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/dports/science/elmerfem/elmerfem-release-9.0/post/src/glaux/
H A D3d.h5 extern void diff3(GLdouble [3], GLdouble [3], GLdouble [3]);
6 extern void add3(GLdouble [3], GLdouble [3], GLdouble [3]);
7 extern void scalarmult(GLdouble, GLdouble [3], GLdouble [3]);
8 extern GLdouble dot3(GLdouble [3], GLdouble [3]);
9 extern GLdouble length3(GLdouble [3]);
10 extern GLdouble dist3(GLdouble [3], GLdouble [3]);
12 extern void crossprod(GLdouble [3], GLdouble [3], GLdouble [3]);
21 extern void m_xformpt(GLdouble [3], GLdouble [3], GLdouble [3], GLdouble [3]);
25 extern void m_shear(GLdouble, GLdouble, GLdouble);
26 extern void m_translate(GLdouble, GLdouble, GLdouble);
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H A Dshapes.c62 static void drawbox(GLdouble, GLdouble, GLdouble,
63 GLdouble, GLdouble, GLdouble, GLenum);
68 static void subdivide(int, GLdouble *, GLdouble *, GLdouble *,
69 GLdouble *, GLdouble, GLenum, int);
71 GLdouble *, GLdouble, GLenum, int);
72 static void recorditem(GLdouble *, GLdouble *, GLdouble *,
73 GLdouble *, GLdouble, GLenum, int);
181 void auxWireBox (GLdouble width, GLdouble height, GLdouble depth) in auxWireBox()
206 void auxSolidBox (GLdouble width, GLdouble height, GLdouble depth) in auxSolidBox()
599 static void drawbox(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1, in drawbox()
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H A Dvect3d.c38 void diff3(GLdouble p[3], GLdouble q[3], GLdouble diff[3]) in diff3()
45 void add3(GLdouble p[3], GLdouble q[3], GLdouble sum[3]) in add3()
52 void scalarmult(GLdouble s, GLdouble v[3], GLdouble vout[3]) in scalarmult()
59 GLdouble dot3(GLdouble p[3], GLdouble q[3]) in dot3()
64 GLdouble length3(GLdouble v[3]) in length3()
69 GLdouble dist3(GLdouble p[3], GLdouble q[3]) in dist3()
77 void copy3(GLdouble old[3], GLdouble new[3]) in copy3()
82 void crossprod(GLdouble v1[3], GLdouble v2[3], GLdouble prod[3]) in crossprod()
133 void copymat3(GLdouble *to, GLdouble *from) in copymat3()
142 void xformvec3(GLdouble v[3], GLdouble m[3][3], GLdouble vm[3]) in xformvec3()
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/dports/science/elmerfem/elmerfem-release-9.0/post/src/glaux_mingw/src/
H A D3d.h38 void diff3(GLdouble [3], GLdouble [3], GLdouble [3]);
39 void add3(GLdouble [3], GLdouble [3], GLdouble [3]);
40 void scalarmult(GLdouble, GLdouble [3], GLdouble [3]);
41 GLdouble dot3(GLdouble [3], GLdouble [3]);
43 GLdouble dist3(GLdouble [3], GLdouble [3]);
45 void crossprod(GLdouble [3], GLdouble [3], GLdouble [3]);
51 void xformvec3(GLdouble [3], GLdouble [3][3], GLdouble [3]);
54 void m_xformpt(GLdouble [3], GLdouble [3], GLdouble [3], GLdouble [3]);
58 void m_shear(GLdouble, GLdouble, GLdouble);
59 void m_translate(GLdouble, GLdouble, GLdouble);
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H A Dshapes.c71 static void drawbox(GLdouble, GLdouble, GLdouble,
72 GLdouble, GLdouble, GLdouble, GLenum);
192 GLdouble center[3] = {(GLdouble)0.0, (GLdouble)0.0, (GLdouble)0.0}; in auxWireIcosahedron()
198 GLdouble center[3] = {(GLdouble)0.0, (GLdouble)0.0, (GLdouble)0.0}; in auxSolidIcosahedron()
208 GLdouble center[3] = {(GLdouble)0.0, (GLdouble)0.0, (GLdouble)0.0}; in auxWireOctahedron()
215 GLdouble center[3] = {(GLdouble)0.0, (GLdouble)0.0, (GLdouble)0.0}; in auxSolidOctahedron()
225 GLdouble center[3] = {(GLdouble)0.0, (GLdouble)0.0, (GLdouble)0.0}; in auxWireTetrahedron()
232 GLdouble center[3] = {(GLdouble)0.0, (GLdouble)0.0, (GLdouble)0.0}; in auxSolidTetrahedron()
242 GLdouble center[3] = {(GLdouble)0.0, (GLdouble)0.0, (GLdouble)0.0}; in auxWireDodecahedron()
249 GLdouble center[3] = {(GLdouble)0.0, (GLdouble)0.0, (GLdouble)0.0}; in auxSolidDodecahedron()
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H A Dvect3d.c68 void diff3(GLdouble p[3], GLdouble q[3], GLdouble diff[3]) in diff3()
75 void add3(GLdouble p[3], GLdouble q[3], GLdouble sum[3]) in add3()
82 void scalarmult(GLdouble s, GLdouble v[3], GLdouble vout[3]) in scalarmult()
89 GLdouble dot3(GLdouble p[3], GLdouble q[3]) in dot3()
94 GLdouble length3(GLdouble v[3]) in length3()
99 GLdouble dist3(GLdouble p[3], GLdouble q[3]) in dist3()
107 void copy3(GLdouble old[3], GLdouble new[3]) in copy3()
112 void crossprod(GLdouble v1[3], GLdouble v2[3], GLdouble prod[3]) in crossprod()
144 void copymat3(GLdouble *to, GLdouble *from) in copymat3()
153 void xformvec3(GLdouble v[3], GLdouble m[3][3], GLdouble vm[3]) in xformvec3()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dmatrix.h44 _mesa_Frustum( GLdouble left, GLdouble right,
49 _mesa_Ortho( GLdouble left, GLdouble right,
50 GLdouble bottom, GLdouble top,
81 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
87 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
93 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
126 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
141 _mesa_MatrixOrthoEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
142 GLdouble n, GLdouble f );
145 _mesa_MatrixFrustumEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dmatrix.h44 _mesa_Frustum( GLdouble left, GLdouble right,
49 _mesa_Ortho( GLdouble left, GLdouble right,
50 GLdouble bottom, GLdouble top,
81 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
87 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
93 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
126 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
141 _mesa_MatrixOrthoEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
142 GLdouble n, GLdouble f );
145 _mesa_MatrixFrustumEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dmatrix.h44 _mesa_Frustum( GLdouble left, GLdouble right,
49 _mesa_Ortho( GLdouble left, GLdouble right,
50 GLdouble bottom, GLdouble top,
81 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
87 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
93 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
126 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
141 _mesa_MatrixOrthoEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
142 GLdouble n, GLdouble f );
145 _mesa_MatrixFrustumEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dmatrix.h44 _mesa_Frustum( GLdouble left, GLdouble right,
49 _mesa_Ortho( GLdouble left, GLdouble right,
50 GLdouble bottom, GLdouble top,
81 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
87 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
93 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
126 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
141 _mesa_MatrixOrthoEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
142 GLdouble n, GLdouble f );
145 _mesa_MatrixFrustumEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dmatrix.h44 _mesa_Frustum( GLdouble left, GLdouble right,
49 _mesa_Ortho( GLdouble left, GLdouble right,
50 GLdouble bottom, GLdouble top,
81 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
87 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
93 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
126 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
141 _mesa_MatrixOrthoEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
142 GLdouble n, GLdouble f );
145 _mesa_MatrixFrustumEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dmatrix.h44 _mesa_Frustum( GLdouble left, GLdouble right,
49 _mesa_Ortho( GLdouble left, GLdouble right,
50 GLdouble bottom, GLdouble top,
81 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
87 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
93 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
126 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
141 _mesa_MatrixOrthoEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
142 GLdouble n, GLdouble f );
145 _mesa_MatrixFrustumEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dmatrix.h44 _mesa_Frustum( GLdouble left, GLdouble right,
49 _mesa_Ortho( GLdouble left, GLdouble right,
50 GLdouble bottom, GLdouble top,
81 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
87 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
93 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
126 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
141 _mesa_MatrixOrthoEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
142 GLdouble n, GLdouble f );
145 _mesa_MatrixFrustumEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dmatrix.h44 _mesa_Frustum( GLdouble left, GLdouble right,
49 _mesa_Ortho( GLdouble left, GLdouble right,
50 GLdouble bottom, GLdouble top,
81 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
87 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
93 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
126 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
141 _mesa_MatrixOrthoEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
142 GLdouble n, GLdouble f );
145 _mesa_MatrixFrustumEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dmatrix.h44 _mesa_Frustum( GLdouble left, GLdouble right,
49 _mesa_Ortho( GLdouble left, GLdouble right,
50 GLdouble bottom, GLdouble top,
81 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
87 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
93 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
126 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
141 _mesa_MatrixOrthoEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
142 GLdouble n, GLdouble f );
145 _mesa_MatrixFrustumEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Dmatrix.h44 _mesa_Frustum( GLdouble left, GLdouble right,
49 _mesa_Ortho( GLdouble left, GLdouble right,
50 GLdouble bottom, GLdouble top,
81 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
87 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
93 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
126 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
141 _mesa_MatrixOrthoEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
142 GLdouble n, GLdouble f );
145 _mesa_MatrixFrustumEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
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/dports/games/connectfive/connectFive/
H A DguiObject.h68 virtual void setPosition( GLdouble x, GLdouble y, GLdouble z = 0.0 );
69 virtual void setSize( GLdouble width, GLdouble height );
74 virtual void setFGColor( GLdouble r, GLdouble g, GLdouble b,
75 GLdouble a = 1.0 );
76 virtual void setBGColor( GLdouble r, GLdouble g, GLdouble b,
77 GLdouble a = 1.0 );
84 void getPosition( GLdouble & x, GLdouble & y, GLdouble & z ) const;
85 void getSize( GLdouble & width, GLdouble & height ) const;
147 void GUI_setDefaultColors( GLdouble fgr, GLdouble fgg, GLdouble fgb,
148 GLdouble fga, GLdouble bgr, GLdouble bgg,
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/
H A Dglu.h317 …uLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble
328 GLAPI void APIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
330 GLAPI void APIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
331 GLAPI void APIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *vie…
332 … (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const …
349 … (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const …
350GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble
378 …ATPROC) (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble
393 … (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const …
410 … (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const …
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/
H A Dglu.h308 …uLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble
319 GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
321 GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar…
322 GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *v…
323 … (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const …
340 … (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const …
341GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble
369 …ATPROC) (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble
384 … (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const …
401 … (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const …
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/
H A DContext_gl_1_0_autogen.h26 void color3d(GLdouble red, GLdouble green, GLdouble blue); \
42 void color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); \
80 void frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
118 void map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, \
124 void mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); \
139 void ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
171 void rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); \
179 void rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); \
188 void rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); \
215 void texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); \
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H A DContext_gl_4_1_autogen.h14 void depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); \
15 void depthRangeIndexed(GLuint index, GLdouble n, GLdouble f); \
16 void getDoublei_v(GLenum target, GLuint index, GLdouble *data); \
18 void getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); \
20 GLdouble v0); \
24 GLdouble v0, GLdouble v1); \
28 GLdouble v0, GLdouble v1, GLdouble v2); \
32 GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); \
58 void vertexAttribL2d(GLuint index, GLdouble x, GLdouble y); \
60 void vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); \
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/
H A DContext_gl_1_0_autogen.h26 void color3d(GLdouble red, GLdouble green, GLdouble blue); \
42 void color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); \
80 void frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
118 void map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, \
124 void mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); \
139 void ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
171 void rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); \
179 void rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); \
188 void rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); \
215 void texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); \
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H A DContext_gl_4_1_autogen.h14 void depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); \
15 void depthRangeIndexed(GLuint index, GLdouble n, GLdouble f); \
16 void getDoublei_v(GLenum target, GLuint index, GLdouble *data); \
18 void getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); \
20 GLdouble v0); \
24 GLdouble v0, GLdouble v1); \
28 GLdouble v0, GLdouble v1, GLdouble v2); \
32 GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); \
58 void vertexAttribL2d(GLuint index, GLdouble x, GLdouble y); \
60 void vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); \
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/
H A DContext_gl_1_0_autogen.h26 void color3d(GLdouble red, GLdouble green, GLdouble blue); \
42 void color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); \
80 void frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
118 void map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, \
124 void mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); \
139 void ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
171 void rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); \
179 void rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); \
188 void rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); \
215 void texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); \
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H A DContext_gl_4_1_autogen.h14 void depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); \
15 void depthRangeIndexed(GLuint index, GLdouble n, GLdouble f); \
16 void getDoublei_v(GLenum target, GLuint index, GLdouble *data); \
18 void getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); \
20 GLdouble v0); \
24 GLdouble v0, GLdouble v1); \
28 GLdouble v0, GLdouble v1, GLdouble v2); \
32 GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); \
58 void vertexAttribL2d(GLuint index, GLdouble x, GLdouble y); \
60 void vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); \
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