Searched refs:GL_TRILINES_SHADER (Results 1 – 7 of 7) sorted by relevance
30 GL_TRILINES_SHADER = 0xfff8, enumerator
155 int shader = trilines ? GL_TRILINES_SHADER : GL_LINE_SHADER; in RepNonbondedCGOGenerate()
290 int shader = trilines ? GL_TRILINES_SHADER : GL_DEFAULT_SHADER; in RepDistDashRender()
109 int shader = trilines ? GL_TRILINES_SHADER : GL_LINE_SHADER; in RepRibbonRender()
1116 trilines ? GL_TRILINES_SHADER : GL_LINE_SHADER; in render()
382 int shader = trilines ? GL_TRILINES_SHADER : GL_LINE_SHADER; in RepWireBondCGOGenerate()
7053 case GL_TRILINES_SHADER: in CGO_gl_enable()7111 case GL_TRILINES_SHADER: in CGO_gl_disable()10401 cgo->add<cgo::draw::enable>(GL_TRILINES_SHADER); in CGOConvertLinesToTrilines()10405 cgo->add<cgo::draw::disable>(GL_TRILINES_SHADER); in CGOConvertLinesToTrilines()