Searched refs:GMENU_SLIDER (Results 1 – 3 of 3) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | gamemenu.cpp | 40 { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_music_volume }, 41 { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_sound_volume }, 42 { GMENU_ENABLED | GMENU_SLIDER, "Gamma", &gamemenu_gamma }, 44 { GMENU_ENABLED | GMENU_SLIDER, "Speed", &gamemenu_speed }, 194 menu_item->dwFlags |= GMENU_ENABLED | GMENU_SLIDER; in gamemenu_sound_music_toggle() 201 menu_item->dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER); in gamemenu_sound_music_toggle() 236 sgOptionsMenu[3].dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER); in gamemenu_get_speed() 248 sgOptionsMenu[3].dwFlags |= GMENU_ENABLED | GMENU_SLIDER; in gamemenu_get_speed()
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H A D | gmenu.cpp | 143 if (!(sgpCurrItem->dwFlags & GMENU_SLIDER)) in gmenu_left_right() 200 if (pItem->dwFlags & GMENU_SLIDER) in gmenu_get_lfont() 215 if (pItem->dwFlags & GMENU_SLIDER) { in gmenu_draw_menu_item() 384 if (pItem->dwFlags & GMENU_SLIDER) { in gmenu_left_mouse()
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | defs.h | 13 #define GMENU_SLIDER 0x40000000 macro
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