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Searched refs:GOREDrip (Results 1 – 2 of 2) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Djweapon.c59 #define GOREDrip 1562 //2430 macro
64 {GOREDrip + 0, BLOODSPRAY_RATE, BloodSprayFall, &s_BloodSpray[1]},
65 {GOREDrip + 1, BLOODSPRAY_RATE, BloodSprayFall, &s_BloodSpray[2]},
66 {GOREDrip + 2, BLOODSPRAY_RATE, BloodSprayFall, &s_BloodSpray[3]},
67 {GOREDrip + 3, BLOODSPRAY_RATE, BloodSprayFall, &s_BloodSpray[4]},
68 {GOREDrip + 3, 100, DoSuicide, &s_BloodSpray[0]}
308 new = SpawnSprite(STAT_MISSILE, GOREDrip, s_GoreSplash, sp->sectnum, in SpawnMidSplash()
344 new = SpawnSprite(STAT_MISSILE, GOREDrip, s_GoreFloorSplash, sp->sectnum, in SpawnFloorSplash()
575 new = SpawnSprite(STAT_MISSILE, GOREDrip, s_BloodSpray, sp->sectnum, in DoBloodSpray()
2071 w = SpawnSprite(STAT_MISSILE, GOREDrip, s_BloodSprayChunk, sp->sectnum, in InitBloodSpray()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djweapon.cpp60 #define GOREDrip 1562 //2430 macro
65 {GOREDrip + 0, BLOODSPRAY_RATE, BloodSprayFall, &s_BloodSpray[1]},
66 {GOREDrip + 1, BLOODSPRAY_RATE, BloodSprayFall, &s_BloodSpray[2]},
67 {GOREDrip + 2, BLOODSPRAY_RATE, BloodSprayFall, &s_BloodSpray[3]},
68 {GOREDrip + 3, BLOODSPRAY_RATE, BloodSprayFall, &s_BloodSpray[4]},
69 {GOREDrip + 3, 100, DoSuicide, &s_BloodSpray[0]}
309 New = SpawnSprite(STAT_MISSILE, GOREDrip, s_GoreSplash, sp->sectnum, in SpawnMidSplash()
345 New = SpawnSprite(STAT_MISSILE, GOREDrip, s_GoreFloorSplash, sp->sectnum, in SpawnFloorSplash()
567 New = SpawnSprite(STAT_MISSILE, GOREDrip, s_BloodSpray, sp->sectnum, in DoBloodSpray()
2057 w = SpawnSprite(STAT_MISSILE, GOREDrip, s_BloodSprayChunk, sp->sectnum, in InitBloodSpray()