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Searched refs:GMENU_SLIDER (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dgamemenu.cpp40 { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_music_volume },
41 { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_sound_volume },
42 { GMENU_ENABLED | GMENU_SLIDER, "Gamma", &gamemenu_gamma },
44 { GMENU_ENABLED | GMENU_SLIDER, "Speed", &gamemenu_speed },
194 menu_item->dwFlags |= GMENU_ENABLED | GMENU_SLIDER; in gamemenu_sound_music_toggle()
201 menu_item->dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER); in gamemenu_sound_music_toggle()
236 sgOptionsMenu[3].dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER); in gamemenu_get_speed()
248 sgOptionsMenu[3].dwFlags |= GMENU_ENABLED | GMENU_SLIDER; in gamemenu_get_speed()
H A Dgmenu.cpp143 if (!(sgpCurrItem->dwFlags & GMENU_SLIDER)) in gmenu_left_right()
200 if (pItem->dwFlags & GMENU_SLIDER) in gmenu_get_lfont()
215 if (pItem->dwFlags & GMENU_SLIDER) { in gmenu_draw_menu_item()
384 if (pItem->dwFlags & GMENU_SLIDER) { in gmenu_left_mouse()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Ddefs.h13 #define GMENU_SLIDER 0x40000000 macro