_unpack_with_shader() 282 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, src_y_canvas->texture.handles[0]); in schro_opengl_frame_pack_with_shader() 286 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, src_u_canvas->texture.handles[0]); in schro_opengl_frame_pack_with_shader() 290 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, src_v_canvas->texture.handles[0]); in schro_opengl_frame_pack_with_shader() 303 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0); in schro_opengl_frame_pack_with_shader() 305 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0); in schro_opengl_frame_pack_with_shader() 307 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0); in schro_opengl_frame_pack_with_shader()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_backend.cpp | 1645 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_DrawSurfs() 1664 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_DrawSurfs() 1682 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_DrawSurfs() 1833 qglEnable(GL_TEXTURE_RECTANGLE_ARB); in RB_GammaCorrectRender() 2114 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() 2118 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() 2122 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() 2127 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() 2208 qglDisable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() 2211 qglDisable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture() [all …]
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H A D | tr_image.cpp | 585 uiTarget = GL_TEXTURE_RECTANGLE_ARB; in Upload32() 1037 uiTarget = GL_TEXTURE_RECTANGLE_ARB; in R_CreateImage() 1325 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in R_CreateBuiltinImages() 1326 qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.screenGlow ); in R_CreateBuiltinImages() 1330 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP ); in R_CreateBuiltinImages() 1331 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP ); in R_CreateBuiltinImages() 1335 qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.sceneImage ); in R_CreateBuiltinImages() 1339 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP ); in R_CreateBuiltinImages() 1340 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP ); in R_CreateBuiltinImages() 1352 qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.blurImage ); in R_CreateBuiltinImages() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_rectangle/ |
H A D | texrect-simple.c | 97 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, in piglit_init() 99 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, in piglit_init() 101 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, in piglit_init() 104 glEnable(GL_TEXTURE_RECTANGLE_ARB); in piglit_init()
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/dports/devel/vcglib/vcglib-2020.09/wrap/gl/splatting_apss/ |
H A D | splatrenderer.h | 305 GL_TEXTURE_RECTANGLE_ARB, fmt); in updateRenderBuffer() 318 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, mNormalTextureID); in updateRenderBuffer() 320 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in updateRenderBuffer() 321 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in updateRenderBuffer() 334 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, mDepthTextureID); in updateRenderBuffer() 421 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mRenderBuffer->texture()); in Render() 428 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mNormalTextureID); in Render() 436 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mDepthTextureID);GL_TEST_ERR in Render() 566 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mRenderBuffer->texture()); in Render() 573 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mNormalTextureID); in Render() [all …]
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gl/splatting_apss/ |
H A D | splatrenderer.h | 305 GL_TEXTURE_RECTANGLE_ARB, fmt); in updateRenderBuffer() 318 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, mNormalTextureID); in updateRenderBuffer() 320 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in updateRenderBuffer() 321 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in updateRenderBuffer() 334 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, mDepthTextureID); in updateRenderBuffer() 421 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mRenderBuffer->texture()); in Render() 428 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mNormalTextureID); in Render() 436 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mDepthTextureID);GL_TEST_ERR in Render() 566 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mRenderBuffer->texture()); in Render() 573 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mNormalTextureID); in Render() [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | streaming_rect.c | 79 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0, in DrawObject() 94 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0, in DrawObject() 251 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texObj); in Init() 253 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Init() 254 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Init() 264 glEnable(GL_TEXTURE_RECTANGLE_ARB); in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | streaming_rect.c | 79 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0, in DrawObject() 94 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0, in DrawObject() 251 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texObj); in Init() 253 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Init() 254 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Init() 264 glEnable(GL_TEXTURE_RECTANGLE_ARB); in Init()
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/dports/cad/gmsh/gmsh-4.9.2-source/Fltk/ |
H A D | drawContextFltkStringTexture.cpp | 12 #if defined(WIN32) && !defined(GL_TEXTURE_RECTANGLE_ARB) 13 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 macro 85 glEnable(GL_TEXTURE_RECTANGLE_ARB); in flush() 92 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textureId); in flush() 93 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_ALPHA, w, h, 0, GL_ALPHA, in flush()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_direct_state_access/ |
H A D | copytexturesubimage.c | 147 const GLfloat tex_s_max = (target == GL_TEXTURE_RECTANGLE_ARB) in do_row() 149 const GLfloat tex_t_max = (target == GL_TEXTURE_RECTANGLE_ARB) in do_row() 189 case GL_TEXTURE_RECTANGLE_ARB: in do_row() 267 pass = do_row(srcy, 31, 13, GL_TEXTURE_RECTANGLE_ARB) && pass; in piglit_display() 269 pass = do_row(srcy, 11, 34, GL_TEXTURE_RECTANGLE_ARB) && pass; in piglit_display() 307 texture_rect_prog = dsa_create_program(GL_TEXTURE_RECTANGLE_ARB); in piglit_init()
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/tests/conform/ |
H A D | test-texture-rectangle.c | 16 #ifdef GL_TEXTURE_RECTANGLE_ARB in create_source_rect() 54 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, gl_tex); in create_source_rect() 55 glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, in create_source_rect() 66 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, prev_rectangle_binding); in create_source_rect() 73 GL_TEXTURE_RECTANGLE_ARB, in create_source_rect()
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