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Searched refs:GL_TEXTURE_RECTANGLE_ARB (Results 1 – 25 of 802) sorted by relevance

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/dports/graphics/hugin/hugin-2020.0.0/src/hugin_base/vigra_ext/
H A DImageTransformsGPU.cpp810 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, coordTexture); in transformImageGPUIntern()
859 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, srcTexture); in transformImageGPUIntern()
1051 glEnable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern()
1067 glEnable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern()
1090 glDisable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern()
1092 glDisable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern()
1116 glDisable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern()
1290 glEnable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern()
1312 glDisable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern()
1342 glEnable(GL_TEXTURE_RECTANGLE_ARB); in transformImageGPUIntern()
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/dports/multimedia/libxine/xine-lib-1.2.11/src/video_out/
H A Dvideo_out_opengl2.c341 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); in create_lut_texture()
525 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, ytex->y ); in opengl2_check_textures_size()
532 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, ytex->u ); in opengl2_check_textures_size()
539 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, ytex->v ); in opengl2_check_textures_size()
552 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); in opengl2_check_textures_size()
564 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); in opengl2_check_textures_size()
573 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); in opengl2_check_textures_size()
610 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, o->tex ); in opengl2_upload_overlay()
636 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); in opengl2_upload_overlay()
1138 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); in opengl2_draw_video_bicubic()
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_FBO.cpp43 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texID); in FBO()
44 …glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, srgb ? GL_SRGB : GL_RGB8, _w, _h, 0, GL_RGB, GL_UNSIGNED… in FBO()
45 …glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, … in FBO()
85 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texID); in draw()
86 glEnable(GL_TEXTURE_RECTANGLE_ARB); in draw()
88 glDisable(GL_TEXTURE_RECTANGLE_ARB); in draw()
188 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, other.texID); in blend_multisample()
189 glEnable(GL_TEXTURE_RECTANGLE_ARB); in blend_multisample()
202 glDisable(GL_TEXTURE_RECTANGLE_ARB); in blend_multisample()
/dports/graphics/cogl/cogl-1.22.8/cogl/
H A Dcogl-texture-rectangle.c55 #ifndef GL_TEXTURE_RECTANGLE_ARB
56 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 macro
99 _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, in _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes()
102 GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, in _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes()
104 GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, in _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes()
252 GL_TEXTURE_RECTANGLE_ARB, in allocate_with_size()
254 _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, in allocate_with_size()
329 GL_TEXTURE_RECTANGLE_ARB, in allocate_from_bitmap()
383 _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, in allocate_from_gl_foreign()
600 *out_gl_target = GL_TEXTURE_RECTANGLE_ARB; in _cogl_texture_rectangle_get_gl_texture()
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/
H A Dcogl-texture-rectangle.c55 #ifndef GL_TEXTURE_RECTANGLE_ARB
56 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 macro
99 _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, in _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes()
102 GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, in _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes()
104 GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, in _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes()
251 GL_TEXTURE_RECTANGLE_ARB, in allocate_with_size()
253 _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, in allocate_with_size()
327 GL_TEXTURE_RECTANGLE_ARB, in allocate_from_bitmap()
379 _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, in allocate_from_gl_foreign()
596 *out_gl_target = GL_TEXTURE_RECTANGLE_ARB; in _cogl_texture_rectangle_get_gl_texture()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/tools/MediaCenter/Source/win32ui/
H A DFrameBufferWindow.cpp84 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_texture); in OnTimer()
130 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_texture); in SetImage()
133 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); in SetImage()
134 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); in SetImage()
135 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in SetImage()
136 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in SetImage()
137 …glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, b… in SetImage()
164 glEnable(GL_TEXTURE_RECTANGLE_ARB); in InitializeRenderingContext()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/tests/GLESUnitTests/
H A Dunittests.cpp1470 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
1517 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
1572 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
1585 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
1633 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
1658 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
1709 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
1763 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
1789 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
1812 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Ddepth-tex-modes-common.c82 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex[1]); in loadTex()
83 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, in loadTex()
85 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, in loadTex()
87 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT, width, in loadTex()
165 { GL_TEXTURE_RECTANGLE_ARB, GL_SRC_COLOR, color2, 2.0 }, in depth_tex_display()
166 { GL_TEXTURE_RECTANGLE_ARB, GL_SRC_ALPHA, color2, 2.0 }, in depth_tex_display()
179 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex[1]); in depth_tex_display()
188 glDisable(GL_TEXTURE_RECTANGLE_ARB); in depth_tex_display()
H A Dtexrect-many.c127 glEnable(GL_TEXTURE_RECTANGLE_ARB); in piglit_init()
128 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, Textures[i]); in piglit_init()
145 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 16, 11, 0, in piglit_init()
147 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in piglit_init()
148 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in piglit_init()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_backend.cpp1339 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_DrawSurfs()
1357 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_DrawSurfs()
1375 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_DrawSurfs()
1758 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
1762 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
1766 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
1771 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
1850 qglDisable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
1853 qglDisable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
1856 qglDisable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
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H A Dtr_image.cpp1336 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in R_CreateBuiltinImages()
1337 qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.screenGlow ); in R_CreateBuiltinImages()
1339 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in R_CreateBuiltinImages()
1340 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in R_CreateBuiltinImages()
1346 qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.sceneImage ); in R_CreateBuiltinImages()
1348 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in R_CreateBuiltinImages()
1349 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in R_CreateBuiltinImages()
1363 qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.blurImage ); in R_CreateBuiltinImages()
1365 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in R_CreateBuiltinImages()
1366 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in R_CreateBuiltinImages()
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/dports/audio/spectmorph/spectmorph-0.5.2/glui/pugl/
H A Dcairo_gl.h57 glEnable(GL_TEXTURE_RECTANGLE_ARB);
67 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, ctx->texture_id);
80 glEnable(GL_TEXTURE_RECTANGLE_ARB);
83 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
102 glDisable(GL_TEXTURE_RECTANGLE_ARB);
/dports/audio/synthpod-lv2/synthpod-01aad91/pugl/pugl/
H A Dcairo_gl.h57 glEnable(GL_TEXTURE_RECTANGLE_ARB); in pugl_cairo_gl_configure()
67 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, ctx->texture_id); in pugl_cairo_gl_configure()
80 glEnable(GL_TEXTURE_RECTANGLE_ARB); in pugl_cairo_gl_draw()
83 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, in pugl_cairo_gl_draw()
102 glDisable(GL_TEXTURE_RECTANGLE_ARB); in pugl_cairo_gl_draw()
/dports/multimedia/schroedinger/schroedinger-1.0.11/schroedinger/opengl/
H A Dschroopenglframe_push.c198 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, src_texture); in schro_opengl_canvas_push()
199 glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, dest->texture.internal_format, in schro_opengl_canvas_push()
201 glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, in schro_opengl_canvas_push()
203 glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, in schro_opengl_canvas_push()
205 glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); in schro_opengl_canvas_push()
206 glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); in schro_opengl_canvas_push()
239 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, dest->texture.handles[0]); in schro_opengl_canvas_push()
272 glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, pixelbuffer_y_offset, in schro_opengl_canvas_push()
294 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, dest->texture.handles[0]); in schro_opengl_canvas_push()
318 glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, in schro_opengl_canvas_push()
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H A Dschroopenglframe_convert.c143 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, src_canvas->texture.handles[0]); in schro_opengl_frame_convert_with_shader()
157 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0); in schro_opengl_frame_convert_with_shader()
209 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, src_canvas->texture.handles[0]); in schro_opengl_frame_unpack_with_shader()
223 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0); in schro_opengl_frame_unpack_with_shader()
282 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, src_y_canvas->texture.handles[0]); in schro_opengl_frame_pack_with_shader()
286 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, src_u_canvas->texture.handles[0]); in schro_opengl_frame_pack_with_shader()
290 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, src_v_canvas->texture.handles[0]); in schro_opengl_frame_pack_with_shader()
303 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0); in schro_opengl_frame_pack_with_shader()
305 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0); in schro_opengl_frame_pack_with_shader()
307 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0); in schro_opengl_frame_pack_with_shader()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_backend.cpp1645 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_DrawSurfs()
1664 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_DrawSurfs()
1682 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_DrawSurfs()
1833 qglEnable(GL_TEXTURE_RECTANGLE_ARB); in RB_GammaCorrectRender()
2114 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
2118 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
2122 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
2127 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
2208 qglDisable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
2211 qglDisable( GL_TEXTURE_RECTANGLE_ARB ); in RB_BlurGlowTexture()
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H A Dtr_image.cpp585 uiTarget = GL_TEXTURE_RECTANGLE_ARB; in Upload32()
1037 uiTarget = GL_TEXTURE_RECTANGLE_ARB; in R_CreateImage()
1325 qglEnable( GL_TEXTURE_RECTANGLE_ARB ); in R_CreateBuiltinImages()
1326 qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.screenGlow ); in R_CreateBuiltinImages()
1330 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP ); in R_CreateBuiltinImages()
1331 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP ); in R_CreateBuiltinImages()
1335 qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.sceneImage ); in R_CreateBuiltinImages()
1339 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP ); in R_CreateBuiltinImages()
1340 qglTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP ); in R_CreateBuiltinImages()
1352 qglBindTexture( GL_TEXTURE_RECTANGLE_ARB, tr.blurImage ); in R_CreateBuiltinImages()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_rectangle/
H A Dtexrect-simple.c97 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, in piglit_init()
99 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, in piglit_init()
101 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, in piglit_init()
104 glEnable(GL_TEXTURE_RECTANGLE_ARB); in piglit_init()
/dports/devel/vcglib/vcglib-2020.09/wrap/gl/splatting_apss/
H A Dsplatrenderer.h305 GL_TEXTURE_RECTANGLE_ARB, fmt); in updateRenderBuffer()
318 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, mNormalTextureID); in updateRenderBuffer()
320 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in updateRenderBuffer()
321 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in updateRenderBuffer()
334 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, mDepthTextureID); in updateRenderBuffer()
421 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mRenderBuffer->texture()); in Render()
428 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mNormalTextureID); in Render()
436 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mDepthTextureID);GL_TEST_ERR in Render()
566 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mRenderBuffer->texture()); in Render()
573 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mNormalTextureID); in Render()
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gl/splatting_apss/
H A Dsplatrenderer.h305 GL_TEXTURE_RECTANGLE_ARB, fmt); in updateRenderBuffer()
318 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, mNormalTextureID); in updateRenderBuffer()
320 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in updateRenderBuffer()
321 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in updateRenderBuffer()
334 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, mDepthTextureID); in updateRenderBuffer()
421 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mRenderBuffer->texture()); in Render()
428 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mNormalTextureID); in Render()
436 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mDepthTextureID);GL_TEST_ERR in Render()
566 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mRenderBuffer->texture()); in Render()
573 glBindTexture(GL_TEXTURE_RECTANGLE_ARB,mNormalTextureID); in Render()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dstreaming_rect.c79 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0, in DrawObject()
94 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0, in DrawObject()
251 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texObj); in Init()
253 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Init()
254 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Init()
264 glEnable(GL_TEXTURE_RECTANGLE_ARB); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dstreaming_rect.c79 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0, in DrawObject()
94 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0, in DrawObject()
251 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texObj); in Init()
253 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Init()
254 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Init()
264 glEnable(GL_TEXTURE_RECTANGLE_ARB); in Init()
/dports/cad/gmsh/gmsh-4.9.2-source/Fltk/
H A DdrawContextFltkStringTexture.cpp12 #if defined(WIN32) && !defined(GL_TEXTURE_RECTANGLE_ARB)
13 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 macro
85 glEnable(GL_TEXTURE_RECTANGLE_ARB); in flush()
92 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textureId); in flush()
93 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_ALPHA, w, h, 0, GL_ALPHA, in flush()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_direct_state_access/
H A Dcopytexturesubimage.c147 const GLfloat tex_s_max = (target == GL_TEXTURE_RECTANGLE_ARB) in do_row()
149 const GLfloat tex_t_max = (target == GL_TEXTURE_RECTANGLE_ARB) in do_row()
189 case GL_TEXTURE_RECTANGLE_ARB: in do_row()
267 pass = do_row(srcy, 31, 13, GL_TEXTURE_RECTANGLE_ARB) && pass; in piglit_display()
269 pass = do_row(srcy, 11, 34, GL_TEXTURE_RECTANGLE_ARB) && pass; in piglit_display()
307 texture_rect_prog = dsa_create_program(GL_TEXTURE_RECTANGLE_ARB); in piglit_init()
/dports/x11-wm/muffin/muffin-4.8.0/cogl/tests/conform/
H A Dtest-texture-rectangle.c16 #ifdef GL_TEXTURE_RECTANGLE_ARB in create_source_rect()
54 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, gl_tex); in create_source_rect()
55 glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, in create_source_rect()
66 glBindTexture (GL_TEXTURE_RECTANGLE_ARB, prev_rectangle_binding); in create_source_rect()
73 GL_TEXTURE_RECTANGLE_ARB, in create_source_rect()

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