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Searched refs:GL_TRILINES_SHADER (Results 1 – 7 of 7) sorted by relevance

/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/
H A Dos_gl_cgo.h30 GL_TRILINES_SHADER = 0xfff8, enumerator
/dports/science/py-pymol/pymol-open-source-2.4.0/layer2/
H A DRepNonbonded.cpp155 int shader = trilines ? GL_TRILINES_SHADER : GL_LINE_SHADER; in RepNonbondedCGOGenerate()
H A DRepDistDash.cpp290 int shader = trilines ? GL_TRILINES_SHADER : GL_DEFAULT_SHADER; in RepDistDashRender()
H A DRepRibbon.cpp109 int shader = trilines ? GL_TRILINES_SHADER : GL_LINE_SHADER; in RepRibbonRender()
H A DObjectAlignment.cpp1116 trilines ? GL_TRILINES_SHADER : GL_LINE_SHADER; in render()
H A DRepWireBond.cpp382 int shader = trilines ? GL_TRILINES_SHADER : GL_LINE_SHADER; in RepWireBondCGOGenerate()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/
H A DCGO.cpp7053 case GL_TRILINES_SHADER: in CGO_gl_enable()
7111 case GL_TRILINES_SHADER: in CGO_gl_disable()
10401 cgo->add<cgo::draw::enable>(GL_TRILINES_SHADER); in CGOConvertLinesToTrilines()
10405 cgo->add<cgo::draw::disable>(GL_TRILINES_SHADER); in CGOConvertLinesToTrilines()